Time to do some data mining on this whole 97% theory.
Post:
1) your efficency % of your setup
2) maxed or unmaxed SIB
3) your tt return %
4) amount of TT cycled (ped in)
Tabulated Results
Mob AvgEff %Shrap Def% MU-in PED-in Loot-out TT% MU-out Net Amt Net-% Berycled 59.5% -- 3% 0.56 508 546 107.5% 5 +43 108.5% Foul 59% 57.4% 1% 0 327.50 290 88.5% 1.00 -36.50 88.8% Drones 59.5% 77.4% 1% 1.00 623.5 506 81% 1.75 -115 81.5% Allo/Esto 65.2% 58.8% 0.9% 10.50 1340 1536 114.6% 12.50 +208 115.5% Allo/Esto 64.4% 71.4% 0.9% 5.70 1432 1604 112% 7.32 +179 112.5% Allo/Esto 65.1% 68% 0.74% 9.84 1385 1160 83.8% 0 -225 83.8% Allo/Esto 65.1% 64% 0.66% 18.84 2738 2624 95.8% 2.70 -111 95.9% Feffoid 61.8% 71% 0.5% 5.78 965 1040 107.8% 0 +75.5 107.8% Allo/Esto 61.8% 67% 0.9% 12.27 2119 2096 98.9% 3 -20 99% Kerberos 61.1% 59% 1.1% 1.63 618 638 103.2% 1.85 +22 103.6% Allo/Esto 60.4% 68% 0.9% 8.12 1432 1244 87% 0 -188 87% Allo/Esto 61.3% 63% 0.7% 0 1277 1088 85.2% 2.50 -186 85.4% Kerberos 59% 65% 0.9% 0.40 748 611 81.7% 6 -131 82.5% Kerberos 59% 68% 0.8% 0.35 621 602 97% 3 -16 97.4% Kerberos 59.5% 66% 1.4% 0.53 781 623 79.8% 5 -153 80.4% (various) 64.2% 69% 0.8% 0.40 614 481 78.3% 2.50 -131 78.7% Atrax 60.3% 66% 6.3% 1.73 1437 1347 93.7% 8 -82 94.3% PrimLongu 63% 73% 1.3% 26.20 3809 3247 85.2% 54 -508 86.7% Atrox 61.5% 71% 0.9% 0.42 1266 1242 98% 11.50 -12 99%
* some of the numbers in this table have been rounded in order to conserve space.
** there's 74 PED of loot markup missing in the table above, which came from the stackables I got from the 5k Allo/Estos I did. This was not tracked for each individual hunt at the time, it was tabulated afterwards, which is why it's missing from the table.
TOTALs:
Hours of hunting: ~93 hours
Amount of PEDs cycled: 24,041 PEDs
Spent on markup: 104.27 PEDs
TT value of loot: 22,525 PEDs
TT value Returned: 93.69%
Loot markup: 202 PEDs (128+74)
Net Returns w/markup: 22,727 PEDs
Net Returns: -1,314 or 94.53%
Profit/Cost per hour: -14 PED/hour
My thoughts: I can see that I ended up getting more markup out of the mobs (about 2 times more) then I actually put into them, which is great because that's what I was hoping to do. I also see that the difference the loot markup is doing is less than 1% on my Net Returns, which tells me that the loot I'm getting from what I'm hunting has very little markup in it. This will likely be my focus going forward; increasing the markup in my loot and thereby reach that coveted 97-98% Net Return.
Overall though, 94.53% isn't bad, I'm not going to complain about it. In addition to the Returns stated above, I also got 19.79 PED of Athletics (5k Allo/Esto) and 1.56 PED of Evade (500 Atrox). I have actually learned a lot during these 93 hours of hunting and I plan on writing a seperate post in the near future to share some of these insights.
Time to do some data mining on this whole 97% theory.
Post:
1) your efficency % of your setup
2) maxed or unmaxed SIB
3) your tt return %
4) amount of TT cycled (ped in)
1) 81.6%
2) Unmaxed at start, now maxed.
3) 97.2% TT, 99.992% after MU
4) 142K cycled from 3/25/2020 to 4/17/2020
That's really good, what is your Looter level?
49 Robot looter (these runs were on robots).
In your 99.99% net return figure, are you counting shrap at 101%?
that the average player return would be around 97% (based on their sample)
read again
MA technically said efficiency will increase loot returns by a maximum of 7% and that the average player return would be around 97% (based on their sample) - so we're fairly in line with those goals imo.
Do you have the quote from MA saying eficiency increase loot return?
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Loot 2.0
Significant changes to the way in which hunting loot is calculated and distributed are being implemented in this release. Please see Developer Notes #11 - Loot 2.0 for full details and explanation of the changes.
Loot Changes
- Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
- A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants. Bonus pool payouts will appear in the form of additional Shrapnel added to total loot, though this may be changed in a future update.
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Originally Posted Here
Time to do some data mining on this whole 97% theory.
Post:
1) your efficency % of your setup
2) maxed or unmaxed SIB
3) your tt return %
4) amount of TT cycled (ped in)
I do not consider 7% small....
Time to do some data mining on this whole 97% theory.
Post:
1) your efficency % of your setup
2) maxed or unmaxed SIB
3) your tt return %
4) amount of TT cycled (ped in)
1) 81.6%
2) Unmaxed at start, now maxed.
3) 97.2% TT, 99.992% after MU
4) 142K cycled from 3/25/2020 to 4/17/2020
I have since collected a larger sample size and then switched to a new weapon and my returns have been unexpectedly high since the switch. I do expect a balance to bring me down slightly long term.
Before the switch:
1) Various weapons between 57% on low end to 81.6% on the high end.
2) Unmaxed on some, maxed on others.
3) 95.87% TT return, 97.73% return after markup (in and out) factored.
4) 248.2K PED cycled
After the switch:
1) 92.5%
2) Maxed
3) 99.71% TT return, 101.2% after markup.
4) 43.6K PED cycled, mostly on animals, level 67 animal looter.