loot is deterministic
its not random
so when u shoot a mob, decay is counted
the return then goes thru an equation,
if this player deposited money, he gets better loot,
he he shoot and lose alot he gets better loot
sounds like a loot pool to me
its its random via a RNG, then MA is fked, bcos thats gambling...
who determines the loot of a player in hunting minign and crafting?
its cannot be a RNG becos thats gambling,
so it must be handpick by the machine
what factors factor into the handpicking?
decay ? cost ? deposits ?
remember ABSOLUTELY ZERO RNG. cause it not a game of chance...
so then why crafting day in day out and someone gets the hof ?
is it determined by , player A deposits = player B wins.
player B deposit - Player C win. if so
i need to deposit less. cos i wont win by depositing more.
how does the crafting machine determines a success ? skill based ? without RNG ? if there is no chance, why am i failling so much on full condition ? what detemines the sucess rate in full condition , again no RNG because RNG is chance , and chance is gambling..
any one got answers to this ?
if its not RNG any more, what constitutes fairness ?
how does one get more 10k hofs in a day + ath then another few 10ks hofs
some times loot seems extremely unfair