Captain Jack
Elite
- Joined
- Dec 28, 2010
- Posts
- 3,733
- Society
- Endgame
Introduction
In consideration of the recent castration of player run events for land areas it seems now would be a good time to remind MindArk of the absolutely pathetic suite of options available for running events on land areas.
The Current System
Right now there are only two viable event formats in the in-game event format. Highest Single Loot and Most Loot, between which the former is the more popular. Yes, there are other event formats ingame but none of them are viable for running a competitive event to successfully generate substantial revenue on a land area at this time.
The Cost: On Calypso it costs 25 PED just to create an event. This is a fee which is completely lost - not refunded in any way to the land area owner or operator. There are additional fees built in which are refunded by means of tax (which has it's own myriad of problems from LA income manipulation).
A Few Inherent Flaws
This system requires all participants to register ahead of time, limits the max to 100 participants, and runs for a period of hours only. It is not scalable for weeks or months.
To get a decent turnout the land area operator must put up a prize amount which is typically sufficient to generate a net loss on the event, and these events are normally used to push publicity for the land area and a forum-run event rather than generate revenue.
A Few Proposed Solutions
Boss Mob Tokens
Here I propose that every DNA have a connected Boss Mob (or series thereof) of similar stats as can be found at the end of Dynamic Wave Events. These boss mobs would be spawnable by way of boss mob tokens, and would spawn the boss upon activation of the token on the land area which generated the token.
Tokens would be tradeable and could therefor be awarded by an LA operator to LA participants who could then spawn the boss mobs at a time of their choosing, enabling special events such as birthday hunts.
Tokens would be awarded to Land Area operators by two methods.
Fertilizer method: All fertilizer expended on a land area contributes progress toward the boss mob tokens.
Activity method: All PED cycled on the land area contributes progress toward the boss mob tokens.
Land Area Tokens and Event Vendors
Create an item similar to a Shopkeeper or Bank Vendor pad, and attach three of them to each land area (to enable creation of multiple simultaneous events).
Land Area Operator UI: This gives a land area operator a user interface allowing them to create an event. Tokens can be created here, as well as a specified drop rate which could be based on number of globals, global amount, total LA kill count, individual LA kill count, total LA PED turnover, individual PED turnover, etc.
The tokens can then be exchanged for prizes which the Operator loads into the vendor. The items loaded into the vendor would be frozen in place until redeemed.
Event Participant UI: This gives an event participant the ability to register for an event, view the information given on a particular event, and exchange tokens for prizes.
Land Grab Fortress Integration
This would give every Land Area the ability to purchase a Land Grab fortress for a reasonable price (no more than 10,000 PED).
The land area manager could then set the terms of a land grab event including but not limited to;
- Duration of management rights awarded on successful claiming of the land area.
- Soft Health caps for participants
- Soft DPS/max damage caps for participants
- Soft heal/sec or max heal caps for participants
- Restricted healing
- Restriction of buffs
etc.
Plenty of other ideas to come. I'll leave room for expansion.
In consideration of the recent castration of player run events for land areas it seems now would be a good time to remind MindArk of the absolutely pathetic suite of options available for running events on land areas.
The Current System
Right now there are only two viable event formats in the in-game event format. Highest Single Loot and Most Loot, between which the former is the more popular. Yes, there are other event formats ingame but none of them are viable for running a competitive event to successfully generate substantial revenue on a land area at this time.
The Cost: On Calypso it costs 25 PED just to create an event. This is a fee which is completely lost - not refunded in any way to the land area owner or operator. There are additional fees built in which are refunded by means of tax (which has it's own myriad of problems from LA income manipulation).
A Few Inherent Flaws
This system requires all participants to register ahead of time, limits the max to 100 participants, and runs for a period of hours only. It is not scalable for weeks or months.
To get a decent turnout the land area operator must put up a prize amount which is typically sufficient to generate a net loss on the event, and these events are normally used to push publicity for the land area and a forum-run event rather than generate revenue.
A Few Proposed Solutions
Boss Mob Tokens
Here I propose that every DNA have a connected Boss Mob (or series thereof) of similar stats as can be found at the end of Dynamic Wave Events. These boss mobs would be spawnable by way of boss mob tokens, and would spawn the boss upon activation of the token on the land area which generated the token.
Tokens would be tradeable and could therefor be awarded by an LA operator to LA participants who could then spawn the boss mobs at a time of their choosing, enabling special events such as birthday hunts.
Tokens would be awarded to Land Area operators by two methods.
Fertilizer method: All fertilizer expended on a land area contributes progress toward the boss mob tokens.
Activity method: All PED cycled on the land area contributes progress toward the boss mob tokens.
Land Area Tokens and Event Vendors
Create an item similar to a Shopkeeper or Bank Vendor pad, and attach three of them to each land area (to enable creation of multiple simultaneous events).
Land Area Operator UI: This gives a land area operator a user interface allowing them to create an event. Tokens can be created here, as well as a specified drop rate which could be based on number of globals, global amount, total LA kill count, individual LA kill count, total LA PED turnover, individual PED turnover, etc.
The tokens can then be exchanged for prizes which the Operator loads into the vendor. The items loaded into the vendor would be frozen in place until redeemed.
Event Participant UI: This gives an event participant the ability to register for an event, view the information given on a particular event, and exchange tokens for prizes.
Land Grab Fortress Integration
This would give every Land Area the ability to purchase a Land Grab fortress for a reasonable price (no more than 10,000 PED).
The land area manager could then set the terms of a land grab event including but not limited to;
- Duration of management rights awarded on successful claiming of the land area.
- Soft Health caps for participants
- Soft DPS/max damage caps for participants
- Soft heal/sec or max heal caps for participants
- Restricted healing
- Restriction of buffs
etc.
Plenty of other ideas to come. I'll leave room for expansion.