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View Poll Results: Do you think MA should prioritize fixing this lag above all else?

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  • Yes

    127 94.78%
  • No

    7 5.22%
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  1. #71
    Dominant tekmaster82's Avatar
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    Quote Originally Posted by wizz View Post
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    I've been on Cyrene the past months. Just as bad there.
    So that argument won't hold up.
    Just as bad on Ark and RT as it is on Caly for me. My 500/500mbps fiber with 13ms latency doesn't help me one bit.

  2. #72
    Mutated Xen's Avatar
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    It's getting pretty bad. Sometimes I run more than my autoloot range towards the next mob and then have to run back because it never looted. Even the most simple functions like removing armor plates can take a while. Pretty frustrating.
    Xen Shop ☯ Fi/Ra/Co Dante | Imperial HAZEN Gloves (M) | Hedoc Mayhem, Adjusted t4.20 | Robot Cache Strongbox

  3. #73
    Old Alpha
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    Xavier Target Technosplurg
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    I for one like the lag..It might be a new feature...it creates anticipation on when will the lag end and what is it going to show me that already happened... My favorite is I drive all the way back to tp, then poof I'm back halfway to where I was and hit a tree I thought I had driven around. I ended up giving up and recall vehicle to storage and took a nice jog to the tp.. My entropian resourcefulness has never before been so tested....

  4. #74
    Prowler Lefty's Avatar
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    This game needs a "server is full" message with an estimated queue time, oh and an engine that works
    .... just one man's opinion

  5. #75
    Prowler Lefty's Avatar
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    Quote Originally Posted by Sub-Zero View Post
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    I think less people would vote if it was public. That's why I opted for anonymous vote. Although, the downside is that you can't see who voted no.

    It baffles me that MA doesn't even bother to take a few minutes of their time to comment on this thread yet, with currently 7 pages and rising.
    It's still the weekend in Sweden
    .... just one man's opinion

  6. #76
    Prowler Lefty's Avatar
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    Quote Originally Posted by wizz View Post
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    I've been on Cyrene the past months. Just as bad there.
    So that argument won't hold up.
    Same shit on Arkadia this past month.
    .... just one man's opinion

  7. #77
    Prowler Lefty's Avatar
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    Quote Originally Posted by jetsina View Post
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    Oh, good to know, thank you. Well, I have in the past experienced too laggy to play conditions, but my weap switching or switch to heal is zero lag for over 90% of the time and I've not even bothered to test the lag waves to see if they are as predictable as old loot waves used to be. My guess is about 30 an hour.

    I did try and ask a tech question a few posts ago, but people aren't even writing where they are experiencing the lag, or how it is manifesting itself for them. For me, when it comes during shooting it's about 5 secs of nothing, 2 faileds and then back to normal. The loot lag is on direct clicks about 50% of the time, but isn't affecting gameplay. As I'm not highspeed killing at medium distance I have no need for a lootpill - the mob is in looting range unless I crit kill it.
    This also describes the lag I almost always experience these past few months, however there seem to also be some much shorter lag times interspersed between the big ones which are more game breaking for me because equipping a healing tool during one of those lag mini-spikes results in red Failed and me dead (whereas loot lag always eventually resolves itself and damage lag almost always does too).

    Graphics loads should result in badly drawn graphics, not in ctd.

    Chat is text. Flat text uses nearly no bandwidth. What happens in the chat box should not ever use enough bandwidth to generate perceptible lag.
    Last edited by Lefty; 05-18-2020 at 03:22. Reason: clarity
    .... just one man's opinion

  8. #78
    its funny though as all the latest changes like codex and the hud overhaul where marketed as performance improving changes, but the performance gets worse and worse anyway. so maybe they tried to increase performance but are too stupid to actually code anything and end up messing it up even further. is there even anyone at MA who knows coding or is it all done via external contractors? either way it would be best to just fire everyone involved in coding and hire new ones. cant really be worse.

  9. #79
    Quote Originally Posted by GxB View Post
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    its funny though as all the latest changes like codex and the hud overhaul where marketed as performance improving changes, but the performance gets worse and worse anyway. so maybe they tried to increase performance but are too stupid to actually code anything and end up messing it up even further. is there even anyone at MA who knows coding or is it all done via external contractors? either way it would be best to just fire everyone involved in coding and hire new ones. cant really be worse.
    I think they need to increase the size of development team no matter what. We need both more
    and faster implementations of features and fixes.

    Codex might be easier on performance but isn't that AFTER they have removed all old missions?
    Can't really expect to se improvements if we get something that is less strain on system on top
    of something that is bad on performance...

  10. #80
    There is clearly a difference between the "usual" lag and the one which, as it has been said several times, appeared at the implementation of VU 17.1 (on March 3rd if I remember correctly)

    It's true that the usual lag should be dealt with as well, the servers clearly have a lot of trouble when there's an influx of many players, especially at the weekend.
    Or when a lot of players are in the same place, for example during an event, then the server gets a lot of time behind on the calculations and everything is done with a constant delay.

    But the peaks of lag followed by 3 Failed, are something different IMO, which is created by something specific that causes problems. (in the coding or in the infrastructure)

    This weekend was particularly terrible since we had both kinds of lag at the same time..

    I think it would be a good idea to roll back before the VU 17.1.

    First of all it would confirm or deny that these new lag spikes come from there.
    It would only take 24 hours to figure out if it was created by that VU.

    If it is the case, it would then be necessary to reimplement the VU 17.1 part by part to see which part is the cause of the problem.

    If it is not the case... well good luck to find out where the problem comes from.


    Apart from that there is one thing I noticed about this "new" lag.

    It seems to me that most of times, it's the exact moment we log-in that defines whether or not we'll have these lags during the session.

    Most of the time, either I have these lags for the whole session, or I don't have them at all.
    For example, it almost never happens that the lag spikes appear after 1 hour ingame.
    Either they don't appear at all, or they appear at the moment of connection and stay until disconnection.

    I don't know what that means, but to me it sounds like it's technically useful information.

    Sometimes I get these famous lag spikes every 30 seconds, I relog and they're gone.
    Sometimes I relog 3/4 times in a row and I can't "catch a session" without lag.

    And this strangely reminds me of something, I don't remember when at all, but I'm sure it's already happened in the past.

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