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  1. #11
    Quote Originally Posted by endermigne View Post
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    The lag started before the pandemia really took over.



    The iron missions exist since several years now. It can't be that their internal parts spike so much lately. If it really is related to iron missions, it was a change in the code released with VU 17.1.0.


    As others have mentioned: It started with VU 17.1.0.

    I'm sorry, but is just another thread about what's being discussed in other threads.
    You missed the point obviously, that if they uploaded things in VU 17.1 within those 2.7gb
    (or earlier) that are tested parallel to excisting system, they didn't count on the effect that
    something like the pandemic had that put extra strain to internet and their own servers
    when they started this due to all lockdowns and similar.

  2. #12
    Elite endermigne's Avatar
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    Quote Originally Posted by Joat View Post
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    You missed the point obviously, that if they uploaded things in VU 17.1 within those 2.7gb
    (or earlier) that are tested parallel to excisting system, they didn't count on the effect that
    something like the pandemic had that put extra strain to internet and their own servers
    when they started this due to all lockdowns and similar.
    You missed the point obviously, that if they uploaded things in VU 17.1 within those 2.7gb it's something we download after the release thereof.

    Again: They code, they publish VU 17.1.0, we download, we lag ... days ... pandemia, MA says it's pandemia's fault.

    As I said: this thread is pointless as you're just trying to mix up known facts expressed in several other threads and maybe are misleading a few with this thread. I guess you do this to keep the thread running. There's no need to do this.

    I tried to explain it, you're free to reply again of course, but I won't read it.
    A proud Senior member since 6th of May 2008, 01:47a

  3. #13
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    9 out of 10 server hamsters at MA HQ has unfortunately passed way due to starvation because everyone forgot to feed them, since they are all working from home due to corona virus.


    Alas, there is still hope. There is still one hamster left and he is struggling to keep the servers spinning by himself.


    Still not too late to replace the dead server hamsters and fix this lag....

  4. #14
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    I blame the 'quick fix' to remove blueprints from being lootable.

  5. #15
    Quote Originally Posted by endermigne View Post
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    You missed the point obviously, that if they uploaded things in VU 17.1 within those 2.7gb it's something we download after the release thereof.

    Again: They code, they publish VU 17.1.0, we download, we lag ... days ... pandemia, MA says it's pandemia's fault.

    As I said: this thread is pointless as you're just trying to mix up known facts expressed in several other threads and maybe are misleading a few with this thread. I guess you do this to keep the thread running. There's no need to do this.

    I tried to explain it, you're free to reply again of course, but I won't read it.
    You were close this time but still failed to understand. (Cat1 in DKe?)
    So lets go from start in a scenario like this, so *maybe* you or some few others get it who didn't so far.

    My guess is based on this (but lets do it as a hypothetical scenario though):

    Early 2017: Concept is presented and approved of new big important System C.
    Mid 2017 - late 2019: System C is developed.
    Late 2019 - early 2020: System C is ready to be tested in the background, and
    released, without any user knows this.
    Early 2020: - Someting happens that screw plans up. System C is still that important to
    get implemented so they stick to plan. This could be... well lets say a Pandemic.

    Early 2020 - current time: Due to those unexpected happenings plus the new system running in background
    the current system is overloaded, almost unbareable to use.

    Did you get it now? Do you see why the Pandemic can be reason to screw up things when
    it comes to strain on connection and servers?
    Haven't seen this been mentioned in so many other threads.

  6. #16
    Quote Originally Posted by Sub-Zero View Post
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    9 out of 10 server hamsters at MA HQ has unfortunately passed way due to starvation because everyone forgot to feed them, since they are all working from home due to corona virus.


    Alas, there is still hope. There is still one hamster left and he is struggling to keep the servers spinning by himself.


    Still not too late to replace the dead server hamsters and fix this lag....
    Hamsters are not dead, they are just retired.
    sadly the provider were out of hamsters so they had to borrow some turtles for now.

  7. #17
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    Although, it is fun to guess and hypothesize, I'd still love a more 'official' answer from our Mindark Community Advisor, as this is the perfect situation she is hired for, it will also calm the players that we aren't being ignored and that it will have some timeline of a possible fix.

  8. #18
    Quote Originally Posted by Thorns Rose View Post
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    Although, it is fun to guess and hypothesize, I'd still love a more 'official' answer from our Mindark Community Advisor, as this is the perfect situation she is hired for, it will also calm the players that we aren't being ignored and that it will have some timeline of a possible fix.
    Yes, this thread is about thoughts and ideas from players, it's about concept and
    not the final details.

    Would be really nice to hear what they know, but somehow I doubt we will hear it all.
    Easy for them to "paint themselfs into a corner" if they do answer.

    If they don't answer there will be a lot of rumours and false ideas as some see as "facts",
    if they do answer same people will not believe them anyway.

    For the rest of us, yes please, do present as much that is possible to say, MA.

  9. #19
    When I started playing in 2019 there were a lot less people logging in.
    Network traffic over all has picked up due to work from home.
    Twitch started to appear last year sometime.

    I would look at all these hops through their ISP.


    13 170 ms 170 ms 170 ms nyk-bb2-link.telia.net [80.91.254.15]
    14 171 ms 171 ms 171 ms ash-bb2-link.telia.net [62.115.136.201]
    15 166 ms 166 ms 166 ms prs-bb3-link.telia.net [62.115.112.243]
    16 170 ms 170 ms 170 ms ffm-bb1-link.telia.net [62.115.123.12]
    17 170 ms 171 ms 169 ms kbn-bb3-link.telia.net [62.115.114.92]
    18 170 ms 170 ms 170 ms kbn-b3-link.telia.net [213.155.135.179]
    19 166 ms 166 ms 166 ms m-b-peer4-link.telia.net [62.115.123.159]
    20 171 ms 172 ms 171 ms g-kt-sec1-link.se.telia.net [81.228.82.203]


  10. #20
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    probably end of 2022

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