Non-hunter oriented VU

Rocket192

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Sean Rocket Connors
Can we get a mining/crafting VU


some new finders/tools, put shrapnel in mining as an auto-loot, beef average TT up to 95-97% like hunting, etc...? Bring in mining looter profs, maybe bring in some new types of amps or new sootos. Shit is getting dry and I don't wanna grind levi for 23.5 hours/day to sell spleen oil to recycle gamblers.
 
I'll take any VU but I agree that mining/crafting/pets/non hunter crap needs some work.
The lack of content is amazing!! A quick weekly server reset is all we get, or unfinished crap that will be fixed "soon".

Events? No. Story? No. QoL? Hell no.

But hey! It might get better "soon". Don't forget we have a community specialist now!
 
last VU allowed you to stack L bps so I consider that a crafting vu :p
 
Before that, it was the enhancer tt return VU, as hunters already used enhancers, it was mostly for miners, so that was the miner VU.
Hunters not received anything since Codex VU, i hope next time is our turn.
 
Before that, it was the enhancer tt return VU, as hunters already used enhancers, it was mostly for miners, so that was the miner VU.
Hunters not received anything since Codex VU, i hope next time is our turn.

hunters get mini-VUs every quarter it seems.


Hunters have gotten at least 3 major overhauls in the last 10 years... crafters 2... miners? 0
 
beef average TT up to 95-97% like hunting, etc...?

and especially let us hit that every 10-25k clicks and no longer be up to 400k clicks, hunters don't have to do 400k kills to get that high returns either.

open the gates so there can be a crafting flood...
 
and especially let us hit that every 10-25k clicks and no longer be up to 400k clicks, hunters don't have to do 400k kills to get that high returns either.
They seldom kill a creature in one click.
 
They seldom kill a creature in one click.

they actually can.
What's make you think it taking hunters maybe 5 times to kill a mob would justify them getting high return at a rate of 1/40th to 1/400th of what it takes to get it on crafting?
 
they actually can.
What's make you think it taking hunters maybe 5 times to kill a mob would justify them getting high return at a rate of 1/40th to 1/400th it takes to get it on crafting?

They can to an extent but it highly depends on goals and circumstances whether it is rational to do so. It is not the most common case, neither is 5. How often do you actually hunt? This viewpoint is biased.
 
How often do you actually hunt? This viewpoint is biased.

not that much anymore, but when i do i go for the reasonable 8-10 shots per kill, sometimes a little less. pretty sure most players do it that way and only a few just go for mobs where they actually got to shot like 40-400 times to kill it....

Why punish crafters/miners because a few hunter just hunt way out of their league?
 
https://www.goodreads.com/quotes/1171845-never-try-to-out-stubborn-a-cat

Hunters would love for crafters to get more opals. You'll just live with lower markup then.

i'd love to loot more opals.. what good is 500% MU, when i get such a little amount of globals/hofs that i only loot one once in 5 years? xD

For me the most important thing about the high TT-return is being high MU stuff being worthwhile crafting... (it usually isn't atm)...

oh, and since you're arguing crafting should be that bad because it takes hunters quite some time, how about we make hunting more similiar to what crafting is? In order to be able to hunt atrox, you got to kill snablesnot which can spawn plumatergus which can spawn atrox. No more Atrox/Plumatergus being avaible all the time. Snablesnot & Plumatergus will only drop Shrapnell ofc, Atrox however will have the good MU loot.
And lets do that for a lot of mobs, so hunting will have a similiar system to the tiered L system crafting has.

Btw, i'm wondering why you don't want us crafters to do more crafting lol aren't you constantly complaining about lack of demand of materials? And yet here you are arguing to keep the demand for materials as low as it is.
 
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oh, and since you're arguing crafting should be that bad because it takes hunters quite some time,

Do not put words in my mouth I did not say. The implication is in your head only.
 
It's exactly what you said. You may not realize it, but you did.

It is not and I know exactly what I said. It is you reading things into it when it fits your agenda. I did not argue against OP, not even against you. Your perception of hunting needed a correction, that is all.
 
It is not and I know exactly what I said. It is you reading things into it when it fits your agenda. I did not argue against OP, not even against you. Your perception of hunting needed a correction, that is all.

I think you just don't know how bad crafting/mining really is atm.
Just note down all your hunting result, subtract all the bonus-shrapnell you did get, congratulations, now you basically got crafting/mining results.
 
oh, and since you're arguing crafting should be that bad because it takes hunters quite some time, how about we make hunting more similiar to what crafting is? In order to be able to hunt atrox, you got to kill snablesnot which can spawn plumatergus which can spawn atrox. No more Atrox/Plumatergus being avaible all the time. Snablesnot & Plumatergus will only drop Shrapnell ofc, Atrox however will have the good MU loot.
And lets do that for a lot of mobs, so hunting will have a similiar system to the tiered L system crafting has.

This is a pretty bad way to try and compare hunting to crafting expectations.
If anything, the mobs would be the BP's, so they would be available most of the time except for a small % of types. You would have to pay a one time fee for most of the mobs to access them or find a special key. The ingredients would then be special weapons that drop from other mobs that also take special ammo that drop from other mobs. Some types would drop more than others, you could then go hunt those mobs yourself to get the weapons/ammo to hunt the mob you want, or buy those weapons/ammo from others. Your return would be a mixture of weapons/ammo and shrapnel. Shrapnel could be used per kill to give a higher tt weapon back (you choose before shooting mob). Occasionally you would get a special key that gives access to a small number of mobs (more keys = more mobs of that type), keys could be sold to others.

That would bring it a bit more in line with crafting.

Some notes on hunting:

There are not many mobs that you can kill in one shot like crafting has, some punies and other low level mobs, sure, but anything with 400-500 HP or more are unlikely unless you get some nice crit with buffs.

So if you really want hunting to be like crafting, they need to provide weapons that do 1000 or more damage per hit (up to the highest mob HP in the game)....since every BP only takes 1 click to attempt.

I would suggest you give up on the comparisons between crafting, mining & hunting, each profession is its own, otherwise we might as well say that sweating needs to be amended to fall in line with the other professions as well.
 
If anything, the mobs would be the BP's, so they would be available most of the time except for a small % of types.

This looks to me like you've only taken a look at mining amp BP & component BPs.
Vehicle: all BPs L
Furniture: the vast majority is L
Armorplates: all or a large percentage are L
weapons: all armatrix are L
Tools: have quite a lot L ones too
Tailoring: many are UL, but there's also a lot L (like sneakers)
Texture: may be 50:50

Sure, a large potion of component is UL BPs, but the final product is pretty often L BP. And it's the final product that gets you the money, not the components, the components are useless/worthless on their own.

Some notes on hunting:

There are not many mobs that you can kill in one shot like crafting has, some punies and other low level mobs, sure, but anything with 400-500 HP or more are unlikely unless you get some nice crit with buffs.

So if you really want hunting to be like crafting, they need to provide weapons that do 1000 or more damage per hit (up to the highest mob HP in the game)....since every BP only takes 1 click to attempt.

I would suggest you give up on the comparisons between crafting, mining & hunting, each profession is its own, otherwise we might as well say that sweating needs to be amended to fall in line with the other professions as well.

but unlike crafting the hunting isn't tiered. You can straight go for what you want to hunt, a crafter can't always go straight for what he wants to craft.
I agree, crafting, mining and hunting are totally different to each other, that's why they need to be treated differently when it comes to TT-returns and volatility. Because of the tiered sytem and many BPs for final products being L crafting needs a much lower volatility than hunting does where you can straight go for the mob you want.

don't get me wrong, the basic idea of the tiered crafting system in itself is actually pretty good, because it assures that common ressources are burned in large quantities (to get higher & L BPs)... however, it falls apart with low tt-returns and high volatility, because the costs to get the higher & L BPs may be so high in comparison to the MU of the crafted final product that's it no longer worthwhile going for those.
 
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Could have been an interesting thread, but for the 500000th time, as soon as Alukat jumps in it inevitably turns into a pointless bicker-fest where nothing of value is said any more.
 
Tried this morning listed 3 opals 2 got bought up by reseller. I sold them 475% he relisted for 530%. Dont need to name names look for youself. To much of this is going on atm not just on opals.

Yea, he also does the same with tech gizmos. But hey, if people didn't pay that price - then he wouldn't feel the need to flip it. Subsequently, Mindark can just increase supply.
 
Could have been an interesting thread, but for the 500000th time, as soon as Alukat jumps in it inevitably turns into a pointless bicker-fest where nothing of value is said any more.

inevitable indeed.
 
I think you just don't know how bad crafting/mining really is atm.
Just note down all your hunting result, subtract all the bonus-shrapnell you did get, congratulations, now you basically got crafting/mining results.

Dunno bro, but shrapnell is worth less then residue
 
(1) too damned much ad hominem in this thread. Stop it. That said, there's some reality in it, under the attacks.
(2) No, Mr. Crafter, you don't understand hunting so well.
(3) Yes, crafting and mining need a whole lotta love, and crafting especially is a painful experience and needs most of the changes suggested. And the tt return rates and 400k clicks to plateau are killing those two professions.

What I would like to see is adjustments to the crafting and mining systems to make those two professions more worth playing, and at least a partial reversion of hunting controls to pre-vu16 when they were half usable.

One of my mantras is "Give me loots I can use". This one reason I don't complain so loudly about shrapnel, although I feel the game would be better without it. Give miners a level of returns that allows them to actually be part of the overall economy, give crafters better access to bp's for things hunters and miners actually want to use, immerse all 3 of us. An MMO without strong immersion is dead at the gate.
 
I would like to see some mining events, also bring back robot spaceship.
 
(2) No, Mr. Crafter, you don't understand hunting so well.

well enough to know, that i wish i'd get to over 90% TT-return on crafting/mining as quickly as i do on hunting.

a9ckyvrg.jpg

Note: Worm & Virus Kongs, vampire chick, motorhead are taxed too.

Give miners a level of returns that allows them to actually be part of the overall economy, give crafters better access to bp's for things hunters and miners actually want to use, immerse all 3 of us.

clothes and furniture can sell quite well too, but those BPs are pretty expensive to grind in the current system. I guess this time i won't grind new ones once my L BPs are gone. unless MA finally decides to come around and does something to improve crafting returns.

Also a friend of mine is still trying to get his hands on a wetski BP, i have a BP i could get it with, but it's only QR1 atm, which means tt-return will most likely be sub 70% and at those costs it's just not worth trying to go for the wetski BP. I certainly would burn a lot of hunted materials there if i'd go for it.
 
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Alukat123: "Also a friend of mine is still trying to get his hands on a wetski BP, i have a BP i could get it with, but it's only QR1 atm, which means tt-return will most likely be sub 70% and at those costs it's just not worth trying to go for the wetski BP. I certainly would burn a lot of hunted materials there if i'd go for it. "

This strikes me as a VERY interesting quote. You appear to have knowledge that others don't, but it's still not worth doing for other reasons.
You might know because someone has told you, or you were lucky or dedicated enough to 'pick up the info' from the right place at the right time.
It seems to me to be one of the bottlenecks in the game - things that are 'too well hidden', or only a couple of something have ever dropped over several years!

Interesting discussion here, though. To anyone who's just started with the last entry, apart from the bickering, this thread has some delightful 'ideas'! :eyecrazy:
 
We'll see if that big update related to crafting that they mentioned 2017 will ever come...
they said last year at AMA that armor upgrade will come "very soon" so I guess we have
to wait until 2025 or something for it to come. :silly2:
 
A good VU for crafting would be removal of EP crafting.
 
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