1) no i literally just want 92-95% TT return over, say, 30,000 looting events (approx 100k single drops, or ~600k TT input for me)
2) yeah then crafters take that markup input, craft it into more markup input, then sell that input to miners, other crafters, and, god forbid, hunters who then take their loot and sell it back creating a prepetually inflationary economy (weird that's how the real world works as well)
3) i have never, ever, bitched about markups being too low... i've complained about overmining of a few subsets of areas due to MA's poor balancing elsewhere.
EDIT: players with the skills, equipment, knowledge, and bakroll should be making money hand over fist, otherwise there's zero progression and the game dies.
if Messi came here tomorrow, said he was selling out and couldn't make money in EU anymore, the entire playerbase activity would drop at least 10% overnight. MINIMUM. in loot 1.0 for hunters, there was a clear dpp threshold to cross where you could actually make some ped hunting... gear was limited so it worked.. the idea was to skill up and invest and then you could make money. That idea is largely gone in hunting.