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  1. #11
    Old Alpha Detritus's Avatar
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    PLAYERS: tooo MuCH VariANCe WE waNT StABility!!!


    MA: ok here you go fam


    PLAYERS: tooOO mUCH STABILITY we WAnT VarIANCE!!!


    MA:



  2. #12
    Stalker Rocket192's Avatar
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    Sean Rocket Connors
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    The reason i started mining in 2011 was because of the hofs, towers, and aths.... I didn't have the means to deposit $5k+ so the only hope i had to get the bankroll i wanted was to focus on markup and then see if i could pop one of those ATHs...

    I remember the average run returns being in the high-60s to low-70s (compared to 85%+ now) and yeah it was quite a bitch at times, but markup was good (because risk-averse people wouldn't mine) and you had to pay attention to time, place, and area.


    i was watching some old pigbenis videos and then went through soem of my old shinook swirls and spreadsheets. Mining was more fun back then... now it's like hunting... if you go out and drop 10k probes you're gonna get 88-95% of that back usually and there's never room for ATHs or big hofs.


    We actually had a time where we would have multiple mining ATHs in the same day lol.

  3. #13
    Stalker DavinFelth's Avatar
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    Davin Trooper Felth
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    I got my first mining global recently from a SIX YEAR gap.!
    Yes I had mined amped in that time. Most of it was me giving up because I wasn't even getting globals. I also see hofs of like 100 peds and that just doesn't excite me. I know globals aren't the end goal, but just never stuck with me how I can hunt for 1-2 hours and get a global pretty reasonably consistently but can mine for hours and never seen one

  4. #14
    Elite
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    Stoica Alina Alina
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    Its boring but is good how it is, thing is you can still generate a ton of tt loss thats why i hit 36k in hell last time i was an active miner also if i was not going in hell i was recovering on planet, i had not long time ago 2 tower of 5k in 3 days
    Last edited by Alina; 05-29-2020 at 16:34.
    .........

  5. #15
    Stalker messi91's Avatar
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    Quote Originally Posted by Detritus View Post
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    PLAYERS: tooo MuCH VariANCe WE waNT StABility!!!


    MA: ok here you go fam


    PLAYERS: tooOO mUCH STABILITY we WAnT VarIANCE!!!


    MA:


    Exactly
    There is a group of players demanding less variation over the years, now they have it
    I suspect people doesn't understand the consequences of their demands, more reasons for Mindark to not listen to any of them because people are extremely bias when it comes to suggestions.

  6. #16
    Quote Originally Posted by Detritus View Post
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    PLAYERS: tooo MuCH VariANCe WE waNT StABility!!!


    MA: ok here you go fam


    PLAYERS: tooOO mUCH STABILITY we WAnT VarIANCE!!!
    that's not the same players
    In 2.0 they did increase variance btw.
    Last edited by Alukat123; 05-29-2020 at 20:19.
    the payback hof is a lie

  7. #17
    Stalker Rocket192's Avatar
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    Quote Originally Posted by messi91 View Post
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    Exactly
    There is a group of players demanding less variation over the years, now they have it
    I suspect people doesn't understand the consequences of their demands, more reasons for Mindark to not listen to any of them because people are extremely bias when it comes to suggestions.
    less variance in hunting and crafting makes sense... hunting has low markup, so higher variance can bankrupt a lot of players.

    Crafting you need lower variance due to the higher tt/click crafts...

    Mining you don't need low variance... markups are generally pretty high, markup input is low, and you're not going over 20-22 ped/click in 98% of cases

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