Steinmeyer
Guardian
- Joined
- Aug 18, 2011
- Posts
- 204
- Society
- Freelancer
- Avatar Name
- Lord Vondur Steinmeyer
Improve the Economy: Repairing using materials at 101% conversion rate. The repairing version of shrapnel.
Whenever we can gather MU resources in EU without using resources created or gathered by other players thats bad for the economy. This happens when we repair an UL item or buy ammo from the TT machine (wich is why shrapnel is a great idea.)
L items are great for the economy but less fun and rewarding to have than UL items.
This is a simple way to combat the detrimental and unrealistic effects of UL items on the economy of EU without nerfing them.
All UL items would have simple categories of materials with wich you could repair them.
You throw whatever lysterium or oil etc into the repair window along with the item you wish to repair. Like you do with residues while crafting.
The categories of materials needs to be very simple and broad, anything made of metal could be repaired with any "metal ingots" or even broader category of metal things or residues.
I realise this would essentially make all UL items have usage markup of 100,5-101% but Im thinking MA could be nice enough to give this system a 101% conversion rate just like shrapnel.
We're missing out on a huge part of a functioning economy by not having "goods and services" by other players be needed in the repairing process. This system would eat up a lot of low MU resources!
The only problem I see with this is that its a bit more complicated. One part of fixing that would be that you could put way more material than you need into the repair machine and then having it there like a storage for future repairing.
Edit: Sorry if this has already been discussed. I've been away for 7 years.
Whenever we can gather MU resources in EU without using resources created or gathered by other players thats bad for the economy. This happens when we repair an UL item or buy ammo from the TT machine (wich is why shrapnel is a great idea.)
L items are great for the economy but less fun and rewarding to have than UL items.
This is a simple way to combat the detrimental and unrealistic effects of UL items on the economy of EU without nerfing them.
All UL items would have simple categories of materials with wich you could repair them.
You throw whatever lysterium or oil etc into the repair window along with the item you wish to repair. Like you do with residues while crafting.
The categories of materials needs to be very simple and broad, anything made of metal could be repaired with any "metal ingots" or even broader category of metal things or residues.
I realise this would essentially make all UL items have usage markup of 100,5-101% but Im thinking MA could be nice enough to give this system a 101% conversion rate just like shrapnel.
We're missing out on a huge part of a functioning economy by not having "goods and services" by other players be needed in the repairing process. This system would eat up a lot of low MU resources!
The only problem I see with this is that its a bit more complicated. One part of fixing that would be that you could put way more material than you need into the repair machine and then having it there like a storage for future repairing.
Edit: Sorry if this has already been discussed. I've been away for 7 years.
Last edited: