Suggestion: Mining Drop Costs

Rocket192

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Sean Rocket Connors
Can we make each resource type a flat 1 ped TT to drop? why are they different anyways?
 
In the old miningsystem in Project Entropia there was two types of separate finder: One for ore and one for enmatter. Enmatter used probes which cost 0.5 ped each and ore used bombs which cost 1 ped each. This was changed when Mindark decided to merge the two types of finders, but the cost/ratio difference in searching for each type of resource remained the same.

Why they did not change it to the same cost per resource type I think was probably that it was time consuming to balance out the hit ratio and resource value, so they did not bother with it.

Funny fact on the old miningsystem: You had to drop a bomb on the ground and press detonate. This resulted that some bombs was missed to press detonate so many bombs lay around on the ground of Calypso. If I remember correctly you could not initially pick them up, but that got changed in a VU. Which resulted that some mining runs you could profit some extra by finding bombs that lay around in calypso :)
 
Guess this is the same reason why the finder just show details about one of the finds if you find both ore and enmatter, always wondered why just one.
 
They are actually different for separate 'server' type thing

As you notice enmater/ore/treasure all are different

Variety is key really... and that is the point of amped finders etc.
 
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