i look at it this way:
as a game dev i do know that creating items into an existing game in its existing framework is a really easy task. you basically cant fuck this up. i dont think there is an easier task in all of game development than creating new items.
fact is they fuck up close to 100% of new item releases. so i ask myself, how bad you can be, that you fuck up nearly every new item, when the job is so easy, that an intern could do it after 5 minutes of showing him how it works.
the answer is probably that MA has no coder at all. most likely they only have staff that has no coding knowledge whatsoever. if there is bigger stuff to do they probably outsource it to another company. that means another company has to look into that spaghetti code and produces new bugs on new VUs.
in my eyes those are 2 different problems.
as a game dev i do know that creating items into an existing game in its existing framework is a really easy task. you basically cant fuck this up. i dont think there is an easier task in all of game development than creating new items.
fact is they fuck up close to 100% of new item releases. so i ask myself, how bad you can be, that you fuck up nearly every new item, when the job is so easy, that an intern could do it after 5 minutes of showing him how it works.
the answer is probably that MA has no coder at all. most likely they only have staff that has no coding knowledge whatsoever. if there is bigger stuff to do they probably outsource it to another company. that means another company has to look into that spaghetti code and produces new bugs on new VUs.
in my eyes those are 2 different problems.