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  1. #21
    Old Alpha Detritus's Avatar
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    doing this would remove the globals/hofs which are the main attraction

  2. #22
    Alpha Larry's Avatar
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    Quote Originally Posted by GxB View Post
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    lets assume they reduce their cut by 50%. when you double the playerbase then you still make the same profit as before. if you get even more due to popularity you even make more profit than before.
    Yeah, cos with twice the player base they obviously wouldn't need extra servers, bandwidth, tech support, etc.

  3. #23
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    Of course capitalism world and everything revolves around it but there is also the happy costumers right? Or are some of you trying to imply that even all these recent bugs were also designed with solo intention of bring even more money to the house? I don't want to believe it! Still they are very suspicious, why 2.5 years without doing nothing?

    My last deposit of 150$ USD resulted in 5 USD instantly profit for MA. (instantly profit, without even open the game)

    The auction house, more or less 800 pages, each page 15 items, imagine a fee average of 0.75 because some items pay a lot more. I remember selling a Dante amp at +/-2k ped mu and that cost me around 90ped just in fee (9 bucks!)

    800 items in auction at 0,75 each average (being very modest with fee average here) is 900 USD / week! Full mouth is 3600 USD, not accounting orders fee nor other planets auction.


    Quote Originally Posted by GxB View Post
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    lets assume they reduce their cut by 50%. when you double the playerbase then you still make the same profit as before. if you get even more due to popularity you even make more profit than before.
    I like your thinking but of course their servers are probably the worst in the world and couldn't never sustain a 2x increase in player base!



    Quote Originally Posted by Detritus View Post
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    doing this would remove the globals/hofs which are the main attraction
    Currently do you have 95% return in every hit? The system would be the same, the tendency would be 100%. You would still losing in some days but long term it would be close to 100%. I explained this before, otherwise HOFs and ATHs would be gone!
    Hunting in Calypso since: 03-Jan-2008



  4. #24
    Quote Originally Posted by Larry View Post
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    Yeah, cos with twice the player base they obviously wouldn't need extra servers, bandwidth, tech support, etc.
    well. looking at the servers i highly doubt that they are the big profit margin killer. id guess the servers cost less than 3 of them MA employees. and those are highly useless, as we can see every day again

  5. #25
    Quote Originally Posted by Fanan View Post
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    Of course capitalism world and everything revolves around it but there is also the happy costumers right? Or are some of you trying to imply that even all these recent bugs were also designed with solo intention of bring even more money to the house? I don't want to believe it! Still they are very suspicious, why 2.5 years without doing nothing?

    My last deposit of 150$ USD resulted in 5 USD instantly profit for MA. (instantly profit, without even open the game)

    The auction house, more or less 800 pages, each page 15 items, imagine a fee average of 0.75 because some items pay a lot more. I remember selling a Dante amp at +/-2k ped mu and that cost me around 90ped just in fee (9 bucks!)

    800 items in auction at 0,75 each average (being very modest with fee average here) is 900 USD / week! Full mouth is 3600 USD, not accounting orders fee nor other planets auction.
    oh, back when they didn't charge that much via bad returns, i had like 40-50$ in auction fees per month and people did depo about 400-600$ per month to buy stuff from me. Oh well, those days are over

    btw, the amount of players increases exponentially with cost reduction... it's not just half the price double the playerbase, it may just be half the price, quadruple the playerbase...
    Last edited by Alukat123; 06-18-2020 at 23:03.
    the payback hof is a lie

  6. #26
    Stalker DavinFelth's Avatar
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    I appreciate everyone's replies especially Black Hawks - I think he is right about how MA manages/makes their money.
    However, I totally agree with the OP - and that's what I think about mostly -
    Ped is 1:10 ratio, however that never is true in reality and I will try not to repeat all the things he listed. As soon as I deposit I already lost... 95 ped for $10 in the webshop FFS! How is the ratio 1:10 when it already cost more than that. Then all the built in ways that I "decay" just to function in the game that the OP listed.
    Then add in the hurdles and waits and fee to take money back out? The simple act of depositing and then withdrawing the next day MA has made money.
    To this end I would think 100% return wouldn't be out of the question, because NO MATTER WHAT I do , I still won't get 100% back no matter what I do. Now did they make a ton of money off my ten bucks? Not really, I'm sure some of those fees they also pay into, but they make SOME.
    We can see the minimal staffing, customer service, slow development, lack of new content that they continue to provide. We also see ways of them cash grabbing some bigger sales: avatar statues, mayhem events, Equs Quads, CLD sales and so on. The rate of return leads to the comparison to a casino... you almost have to try on purpose not to make money (house always wins)
    Problem is their house has too little people in it.
    Problem is when they do get new players they are met with this mountain of challenges to not see their $20 gone in 2 hours of game play.

    I'd love to envision a game where they make their money from the things the OP posted and most everyone gets very CLOSE to 100%. Most get 95-99 no matter what more or less (none of this "oh you need to cycle more")
    And then very few get 100% to maybe 105-110.
    Reason I think they can't pull that off is because too small player base. If they had numbers even half of some other MMOs the money they would pull in could be massive...

    Anyhow that's my rant.
    I think all the time "come on MA give me a huge hof... you KNOW i'm not withdrawing FFS... I haven't in 10+ years once.. what all of a sudden I'm just going to." We both know my money was theirs when I hit deposit, so let me have some fun FFS... let me play longer than 100 ped an hour.

  7. #27
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    I kind of like the old system before 2.0 loot and i like the 2.0 loot.But i dont like that when u hunt the only thing u get is damn shrapnel or other no MU crap.
    Even when u look at those hofs for what people brags and makes them happy is 99% shrap again.
    The excitement is gone.
    They suppose to make mixture of old loot and new loot where u will have that 90%+ return and some chance to loot something nice depends on hunted mob,your loot lvl,cycled peds etc.
    That would bring some fun,expectations even if u loot something maybe tt +50/100 still there is some MU where it can makes your % better.
    blondie FIFTYshadesOFblondie shades

  8. #28
    Prowler Aloisius's Avatar
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    If MA got a tiny percentage of each players activities only, then they would be incentivised to get more people playing. Since they obviously don't want more people playing, what does that tell you about their income?
    Last edited by Aloisius; 06-19-2020 at 10:23.

  9. #29
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    Quote Originally Posted by GxB View Post
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    lets assume they reduce their cut by 50%. when you double the player-base then you still make the same profit as before. if you get even more due to popularity you even make more profit than before.
    That is not true. More people means higher server load, more people on support cases, they will need more people to work in just about all departments, so the expenses will go up a lot.
    Another important aspect is that the bigger the team becomes on a software development, the harder is to manage, so the costs go up even more and the efficiency decreases. I suspect that they keep the player base at a level they know how to manage, because if they do grow above a threshold, they could collapse.

    More is not always better.

    I believe they are smart and know what they are doing. However, I am convinced that the return is decided by the data they have. None of us knows it and none of us can actually understand why it is the way it is. They are in this business for many years, so they must be doing something right, while dealing with a community that mostly complains about just about everything.
    When you're dead, you don't know you're dead. Is just hard on the others.
    Same when you're stupid.

  10. #30
    Quote Originally Posted by BlackHawk View Post
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    That is not true. More people means higher server load, more people on support cases, they will need more people to work in just about all departments, so the expenses will go up a lot.
    Another important aspect is that the bigger the team becomes on a software development, the harder is to manage, so the costs go up even more and the efficiency decreases. I suspect that they keep the player base at a level they know how to manage, because if they do grow above a threshold, they could collapse.
    that's only half of the story...
    sure server capacity will need to increase, but the amount of extra players will pay for it, if players per server wouldn't cover the costs of server the game wouldn't be here in the first place. So that whole server load argument makes no sense.
    development costs may just stay the same, if they keep the current pace of development.
    amount of support work may decrease, let's face it, there will be a lot less complaining.
    the spending on advertising can be decreased, players who like a game will advertise it for MA.
    more players brings financial stability.

    bottom line, it may just get MA more money/profit to make the game cheaper to play... ofc only if they stick to EU and stop wasting money on unsuccessful side projects, like they did with compet, blockchain etc...
    the payback hof is a lie

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