Bertha Bot
Entropia News Fetcher
- Joined
- Jul 26, 2006
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Armor Deterioration Changes
15 Oct 2007 Following an evaluation of the changes in VU 9.0, recent armor deteriorations have been revised for VU 9.0.2 due on October 16.
The 2 PEC deterioration of 'Limited' armor parts when equipping them has been removed. This will encourage the use of this armor type even more.
The deterioration of 'Unlimited' armor parts has been reduced to 1 PEC per equip. MindArk wish to differentiate between Limited and Unlimited armor series. Hunters now have the added dimension of weighting the advantages and disadvantages of using an all-round protective armor which doesn't need to be changed as often, or using special armors that protect against specific damage types. This compliments the economic balance MindArk strive to achieve in regards to armors.
The new abilities to 'Hot Key' armor parts will result in extra lag if abused i.e. participants repeatedly changing armors in crowded areas. This potential exploit is to be curbed. As the fee has now been reduced, an increased delay of 0.5 seconds is included when equipping armors.
Originally Posted Here
15 Oct 2007 Following an evaluation of the changes in VU 9.0, recent armor deteriorations have been revised for VU 9.0.2 due on October 16.
The 2 PEC deterioration of 'Limited' armor parts when equipping them has been removed. This will encourage the use of this armor type even more.
The deterioration of 'Unlimited' armor parts has been reduced to 1 PEC per equip. MindArk wish to differentiate between Limited and Unlimited armor series. Hunters now have the added dimension of weighting the advantages and disadvantages of using an all-round protective armor which doesn't need to be changed as often, or using special armors that protect against specific damage types. This compliments the economic balance MindArk strive to achieve in regards to armors.
The new abilities to 'Hot Key' armor parts will result in extra lag if abused i.e. participants repeatedly changing armors in crowded areas. This potential exploit is to be curbed. As the fee has now been reduced, an increased delay of 0.5 seconds is included when equipping armors.
Originally Posted Here