Armor Deterioration Changes

BUT the line is crossed, u now want to extract money From people that equip stuff???? what u want> everyone that never remove his armor ? so where is the social part? use of clothes?

Ok its only 1 pec... but whats NEXT? weapon equiping fee?? teleporting fee? connecting Fee ?


It's still time, u showed that u can hear us, so dont hesitate to do more.

Here's an answer...

I was thinking today that as clothes have a condition then maybe hairstyles should require some maintainance to, after all in RL we visit a hairdresser at least once a month. So I thought it would be cool to have hairstyles degrade with time, starting off pristine and decaying (without care) into an unkept appearance ilke clothes. To maintain hairstyles or in other words to reverse the degrading I would suggest the following...

The use of the following looted materials to keep a style in place - Hairspray, Gel, and maybe a new lootable Shampoo

The introduction of new tools- Comb(L), Curling Tongues (L), Colouring kits (L). With these tools the colour will not grow out and a minor expense to maintain the style would be incurred in keeping with "reality".


I think this would be a nice addition to the universe - thoughts please ;)

Still no hug here...
 
And I am back from my vacation. I didn't think that it would be warmer here than in real life, but I am ready.

In the future MA will convey more information about changes and upgrades before hand and have discussions about it. I will also make sure that the MA mission statement/vision will be made available in the next couple of weeks, to present how and why MA do things and what we intend to create, long-term.

Can I please have a hug before I get flamed? ,-)

Welcome back :)

Personally i have nothing against you, so Hug ! ;)

Even if the tax is not removed completly, at least i feel all these threads weren't useless and we've been heard... (partially :cool:)
 
...
Even if the tax is not removed completly, at least i feel all these threads weren't useless and we've been heard... (partially :cool:)

LOL How can you not think that this what what was planned by MA from the start? They've done it numerous times and people still keep falling for it.... :rolleyes:

Not even >>> (partially :cool:)

Are you gonna be the one who pats them on the back when they double the cost of ammo and then come back to reduce the increase by 50% because they "listened" to you? :rofl:
 
HUG Marco and wb from vacation , hope it was relaxing.

Now i would ask if we will see more changes in the future wich makes investments in appearances worthless in a second ? (better in the loadtime of VU)
This time we lost investments in hairstyle,skin,bodyshape and some clothes especially the ones created with prancer leather (got a shitty looking prancer storm kolor jeans now, hope the design team change it back)
 
To all of you who have been flaming me for believing in that a change is possible - I rest my case!
 
The new abilities to 'Hot Key' armor parts will result in extra lag if abused i.e. participants repeatedly changing armors in crowded areas. This potential exploit is to be curbed. As the fee has now been reduced, an increased delay of 0.5 seconds is included when equipping armors.


If it's using the hot keys that causes the lag then decay the armor when equipped with those and only those! You pay for the speed of changing and your armor gets a little scuffed in the process. Don't punish those of us who are happy to change armor the old way or might want to just take our helmet or face mask off when we arrive back at town.
 
sigh just remove the whole tax..
 
[sarcasm]
Yay!!! :yay: Marco is back!! Now he can go to our defense against the evil MA overlords....
[/sarcasm]

Sorry Marco... I gotta call BullShit on this... You've done it for years... Coming in and telling the playerbase just enough to let them think you are going to bat for them... But in reality, you are simply the front man for the con game... I'll concede to you that there plenty of people who believe everything that comes from your keyboard is the gospel truth, but you've been saying the same things for so long that the veneer is wearing thin....

Any player who really thinks that Marco didn't know ALL of the changes that were going to be introduced and has to talk to the developers about them after the fact deserves to be the victim of the "Armor Upgrade" scam that has just been run on them.

Sooo... once again you play "Good Cop, Bad Cop" (take a lot and give back little) and the players think you are their hero... When really you are simply the bag man..


EXACTLY.

Realistically, truthfully, Honestly, with MA's track record, even BEFORE this fiasco, how can you really expect anyone to believe anything coming from MA or from you MArco, as MA's spokesman?

There's a long-standing and deeply embedded feeling of betrayal and profound mistrust of MindArk within the EU Community. And YOU PEOPLE HAVE EARNED IT. How can you possibly expect anything different with your constant lousy, sneaky, greedy attitude towards the people who pay your bills?

MA's past and present performance only leads people to believe either -

1: You are arrogant and greedy wannabe pseudogods that actually believe they have the Ultimate Holy Grail of games.

or 2: MA is staffed by a group of bungling inept amateurs who simply can't handle the task of competently running this game.

So, which is it?

Now MA expects us to believe that everything's going to be OK just because MArco throws us a bone here on the Forum?

CONTINUOUS POSITIVE ACTION OVER TIME is the only thing that's going to replace the feelings of utter resentment and frustration we have with MA.

We're fed up completely with this sneaky greedy bullshit.

ACT LIKE A REAL COMPANY for once. And while you're at it, take note of the successful companies that are successful because they VALUE THEIR CUSTOMERS.
 
All in all, I must say that VU 9 brings some pleasant changes. It also has been one of the most discussed VUs so far in terms of what I have experienced.
Lots of people unfortunately now look past the good because of all the other not-so-good changes.

  • Decay on clothes? Fine. Many of us were expecting it anyway.
  • New piece of armor? Fine. We'll deal with it.
  • Decay equipping armor? Unacceptable at any price.

Simple.

I have to say that I fully agree here.
I do not agree with using the excuse of decaying items with 2 pecs each to stave off lag. This is six or soon to be seven more calculations, without even condsidering the clothing items that are auto-removed. I am no rocket scientist, but in my small mind all this extra work leads to even more lag. I'd like you to prove me wrong on this. If you do not cater for that, there is no need to beef up the hardware.

My 2pecs on this : Bad coding is easily hidden by better hardware
or
Wheelbarrows are not designed to fly, but attach a rocket engine to it, and off it goes !

Why can i attach plates to armor that i am wearing, but not detach? So when i wanna change plates i have to unequip, detach plates, attach new plates and equip...

Once you have the armor fitted, you cannot add plates. They appear to be attached, but is not. right-click on the armor piece and see, no menu item to detach your plates. Look at the info on the armor piece and also notice that there is no info on the so-called attached plate.
So where did it go then ?
Close your inventory and re-open it.. voila, the plates are right back where they should be - your inventory, not the armor.


Hoping for more of the same in the future! (The listening to participants, not the angry mobs!!) :D

Cannot agree on this Pinky.
Do not forget that the angry mobs are simply customers who are not at all pleased with the way they are being treated.
In my mind there should be no tax on armor, as we are already taxed by it's decay during use. Even the 1 pec does not cut it in my books.


Marco,
Please do not try to "FIX" the right mouse button functionality by screwing up the middle mouse button (or scroll button) functionality. There are players that find the forward / backward view switching far more useful than most of the rmb functionality that was taken away. Rather return the RMB function to it's original state.
I must say that I have gotten used to the space-bar view switching method quite easily back in 2006 after getting hold of Alice's guide.


Never forget Rule #1 : If ain't broken, do not fix it.
 
OK, here is my thought:

You fcked the fundamental how-it-works (pe/eu that is), there is no monthly fee you post in your comercials... what a bunch of bullshit indeed!!!

The one who came up with this 2pec/1pec decay on armor should get fired (read: loose job) or fire himself (if it was the boss`s idea..lol) in a kneecap at least.

So basically only the re-sellers have no fee.. coz all they do is sit at the auction houses and click on the lousy items...ffs.

And to be honest I wont even start with the footguards...:cussing:


-rep all the way MA-rco


Regards,
Robo:smoke:
 
I am really interested in knowing their position on the Foot Guards. Not really fussed with the equiping tax, I can work with that.

But having 9 sets of armour that are no longer full sets is grating. Not counting the Uber armours, as I dont have any of those, I am really interested in the run of the mill stuff.

If there are 10k sets of Shogun, will there be 10k foots droped? There must be thousands and thousands of sets of Ghost, but the foots that are in the auction at the moment are going for +300. This for a set (6 pieces) that goes for +85 :scratch2:

Let alone Nemi, Vigi, Kobold, Gremlin, Kobold etc etc

Are we going to be reduced to using Pixie foots with a 5B plate on. Kinda like an extra Crit hit waiting to happen, and the subsequent extra decay in fapping back up and TPing back to kill the half dead mob....
 
I have to say that I fully agree here.
I do not agree with using the excuse of decaying items with 2 pecs each to stave off lag. This is six or soon to be seven more calculations, without even condsidering the clothing items that are auto-removed. I am no rocket scientist, but in my small mind all this extra work leads to even more lag. I'd like you to prove me wrong on this. If you do not cater for that, there is no need to beef up the hardware.

My 2pecs on this : Bad coding is easily hidden by better hardware
or
Wheelbarrows are not designed to fly, but attach a rocket engine to it, and off it goes !

Good thing everyone is wearing their armor full time with rocket-propelled wheelbarrows out and about. :eek:

I believe the lag excuse was prophylactic in nature with the addition of hot-keying armor: it would be possible to switch armor extremely quickly with armor hot keyed, which could contribute to lag. However, as they also added a delay to donning/doffing armor, that's moot.


Marco,
Please do not try to "FIX" the right mouse button functionality by screwing up the middle mouse button (or scroll button) functionality. There are players that find the forward / backward view switching far more useful than most of the rmb functionality that was taken away. Rather return the RMB function to it's original state.
I must say that I have gotten used to the space-bar view switching method quite easily back in 2006 after getting hold of Alice's guide.


Never forget Rule #1 : If ain't broken, do not fix it.

I agree. Please simply restore RMB the way it was and leave the other buttons alone for now. While you're at it, please also fix the default action so that double-clicking items removes attachments and double-clicking stacks (or the PED card) opens the split stack interface (the way it was before VU 9.0)...

Basically, read Etopia's first thread about the VU and follow all the recommended changes. ;)
 
No hug.Not even a thanks for pulling it halfway out.Its still stuck in there and this lame attempt to make people happy is just that.Lame.I would LOVE to see the numbers of people that have chipped out over this.Im one of them.The only thing my avatar has now is a ped card.
It doesnt surprise me that some will jump up and down when the 2 pec goes to 1 pec.That was more than likely the plan all along.

Frank.."Look Marco...Im TELLING ya we shove 2 pec up their asses and then Benevolantly "cave" and drop it to the 1 pec we wanted in the first place.Its gonna be a riot I tell ya."
Marco..."Ok..Ok...Oh..I got a good one lmao..Lets act like I was on vacation and dont know whats going on LOL.Oh this is gonna be funny."
Funny denied.This just showed lack of respect for the bill payers Marco.You should be ashamed.
 
Come on god damn it! REMOVE ALL ARMOR DECAY!!!!!!!!!!!! We don't need this stupid 1 pec fee!
 
LOL How can you not think that this what what was planned by MA from the start? They've done it numerous times and people still keep falling for it.... :rolleyes:

Not even >>> (partially :cool:)

Are you gonna be the one who pats them on the back when they double the cost of ammo and then come back to reduce the increase by 50% because they "listened" to you? :rofl:

Yeah i don't like you either enlightened sarcastic man ;)

well how could it be that i think different than you... well... because i am not you lol, and i am playing since less than 6 months, not several years. :rolleyes:
 
And I am back from my vacation. I didn't think that it would be warmer here than in real life, but I am ready.

In the future MA will convey more information about changes and upgrades before hand and have discussions about it. I will also make sure that the MA mission statement/vision will be made available in the next couple of weeks, to present how and why MA do things and what we intend to create, long-term.

Can I please have a hug before I get flamed? ,-)

Yes, you can. Hug!

No hard feelings from my side atleast.
However, you should perhaps open up a discussion about this tax thingy though, and even consider taking if off altogether.

We are your biggest asset, treat us like that in the future.


If there ever will be toilets implemented in this game, MA will probably name it after me now...
 
Yeah i don't like you either enlightened sarcastic man ;)

well how could it be that i think different than you... well... because i am not you lol, and i am playing since less than 6 months, not several years. :rolleyes:

:laugh: Just keep your eyes open... as the native americans used to say ..."Marco speaks with forked tongue..."...

You may think you will get -> :drink: but you will only get ->:makelove:
 
10 Oct 2007 You wrote:
I am disapointed that in the latest Vu you have implemented a charge to equip and unequip clothes and armour.This game is expensive enough to play as it is please remove this charge ASAP!I have invested a lot of money to become a clothes crafter and this will ruin any business i had left.
Also how are you implementing the foot armour ? Is it automatic given to those with full armour sets?If not this also annoying.
I think you should stop upsetting your customers as they are clearly not happy if you read the forums and they will leave if you persist in this.
I will have to stop any activity that would require equiping and unequiping armour and clothes untill you change this


13 Oct 2007 Entropia Support:
Dear Participant,

Thank you for reporting. We are currently evaluating reactions to the Version Update and your feedback will be considered in this process.

Kind regards,
Entropia Support

Above is my support case and answer and now have more questions than answers.Marco is this an acceptable answer to a paying customer as the support case is closed?Also is the 1pec tax now worth your alienated customers?If you can reduce it you can remove it.Yes some are guilable but most are not and your competition will welcome them.We dont want to leave so make it easier to stay and dont treat us like idiots.Rather grow the pie than keep taking a bigger slice?
 
Well i dont mind that much about the 2 pec although its a stupid decision I do mind that i now need to repair all my clothes for 1294,- Ped :mad:
Would be nice if something is done about that !:confused:
If a customer buys something from me for lets say 10 us then it would be absurt if he comes in the shop next month and i tell him i get another 5 us from him :eek: cause of an upgrade or so !
 
Well i dont mind that much about the 2 pec although its a stupid decision I do mind that i now need to repair all my clothes for 1294,- Ped :mad:
Would be nice if something is done about that !:confused:
If a customer buys something from me for lets say 10 us then it would be absurt if he comes in the shop next month and i tell him i get another 5 us from him :eek: cause of an upgrade or so !

We've all kept our clothes at the lowest possible TT Value for ages now, so of course the first time we repair our 20 different sets is going to cost us a bit of money. I do see how this change is good for Entropia Universe as a whole though, and this will most likely not be much of an issue in the future as I suppose all clothes are going to be sold fully repaired.

The yearly interested for the PEDs locked away in the clothes TT Value may also make a rather nice impact on the game. I don't believe that Mindark are going to lock away all these profits in a safe, they will most likely be spread out in the world economy.

I can see how this change hurts some of the players now in the beginning, but I don't see this, nor the fee as much of an issue. One PEC per armor part or Two PEC per clothing isn't much more than a hit from an Atrox, the yearly cost of this is most likely not going to ruin you. So don't complain if it gives us a better universe as a whole, for now, the support will be improved, and I believe that we will receive more improvements later on due to this fee.




Onto a whole different issue though. I'd just like to bring this up in this thread as I know Marco is going to read it. I hope that there will be some changes to the color of the Angel armor shortly, it's very silverish/grey today, and does not have the same appeal as it did the last version. This is how it looks indoors:

Angel2.jpg


I certainly hope that it will be brighter, and whiter in the near future.
 
Ok, 1 pec each piece i dress on, i may live with that, we already won one battle (lowering the 2pec to 1pec), but the war might be lost, but damn, do something regarding the fact we now have to spend some bucks to repair the clothes, that WASN'T EXPECTED AT ALL, i can't even dress up the oj's!!!!
Cause theyr tt always was 0!!! Now i even have to spent 3 ped to get back to full ojs? OMFG
MA didn't even gave us the oj's at full tt, lame on this...
wondering how noobs will start now... with the ojs in inventory awaiting for some repairs...lol
what a great deal
At least oj's shouldn't enter this decay shit.
But back to the main aspect,i really believe the armor fee wasn't at all needed, i can agree with the clothes decay, but in other way, not the putting on/taking of action..
LOWER THE DAMN CONDITION REQUIREMENT TO GET CLOTHES LOOK GOOD, OR LOWER THE DAMN TT ON THEM!!!
 
Regarding the clothes tax: How many of you buy new clothes in real life only because your old ones are too worn to be useable anymore? How many people buy new clothes due to changing fashions or simply a desire for a new and fresh outfit? There is absolutely no reason for clothes decaying. People will buy new ones in orrder to keep up with changing moods or fashions. By imposing a tax you are actually stifling the market and not encouraging people to get new outfits. Having (L) items of clothing is not really nescessary, people will discard old outfits of their own free will once they become old hat.

Armor tax: If you want to encourage people to use (L) armors you must give them an economic edge to do so. Since it costs PED to craft/loot a piece of armor they will inevitably have some markup. If that markup is less than 20% or so people will not bother with them for long (see (L) melee weapons as a classic example). So unless (L) armors give at least 20% less decay per protection given compared to UL armors, or provide increased protection that UL do not give, nobody will use them. Infiltrator gives superior PK protection so has a niche. But people use their sets very sparingly since the effective decay on them is 10 times bigger than Eon. Ghost (L) does not give any added value over Ghost UL, so why would anybody go to the trouble of buying it? It is hard enough aquiring new (L) weapons every other day.

On that note, (L) weapons have SIB, thus giving an edge over UL ones. But the markup/availability of them is directly linked to the effective eco boost they afford. I am forced to use Breer m2a even though I have long ago maxed all the existing Isis/Geotrek carbines. The eco of the latter, at current markup is so bad I simply cannot afford them. The old style weapons have a much smaller decay relative to ammo use, so are far less sensitive to markup. I sincerely hope new weapons will be comparable to the Korss/Montgomery series rather than the Isis/Geotrek ones. A Korss at 150% has better eco than an Isis at 120%!

Do you see where I am going with this?
 
LOWER THE DAMN CONDITION REQUIREMENT TO GET CLOTHES LOOK GOOD, OR LOWER THE DAMN TT ON THEM!!!

Lowering the condition requirement to make clothes look good would actually ruin the coloring profession, and thus, it just wouldn't work. Unless of course they removed the feature which automatically repaired the clothes when coloring.
 
Lowering the condition requirement to make clothes look good would actually ruin the coloring profession, and thus, it just wouldn't work. Unless of course they removed the feature which automatically repaired the clothes when coloring.

how's that ruining coloring?still haven't understand all this colorer new stuff.
 
Dear MindArk Representant,

you wrote:
It is not the armor per se, but the new ability to quickly change a lot of parts during a short time frame.

I surely understand that it is your job to spin this, but please don't insult my intelligence any further (but please read on):

I'll describe what i experience for my avatar, it's not ment to be universally correct for any other avatar (so others please restrain from flaming 'no me' stuff).

Before the VU i was able to change a complete set or armor by dragging it from the inventory onto the avatar display window in about 3 seconds - while shooting or fapping using hotkeys.

So i was able to change armor quickly (eg. from ghost to vigilante) and keep me alive (whith a high-decay fap) in cases when i eg. was shooting atrox NW of orthos and your server decided to spawn a Warrior 05 on me.

After this VU i can use hotkeys (great) to change armor pieces but i have to wait 1 to 1.5 seconds (percieved time the very few times i tried it, not willing to measure it as long as it costs me pec) until i can change the next one, without being able to do something else, and additionally and needless you charge 2 pec per piece equipped.

So let's see what we have so far:
Time needed to change armor set: factor 2 to 3
Unable to shoot or fap while on it: mob regenerates / armor decay + health lost
Mob will be able to attack 2 to 3 times as often: decay on armor + health lost
Armor equip tax: 12 PEC gone

Result of the changes:
Tussi dead in wilderness, feeling forsaken and ripped off.


Now you come with:
The 2 PEC deterioration of 'Limited' armor parts when equipping them has been removed. This will encourage the use of this armor type even more.
So far, so good.
Irrelevant for me because i use unlimited armor, but good for others that don't.

The deterioration of 'Unlimited' armor parts has been reduced to 1 PEC per equip.
1/2 of the equip decay issue gone.
Not unexpected (see post above with the prophecy about this), but still far away from good.

The rest of the problems persists.. or better - gets worse:
As the fee has now been reduced, an increased delay of 0.5 seconds is included when equipping armors.

So let's see what we'll have tomorrow:
Time needed to change armor set: factor 3 to 4
Unable to shoot or fap while on it: mob regenerates / armor decay + health lost
Mob will be able to attack 3 to 4 times as often: decay on armor + health lost
Armor equip tax: 6 PEC gone

Result of the new changes:
Tussi still dead in wilderness, still feeling forsaken and ripped off.


Soon will come the need for foot-guards. We'll have then:
Cost for footguards (ghost+vigilante) + plates: estimated 300 PED
Time needed to change armor set: factor 3.5 to 4.6
Unable to shoot or fap while on it: mob regenerates / armor decay + health lost
Mob will be able to attack 3.5 to 4.6 times as often: decay on armor + health lost
Armor equip tax: 7 PEC gone

Result of the changes then:
Tussi still dead in wilderness, feeling even more forsaken and ripped off.


Sidenote: I'll leave the calculation of the additional decay taken caused by the slower armor change and the inability to perform other actions therewhile to players who like to play with numbers. Personally i think that the example is obvious enough and seeing the additional decay will only make me cry.


So, what have you done so far:
You basically limited the amount of item changes on an avatar (taking my example from above) by factor between 2 and 4.8, charge your customers with armor equip tax for this plus additional decay taken by forced inactivity. And as cherry on top you tell your players a story that's so thin that it should be better called transparent.

It created a massive uproar in your user base and now with 1/2 of the initial tax and an additional nerf everything will be fine again?

Now you (= your product) unequips clothing when equipping armor to force (and annoy through this) people to equip the clothing again after putting away their armor - so more decay. Forced decay. Annoyed customers.
Solution of quite some players i talked about is to never ever take off their armor again, or never put any clothes on again (dosn't look that good to people coming into the universe if you ask me) - or to sell out...


A suggestion on how to recover from this without causing irreversible damage

  1. Publically admit that you (=your company) made a mistake.
    The community already knows it, so there's nothing to be gained in not doing it.
    And it's monetarily free but priceless for your further existance.
  2. Drop the item equip fee (for all items)...
    Now!
  3. Maybe make the equipment delay for armors proportional to the total protection offered, but in any case not to long. People have the need to change armors quicky, waiting for that while in need for a change in battle is annoying and unneeded (and you'll get more decay from the right armor because it absorbs more).
  4. Implement clothing decay (which is as far as i have talked to other participants understandable in the principle, you need to take money from the participants to keep your company going which is understood by all here) time based. Charge a % of maximum TT per hour equipped and avatar online.
    Since i'm unsure about the most expensive piece of clothing ingame, a quick search on peauction brought me to Pleat Coat with 699 PED TT (maybe there's something more expensive in max tt - anyway i'll go with that item):
    Let's say you charge 0.1% per hour for an example. So mentioned clothing would last 1000 hours from full tt to none and cost ~ 70 PEC per hour to wear. To try it on a minute would cost the player ~ 1.2 PEC.
    Surely here will come the uproar, many will now say 'way to much'. I don't think so - clothing is a luxury. How many people ran around in pink coats just because they were this way able to present the most advanced type of coloring available? To show their wealth? Enough will pay. There are people who have had the lordliness to buy clothing for several hundred dollard for a virtual game just to show off. Additionally you'll have the benefit of people binding PED in the TT value of the clothes to make them look nice (where you gain interest from).
    Other examples:
    Multi-Pattern pants (48 PED tt): 4.8 PEC per hour
    Colonist standard pants (1 PED tt): 0.1 PEC per hour
    You only have to calculate it whenever an avatar unequips a piece of cloting, looks at the info while it's equipped (which happens not that often i guess), and on avatar logoff. Server load should be quite minimal through this, and you'll have the decay to fuel your company.
    With this you'll have a wide range of choice for your users - and it's like in RL: the more you want to show off the more expensive it'll be.
  5. Grep every now and then through your logs to see if someone abuses the idea to change items in general and ban them for a while.
    That should solve your problem without telling your customers storys that are thin, unbeliveable and insulting.
  6. Listen to your user base. They are not that stupid and unreasonable as you seem to treat them in the last time.
  7. Reopen the voting boothes. OK, maybe not for the chinese deal - but please see that your customers come mostly from democratic systems and like the illusion of having a choice. Sure, 'users' always have a biased view on the product, but they are the ones who have to like it or your company will suffer.

Please think about that for a moment. Some of your users are already liquidating their assets to turn their backs on your product forever. What they will do the moment their withdraw is complete (and thus they're free from the damocles sword of an account lock and loosing access to their assets) is unforseeable, will they just be glad that they are over with it, or will they still be outraged by the way they got treated? One thing is for sure: they'll never recommend your product to anyone else - and that's the case where you would get lucky, because in the age of internet sometimes a single person can create major havoc for a product or a company...

Please don't let it come that far, because i like your product - else i wouldn't have taken the hours to formulate this post.


Sorry, there are many nice features in 9.0, but from the impact of the drawbacks (not the mention the technical problems like CTD) on me it's neither close nor a cigar.

Tussi
MindArk Customer


PS: As a sidenote - Make a test server where a representative part of your userbase can try new features in advance and comment on them. You could for example handle this like an event, and give tickets to test server sessions (eg. time based ones, non-tradeable, tt=0) as items looted from special events, or even in normal loot! Test server usage should be without charges for your users (they do work for you there!), maybe with a copy of the current avatar incl. storage and a TT which gives the needed resources for free to test the features you want them to test?

Whey they are satisfied with what they see there and ingame then they'll then do the hyping for you - completely free. Should you look back from time to time then you'll maybe notice that your dedicated customers have made the marketing for you for a long long time.

But you won't get that any much longer should you keep disappointing them like this current situation on a regular basis.
 
how's that ruining coloring?still haven't understand all this colorer new stuff.

Take a look at the threads by "Sarah Charlton" for details regarding the coloring profession. Coloring uses a lot more cans after the latest VU however, which means that the base cost for coloring is a lot higher. Although, the colorers will now receive a return of 90% of the total TT Value used when coloring, if the clothes are fully repaired. If the clothes aren't fully repaired, then the money will go straight into the TT Value of the clothes.

This is one of the reasons why colorers can't color clothes which haven't been repaired, as the entire return, which can be up to 70 - 100 Ped at times would then go straight into repairing the clothes, and thus, it would cost a whole lot more to color.
 
Take a look at the threads by "Sarah Charlton" for details regarding the coloring profession. Coloring uses a lot more cans after the latest VU however, which means that the base cost for coloring is a lot higher. Although, the colorers will now receive a return of 90% of the total TT Value used when coloring, if the clothes are fully repaired. If the clothes aren't fully repaired, then the money will go straight into the TT Value of the clothes.

This is one of the reasons why colorers can't color clothes which haven't been repaired, as the entire return, which can be up to 70 - 100 Ped at times would then go straight into repairing the clothes, and thus, it would cost a whole lot more to color.

hmmm, i see..
but i believe u may have maybe more than 1 outfit, and i doubt u had all them at full tt be4 the update,right?
If that's the case, i imagine u have yourself quite a large sum of money to waste to get it all looking good..
And this is not good..
Its a hole in everyones budget that this brings...
SOMETHING need to be done..
Why do i want clothes if i cant use them correctly, if my budget isnt that big, why will i spent it repairing clothes?why will i ever buy more clothes?
And the ojs... my god... i got like :eek: when i saw i needed to repair the ojs and 1 ped each piece... no way..
MA didn't even had the decence of giving us the ojs repaired...
 
Back
Top