Armor Deterioration Changes

A journey of a thousand miles begins with a single step.

I'm happy to see some real communication finally, and maybe that will improve in future avoiding the kind of situation we have had recently completely.

Changes are always going to piss someone off, but to improve EU they must happen ..we all realise that. If we know the REAL reasons and maybe get the chance to suggest ideas that will be much smoother for everyone.

I hope the journey will be a smoother one after this first step.

Appreciate your jumping in ASAP after your holiday Marco ..can't have been much fun.

t
 
So, is the 'unequip cloth when armor is worn and vice versa' a feature or a bug ?
(eg; shoes/foot guards, helmet/shades, ... )
 
I actually give MA credit... They came up with a creative way to increase the decay of Unlimited Armors without actually changing the decay. Had they actually changed the decay rate of the armor there would be an even larger problem than what there is. But instead they kept it the same and put their thinking hats on.
 
I actually give MA credit... They came up with a creative way to increase the decay of Unlimited Armors without actually changing the decay. Had they actually changed the decay rate of the armor there would be an even larger problem than what there is. But instead they kept it the same and put their thinking hats on.

erm... MA didn´t introduce the armor equipping tax to "increase the decay of unlimited Armors without actually changing the decay". They say they did it to reduce lag. Try again...
 
Hello again,

A lot questions, a lot of emotion, and both praise and anger. I’ll make a message which addresses the various areas, instead of doing several pinpointed replies. If I miss something please let me know.

First, a general reminder – if you believe something strange happened to a piece of clothing you own, please let Support know. May it be patterns, colors, etc. Some claim that the colors are off on pieces in the same series, etc. Let Support know.

Why unlimited armor have decay

There seems to be confusion about this. The lag-abuse aspect is just one area, but as stated in the initial statement, there are more to it.

Statement said:
The 2 PEC deterioration of 'Limited' armor parts when equipping them has been removed. This will encourage the use of this armor type even more.

The deterioration of 'Unlimited' armor parts has been reduced to 1 PEC per equip. MindArk wish to differentiate between Limited and Unlimited armor series. Hunters now have the added dimension of weighting the advantages and disadvantages of using an all-round protective armor which doesn't need to be changed as often, or using special armors that protect against specific damage types. This compliments the economic balance MindArk strive to achieve in regards to armors.

We see it as a balancing measure as well. It is one of many ways for us to balance Entropia. We want to give the limited armor sets an additional advantage and factor to consider. Right now they have an advantage by having the best protection level regardless of current condition, but we want to push limited armors even more.

You may agree or disagree with this, of course. But in our long term plan and ambition in the development this is an important step to take and hold.

Footguards?

To have seven body parts was part of, and still is, the original vision of Entropia. MA does not wish to make footguards rare and the drop rate is high. Nor does we want them to be hard to find – something the “Newly discovered”-section in the Hall of Fame also shows. There will be a lot of foot guards in the market by the time VU 9.1 arrives. Of course MA cannot directly control what happens to foot guards on the open Entropia market, but that is true for all items on the market.

Clothing removal when equipping

We are working on a confirmation message box when you wish to equip an item that will remove another item from your body, so there won’t be any surprises when items are unequipped.

What is Entropa? What is MindArks vision?

Entropia Universe went live in January 2003. Some people here have been with us since then, some even longer. Some are newer. It is important for us to remind what MindArk’s vision is. Many of the veteran participant’s have heard it before, but it may be news to the newcomers.

Entropia was at version 4.2 when it went live. Since then I gather over 30 releases has been made, big and small. In almost everyone changes are present, changes that affect the way Entropia look, feel and work. There are times of adjustments and adapting to the new way of things.

MindArk has a long term commitment to Entropia Universe. We will not release an “Entropia Universe II” or similar – we have Entropia Universe and we will stick by it for decades to come. We will continue to upgrade, enhance and adjust areas within, from graphics, sound, systems and gameplay. New systems will be added, old ones adjusted or overhauled. We are hard determined to follow our long term plan in order to create the most life like, the most fun, the most exciting, the most emotional, the most secure, and the most entertaining virtual universe there is. Together with the proven Real Cash Economy model we believe that Entropia Universe will become the ultimate platform for the future of spectacular entertainment, safe e-commerce, and personal social interaction. We are working methodically and will always maintain stability, security and integrity.

The Entropia Universe is a work-in-progress, it will never be finished. There will always be changes along the way. It is part of the experience. Some people find that fresh and exciting, some dislike it, but that is part of the Entropia vision and how MindArk have worked and will continue to work with Entropia.

The community is vocal and strong willed. We listen, reflect and evaluate. At the same time we need to focus on our plans, vision and long term goals. Sometimes the community and MindArk don’t see eye to eye on matters, and I think it can’t be any other way. If MindArk where to follow the community suggestions fully, Entropia would collapse quickly, risking each and every ones investment, involvement and excitement. If MindArk were to push everything without listening to the community’s suggestions less people would find Entropia fun and they would leave. Therefore we carefully evaluate suggestions and try to fit good ideas into our own vision for developing Entropia. MindArks number one priority is to maintain stability and integrity – it must be, both for us as a business minded company, and for you as participants in this experience and community.

Active people involved in online communities often stay between six to twelve months before moving on. This means that any given community changes with new generations. With new generations come new expectations, new background and new points of reference. Those that are newcomers today will be veterans tomorrow. With a service like Entropia Universe you will be part of history, big and small, seeing with your own eyes what is going on and the development. Those present at Gold Launch almost five years ago have a set of experience vastly different than those who arrived with Treasure Island, or CND or when the CRD deal was presented. There is a lot of history and background to go through to “understand” Entropia as an entity. I’d like to take this opportunity to thank 711 for EntropiaForum, as it is one of many “archives” of the Entropia history and legacy we all share.
 
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Footguards!!!

Think MA owes us all footguards as Christmas presents! :yay:

Or maybe the trade terminals will temporarily sell them to us at full tt price for a limited time (e.g. 45 days) so as all existing armor owners can get their respective bit : and u can only get them if u trade in your current e.g. shinguards (or any other stipulated armor item) and in return get the shinguard and the footguard back (of the same set e.g. Supremacy). That would address the PoE issue too. Each shinguard would have to be flagged so that it cannot be traded again (for footguards transaction) to prevent abuse : or each ava could be flagged so as they can only perform the transcation once for all of the shinguards in their current inventory and never again.

It would not make any difference for the new entrants to the universe as they wouldnt have a clue anyway and would have to collect the set from scratch. If MA then sent a mail to all the registered participants of EU, dormant or otherwise, then it would be seen as legal. And if the participant returned to EU later (e.g. 6 months later) he/she couldnt bitch as they were informed at their legally registered e-mail address.

This will then knock the prices of footguards to a reasonable level and not the crazy one now.

I offer a solution for this issue. Maybe MA will consider.

Cheers!

Bheema
 
Footguards?

There will be a lot of foot guards in the market by the time VU 9.1 arrives.

Thanks for the reply Marco.

I hope there will be many on the market. For basic armours like Ghost the foot guards are currently over four times the markup of the other 6 pieces put together. Probably due to there being no slot in the Armour book for the un(L) BP

The same is true for many of the other general armours, I really hope that an equivalent number of Foot guards are dropped for the corresponding sets of armour already ingame.
 
...
Why unlimited armor have decay

There seems to be confusion about this. The lag-abuse aspect is just one area, but as stated in the initial statement, there are more to it.



We see it as a balancing measure as well. It is one of many ways for us to balance Entropia. We want to give the limited armor sets an additional advantage and factor to consider. Right now they have an advantage by having the best protection level regardless of current condition, but we want to push limited armors even more.

You may agree or disagree with this, of course. But in our long term plan and ambition in the development this is an important step to take and hold.

Footguards?

To have seven body parts was part of, and still is, the original vision of Entropia. MA does not wish to make footguards rare and the drop rate is high. Nor does we want them to be hard to find – something the “Newly discovered”-section in the Hall of Fame also shows. There will be a lot of foot guards in the market by the time VU 9.1 arrives. Of course MA cannot directly control what happens to foot guards on the open Entropia market, but that is true for all items on the market.

First if it is to balance L to non L armor why take decay, as we know decay is the only source of income to MA. When you want to balance it, then put the taken pec's into Lootpool, if it exist.

Yes they drop like mad - ROFL - no one in my soc looted one part of footguard. If you would have given each with a shin guard a foot guard all would have been OK to us (at 0 Ped TT of course) so it is as many pointed out hundreds of thousand dollars taken out of the circulation and beeing fixed in items, so the floating amount of peds is reduced enourmously and therefor the users of your service have to deposit it.
Every looted foot guard is needed by someone so it is peds taken out of loot circulation.

May a Wolf Provider hunt you down.
 
<snipped>

Why unlimited armor have decay
<SNIP>
Footguards?
<SNIP>
What is Entropa? What is MindArks vision?
<SNIP>
Why unlimited armor have decay :
So, the unlimited armor decay is implemented so that you can nerf the current armors enough so that people will find the L armors more economical.

So if the current nerf is not enough, you may nerf it more to make it more economical to go Limited.

I understand that point now. Thanks.

Footguards :
You are aware that there are lots of resellers in this game now and every single one of us who has any half way decent armor set is going to have to cough up a bunch of peds.

You hit us with clothing / armor equipping fee + higher TT needed for better clothes repair fee + get the footguards fee - all at same time.

Could it not have been better staggered over a few VUs instead of dumping all the cost at once on us?

What is Entropa? What is MindArks vision? :
Am impressed with your market speak skills! Too bad we did not have you when I was involved in a startup sometime back.

Oh, you forgot to mention how PoE set owners are going to get the footguards. You give it to them for free and it's unfair for those forced to get our own, you allow the looting of the exact number of foots to match the current sets, am sure some reseller will get at least one and ask for a king's ransom for it.

Looking good!:rolleyes:
 
I cant say i agree with you resoning about the armor changes.

Making one system worse dosent make the other system better than it was before. This is just like the shooperkeeper/auction nerf to make the malls worth buying.

If the foot guards where suposed to be a part of entropia from the beginning, why wasent it added from the start. (auc/shooperkeeper nerf to make the malls worth buying)

Marco, your not giving us a good reason why its implemented 6 years after entropia was first lanched.

If you could be so kind, could you give us the story why it took you 6 years to get the foot guards made??
 
Clothing removal when equipping

We are working on a confirmation message box when you wish to equip an item that will remove another item from your body, so there won’t be any surprises when items are unequipped.

Why on earth has this been implemented anyway?!

Most people would prefer to stay fully dressed under their armour... this in turn means less lag when having to remove the armour and get redressed which is what you keeping saying the pec decay was introduced for :scratch2:

Oh I know... it's so we have to pay everytime after a hunt to get fully dressed again! :mad:
 
Originally Posted by Dunn said:
If you could be so kind, could you give us the story why it took you 6 years to get the foot guards made??
We needed the new avatar system for it to work as intended.

So you say shoes where possible but not footguards, strange.

Could you provide us with a linke to where MindArk wrote what they all have in plan for us. As you pointed out it was already in the " original vision of Entropia". Changes like this 7th armor piece or other taxes for running or whatever would be of interrest.

Thank you very much for your answer
 
We needed the new avatar system for it to work as intended.

So it took you 6 years to implement a system which has been planned from day one?

Great, pets / egg / vehicles will take anything from about 2 years to 4 years more before they get anything done.
 
We needed the new avatar system for it to work as intended.

Somehow i have a hard time beliving that, seeing how you where able to make boots and shoes from the start :scratch2:

You also wrote that Mindark want stability in EU.
Personly i dont think adding another armor part after 6 years is helping the stability, what it does in my opinion, is forcing the whole playerbase alot of stress and insecurity around our armor investments in EU.
 
I'm going to make a lot of people happy now by saying I'm off this discussion.
I'll go and join Etopia in silence for the very same reasons as she, in another thread, previously stated.
 
Marco, Mindarks lag excuse is pointed at populated areas like PA or Twin, right?

How about areas which have suffered from regular & lootlags for ages like TI and N of Twin?
In these areas the lag hits constantly without a avatar on sight switching armor or clothes. :rolleyes:
Is your aim to upgrade & fix these areas 1 pec at a time or will you just let them stay laggable?
 
First, a general reminder – if you believe something strange happened to a piece of clothing you own, please let Support know. May it be patterns, colors, etc. Some claim that the colors are off on pieces in the same series, etc. Let Support know.

Aww i was scared to don't get any reply about this subject, ima send a support case with the name of all clothes which doesn't seem to be as it should...
 
So it took you 6 years to implement a system which has been planned from day one?

Yes, we have over a 100 systems planned since before the millennium shift that still hasn't been entered in Entropia yet. Entropia Universe is still in an early stage of development, the grand vision will take decades to finalize. Some things can't even be done yet, due to technology and bandwidth.
 
Hello again,

...

Why unlimited armor have decay

There seems to be confusion about this. The lag-abuse aspect is just one area, but as stated in the initial statement, there are more to it.

We see it as a balancing measure as well. It is one of many ways for us to balance Entropia. We want to give the limited armor sets an additional advantage and factor to consider. Right now they have an advantage by having the best protection level regardless of current condition, but we want to push limited armors even more.

You may agree or disagree with this, of course. But in our long term plan and ambition in the development this is an important step to take and hold.

...

A much more reasonable explanation, shame it was not presented this way a month before the VU. :rolleyes:
However it still has 2 major flaws to it, as I pointed out in a previous post. I will repeat them again for clarity:

1. Limited armors must have a significant markup (I believe greater than 10%, possibly even 20%) in order for people to bother selling them in large enough quantity. Otherwise the liquidity in the market will be abysmal and they will not be used. Due to this they have inferior eco when compared to UL armors as long as they have the same decay per protection. An extra 7-14 PEC when putting on a Ghost set is insignificant compared to the extra percentage paid on the decay due to markup. So people will still not use (L) versions of Ghost, Rascal and such armors. The only way to entice people to use (L) armor is if it gives an economic benefit. The magnitude of this benefit will dictate the price and subsequently the popularity of such armors. Since procuring replacements is time consuming and not fun for most players, the benefits must significantly outweigh the extra hassle. An exception to this is (L) armors that provide protection that is not achievable by common UL armors.

2. Many UL sets provide very low protection, for example Settler, Pioneer and Bodyguard. Before VU 9.0 these sets offered the option to balance protection from armor against FAP decay. The whole idea is to downgrade the armor as the avatar gains health and professional standings to gradually save on decay. An equipping tax renders these armors totally redundant. This mostly hurts the lower level players, since highly skilled ones can hunt low lvl MOBs without any armor.

In summary, instead of nerfing the existing armors, why not introduce new (L) armors that give an obvious benefit? It worked very well with SIB weapons :)


Tax on equipping clothes
I might have missed your comment regarding this and your views on how it is going to impact the tailoring and hunting professions. :ahh: Would you please clarify this point? Also how would you like us to deal with the very embarrasing occurance of new players asking how they can put on the Standard Colonist clothes that they removed when fiddling with the controls?
 
Yes, we have over a 100 systems planned since before the millennium shift that still hasn't been entered in Entropia yet. Entropia Universe is still in an early stage of development, the grand vision will take decades to finalize. Some things can't even be done yet, due to technology and bandwidth.

So as MindArk allways says that they cant reveal their plans as other companys would use them, there is nowhere for us to read what additional armor parts, taxes etc. where planed by MindArk and you allways can reason every change with the sentence: MindArk planed Entropia with this feature/tax/additonal armor part/cost/nerve/ from day one but we could not implement it sooner.

I think this will make your Universe very stable for us participants as we allways know MindArk can do what they want as it was planed already in the last millennium..

Thank you to show us our place in the food chain once again.
 
Marco,

Many thanks for the post. It's always good to see a signal that you're listening, so thankyou.

Footguards. Being quite blunt, wouldn't you make more/comparable money from splitting shin guards and giving us matching foot guards back at 0 tt. Not only that but from everything I have read this appears much more acceptable to the community and still meets your objective of 7 armour parts.

I understand that from your perspective you don't care who the peds are with as long as they are in game so looting is the easiest way for you to distribute them but for the individuals concerned it makes a massive difference to their gaming experience.

Lets say someone with ghost loots angel foot guards. I need them. For you, they will sell on forum and give you no aution fee, it will cost me maybe 5k. That hurts my gaming experience through no fault of my own and gives you no immediate additional revenue from the drop. It gives the guy with ghost a good day for sure.

Alternatively, give me angel feet at zero tt and I will repair them. Give the guy with ghost shins his ghost feet and he will repair them. I'm happy. Guy with ghost is happy (compared to having to go buy his ghost feet) and you have taken the repair ped from both of us. Your only cost as far as I can see is the revenue you would otherwise make from the increased level of hunting as everyone chases the foot guard drops ... I have no feel for how this compares to the revenue you would get from every set of foot guards being repaired.

The main objection isn't to foot guards existing, it's to the cost associated with aquiring them in the first place.

Slappy

PS. If the distribution method for foot guards is in no way under the same sort of review as the 2pecs please let us know so that the trading in foot guards can function properly.
 
Yes, we have over a 100 systems planned since before the millennium shift that still hasn't been entered in Entropia yet. Entropia Universe is still in an early stage of development, the grand vision will take decades to finalize. Some things can't even be done yet, due to technology and bandwidth.

So that means we all should not invest (depo) any further else we risk getting more surprises like big repair bills on clothes out of the blue or the sudden need for a 7th armor piece?
 
Question : why did shadow sometime look nice black as it have to look, and sometimes with some grey horrible reflect that make it look like an old used armor ? ( look good inside and shit outside )
 
thx for the feedback marco, however i was hoping for some specific answers to the issues but most of ur statement reads like pr blurb... bla bla ur making history, bla bla. srry m8 but i have heard that before.

i am sure most ppl here dont think footguards were implemented due to a idea 6 years ago, and ppl want to know if they will be readily available and what the thinking behind the way its being implemented was. for a player its another item to have to buy and another item to pay decay on, where is the benefit on footguards? theres additional cost so pls let me know what the benfit is

you say droprates are increaded, but not many ppl have looted them, so maybe they need to be increased more ;)
 
Why unlimited armor have decay
[...]
I think you missed the "added" keyword at the end of that paragraph's name, Marco.
Infact, the factor that most upset the whole community here is the fact that you added a decay to a certain action.
And, you haven't answered to that question: Why unlimited armor have decay added?
The statement that MindArk wants to push Limited armor is fine for me, and is fine for everybody. But you should have known better than to make such a mess with those :twocents: or 1pec...
Want to push (L) Armor? Great... increase the droprate, lower the decay, drop a few UnLimited BPs for the crafted ones, make them attractive somehow.
But nerfing the ability of other's because you want to push those is a bad, bad bad move...

Now let's get real.
Here's a quote from a post a lots of pages ago:
[...]If modifying the armor decay from 2 to 1 pec needed a delay increase of 0.5seconds, can you please add another 0.5seconds to the delay and reduce the decay of another 1 pec?
Since many other posted the same, can we please have an answer to that?

[...]
Footguards?

To have seven body parts was part of, and still is, the original vision of Entropia.
So, what's next?
[br]Click to enlarge[/br]
Suspensors? You'll tell us that the original vision was of 8 pieces?
Why not some neck protection? 9-pieces-original-vision!
And an added protection for those armors without helmet but with only faceguard? The back of our head's exposed, we need a 10th-piece-original-vision!
Bah! <nocomment>

Anyways, since they're coming free, can I have a Protector of the Empire footguard too? With fries and a large coke, thanks...

Clothing removal when equipping

We are working on a confirmation message box when you wish to equip an item that will remove another item from your body, so there won’t be any surprises when items are unequipped.
So, are you really envisioning something like:
- drag helmet to the avatar
- click on the message to agree to unequip your shades and your hat
- wait for the delay
- drag harness to the avatar
- click on the message to agree to unequip your coat
- wait for the delay
- drag arms to the avatar
- wait for the delay
- drag gloves to the avatar
- wait for the delay
- drag shins to the avatar
- click on the message to agree to unequip your jeans
- wait for the delay
- drag thighs to the avatar
- wait for the delay
- drag footguards to the avatar
- click on the message to agree to unequip your boots
- wait for the delay
?!
All of this not being able anymore to hit the hotkeys to shoot or to fap yourself...

Oh, well... I guess how much fun we'll all have during this process... and the brazilians and the chineses and everybody else all over the world will be happy and joyful...

What is Entropa? What is MindArks vision?
[...]
Nah, I thought long about it, and for the sake of my education I'll refrain from commenting on this paragraph.


To close this post, are you going to Los Angeles?
P. :smoke:
 
thx for the feedback marco, however i was hoping for some specific answers to the issues but most of ur statement reads like pr blurb... bla bla ur making history, bla bla. srry m8 but i have heard that before.

i am sure most ppl here dont think footguards were implemented due to a idea 6 years ago, and ppl want to know if they will be readily available and what the thinking behind the way its being implemented was. for a player its another item to have to buy and another item to pay decay on, where is the benefit on footguards? theres additional cost so pls let me know what the benfit is

you say droprates are increaded, but not many ppl have looted them, so maybe they need to be increased more ;)


He may was missinformed.. No footguards of any kind, even no pixie/goblin/shogun footguards not to mention Vigi/Nemesis or higher ones in loot but
COLORS, COLORS a hughe amount of COLORS in the loot witch make you so heavy that you barely can move. F.x in two Runs on Warrior/Trooper/Drones I looted 70 Ped of Brown, 37 Ped of Orange and 9 Ped of Violet Cream among all the other robot crap witch has atm a markup of maybe 103% if it is high.
 
So, are you really envisioning something like:
- drag helmet to the avatar
- click on the message to agree to unequip your shades and your hat
- wait for the delay
- drag harness to the avatar
- click on the message to agree to unequip your coat
- wait for the delay
- drag arms to the avatar
- wait for the delay
- drag gloves to the avatar
- wait for the delay
- drag shins to the avatar
- click on the message to agree to unequip your jeans
- wait for the delay
- drag thighs to the avatar
- wait for the delay
- drag footguards to the avatar
- click on the message to agree to unequip your boots
- wait for the delay
?!
All of this not being able anymore to hit the hotkeys to shoot or to fap yourself...

:D +rep!

btw you forgot a "Your PED card is empty, you cannot afford this action" message popping up somewhere in between around halfway done - having to be confirmed, ofc...

:wtg:
 
He may was missinformed.. No footguards of any kind, even no pixie/goblin/shogun footguards not to mention Vigi/Nemesis or higher ones in loot but
COLORS, COLORS a hughe amount of COLORS in the loot witch make you so heavy that you barely can move. F.x in two Runs on Warrior/Trooper/Drones I looted 70 Ped of Brown, 37 Ped of Orange and 9 Ped of Violet Cream among all the other robot crap witch has atm a markup of maybe 103% if it is high.

Simple, balancing team isn't doing their work like they should.
 
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