Hello again,
A lot questions, a lot of emotion, and both praise and anger. I’ll make a message which addresses the various areas, instead of doing several pinpointed replies. If I miss something please let me know.
First, a general reminder – if you believe something strange happened to a piece of clothing you own, please let Support know. May it be patterns, colors, etc. Some claim that the colors are off on pieces in the same series, etc. Let Support know.
Why unlimited armor have decay
There seems to be confusion about this. The lag-abuse aspect is just
one area, but as stated in the initial statement, there are more to it.
Statement said:
The 2 PEC deterioration of 'Limited' armor parts when equipping them has been removed. This will encourage the use of this armor type even more.
The deterioration of 'Unlimited' armor parts has been reduced to 1 PEC per equip. MindArk wish to differentiate between Limited and Unlimited armor series. Hunters now have the added dimension of weighting the advantages and disadvantages of using an all-round protective armor which doesn't need to be changed as often, or using special armors that protect against specific damage types. This compliments the economic balance MindArk strive to achieve in regards to armors.
We see it as a balancing measure as well. It is one of many ways for us to balance Entropia. We want to give the limited armor sets an additional advantage and factor to consider. Right now they have an advantage by having the best protection level regardless of current condition, but we want to push limited armors even more.
You may agree or disagree with this, of course. But in our long term plan and ambition in the development this is an important step to take and hold.
Footguards?
To have seven body parts was part of, and still is, the original vision of Entropia. MA does not wish to make footguards rare and the drop rate is high. Nor does we want them to be hard to find – something the “Newly discovered”-section in the Hall of Fame also shows. There will be a lot of foot guards in the market by the time VU 9.1 arrives. Of course MA cannot directly control what happens to foot guards on the open Entropia market, but that is true for all items on the market.
Clothing removal when equipping
We are working on a confirmation message box when you wish to equip an item that will remove another item from your body, so there won’t be any surprises when items are unequipped.
What is Entropa? What is MindArks vision?
Entropia Universe went live in January 2003. Some people here have been with us since then, some even longer. Some are newer. It is important for us to remind what MindArk’s vision is. Many of the veteran participant’s have heard it before, but it may be news to the newcomers.
Entropia was at version 4.2 when it went live. Since then I gather over 30 releases has been made, big and small. In almost everyone changes are present, changes that affect the way Entropia look, feel and work. There are times of adjustments and adapting to the new way of things.
MindArk has a long term commitment to Entropia Universe. We will not release an “Entropia Universe II” or similar – we have Entropia Universe and we will stick by it for decades to come. We will continue to upgrade, enhance and adjust areas within, from graphics, sound, systems and gameplay. New systems will be added, old ones adjusted or overhauled. We are hard determined to follow our long term plan in order to create the most life like, the most fun, the most exciting, the most emotional, the most secure, and the most entertaining virtual universe there is. Together with the proven Real Cash Economy model we believe that Entropia Universe will become the ultimate platform for the future of spectacular entertainment, safe e-commerce, and personal social interaction. We are working methodically and will always maintain stability, security and integrity.
The Entropia Universe is a work-in-progress, it will never be finished. There will always be changes along the way. It is part of the experience. Some people find that fresh and exciting, some dislike it, but that is part of the Entropia vision and how MindArk have worked and will continue to work with Entropia.
The community is vocal and strong willed. We listen, reflect and evaluate. At the same time we need to focus on our plans, vision and long term goals. Sometimes the community and MindArk don’t see eye to eye on matters, and I think it can’t be any other way. If MindArk where to follow the community suggestions fully, Entropia would collapse quickly, risking each and every ones investment, involvement and excitement. If MindArk were to push everything without listening to the community’s suggestions less people would find Entropia fun and they would leave. Therefore we carefully evaluate suggestions and try to fit good ideas into our own vision for developing Entropia. MindArks number one priority is to maintain stability and integrity – it must be, both for us as a business minded company, and for you as participants in this experience and community.
Active people involved in online communities often stay between six to twelve months before moving on. This means that any given community changes with new generations. With new generations come new expectations, new background and new points of reference. Those that are newcomers today will be veterans tomorrow. With a service like Entropia Universe you will be part of history, big and small, seeing with your own eyes what is going on and the development. Those present at Gold Launch almost five years ago have a set of experience vastly different than those who arrived with Treasure Island, or CND or when the CRD deal was presented. There is a lot of history and background to go through to “understand” Entropia as an entity. I’d like to take this opportunity to thank 711 for EntropiaForum, as it is one of many “archives” of the Entropia history and legacy we all share.