Is there a shop tutorial?

Magix

Alpha
Joined
Nov 20, 2010
Posts
603
What do I need to know, particularly involving costs? What extra fees do I expect to pay outside of initial purchase of the deed?

Thanks in advance. :)
 
As far as Caly shops go, there isn't a monthly rent anymore (not familiar with other planets). There is a shopping tax of 2.50% around shops, however; when you place an item and set the mark up etc, it factors in that tax into the buyer's price, so you don't need to pay that neither (although, you can set your price lower of course, so that you take the cut, not them, all optional). Shops are pretty easy to use, just drop an item, it locks, can right click it and set retail price if you'd like. Very simple to use to be honest :).
 
yep.. fairly simple...

This little post is a nice one from our society's Group here on Planetcalypsoforum. If you want to learn the ins and out of shop ownership, the easiest way to get your feet wet is to buy a shop and just try it out. If funds are a bit low to do that, talk shop with those of us that ahve been there done that. Get some shop owners on your fl. They make nice trading buddies sometimes.

;) :)

List links here that are of importance to the society for various reasons....

Old thread about affiliate Program

Another Link about Affiliate Program - The affiliate program no longer exists, but the old website for it is where the 50/50 quote about the split between planet partner and Mindark came from. Relates directly to Calypso Land Deeds since buying CLDs is buying a share of that income sort of.

Estate Guide/Apartment Diagram

Old Estate Comparisons Thread I made a while back (no longer useful due to removal of fees, but might still have some interesting info on slot numbers, etc.)

Backgrounds on non PC signs

Auction Fee estimates:
Markup - Auction Fee
0 PED - 0.5 PED
5 PED - 0.74 PED
10 PED - 0.99 PED
20 PED - 1.49 PED
30 PED - 1.97 PED
50 PED - 2.93 PED
70 PED - 3.88 PED
100 PED - 5.26 PED
150 PED - 7.47 PED
200 PED - 9.58 PED
300 PED - 13.53 PED
400 PED - 17.15 PED
500 PED - 20.47 PED
700 PED - 26.39 PED
1,000 PED - 33.77 PED
1,500 PED - 43.26 PED
2,000 PED - 50.37 PED
3,000 PED - 60.31 PED
5,000 PED - 71.67 PED
7,000 PED - 77.97 PED
10,000 PED - 83.48 PED
20,000 PED - 90.99 PED
100,000 PED - 98.05 PED
9,999,999 PED - 99.98 PED

Here's the Exact formulas:

Auction Fee/Commission = (0.5 + Markup * 99.5 / (1990 + Markup))

Shop Tax = (Markup * 49.75 / (1990 + Markup))

Decay on Shopkeepers = 10 Pec per Sale (used to be different - old calculation is still in Entropedia)

Code:
Markup - Auction Fee						
0 PED - 0.5 PED			Markup		Taxes on shops	tax markup / auction markup
5 PED - 0.74 PED		+5	 	0.12 		0.162162162
10 PED - 0.99 PED		+10	 	0.25 		0.252525253
20 PED - 1.49 PED		+20	 	0.50 		0.33557047
30 PED - 1.97 PED		+30		 0.74 		0.375634518
50 PED - 2.93 PED		+50	 	1.22 		0.416382253
70 PED - 3.88 PED		+70	 	1.69 		0.43556701
100 PED - 5.26 PED		+100		 2.38 		0.452471483
150 PED - 7.47 PED		+150		 3.49 		0.467202142
200 PED - 9.58 PED		+200		 4.54 		0.473903967
300 PED - 13.53 PED		+300		 6.52 		0.481892092
400 PED - 17.15 PED		+400		 8.33 		0.485714286
500 PED - 20.47 PED		+500		 9.99 		0.488031265
700 PED - 26.39 PED		+700		 12.95 		0.49071618
1,000 PED - 33.77 PED		+1000		 16.64 		0.49274504
1,500 PED - 43.26 PED		+1500		 21.38 		0.494220989
2,000 PED - 50.37 PED		+2000		 24.94 		0.495135994
3,000 PED - 60.31 PED		+3000		 29.91 		0.495937655
5,000 PED - 71.67 PED		+5000		 35.59 		0.496581554
7,000 PED - 77.97 PED		+7000		 38.74 		0.496857766
10,000 PED - 83.48 PED		+10000		 41.49 		0.497005271
20,000 PED - 90.99 PED		+20000	 	45.25 		0.497307396
100,000 PED - 98.05 PED		+100000	 	48.78 		0.497501275
9,999,999 PED - 99.98 PED 	+9999999	 49.74 		0.4974995

So as you start out at +1 Shops save you roughly 16% as a shop owner vs being an auction seller... As that number grows you start to approach 50% savings, but never quite make a full 50% savings. If these calculations are right, it just goes to show that MA gets about 2x more out of it's cut of auction sales than Land Owners get out of shop taxes, and shows that it's cheaper, in the long run, for shop owners to sell in shops than in auction, assuming they can get regular repeat customers.... which isn't as easy to do as it might sound.
 
Ah cool thanks. :)

A couple other questions:
1. What are "item points?"
2. I've heard of shopkeeper decay, what is that?
3. Do tables and shelves decay like shopkeepers? What's the difference?
4. How are shops on FOMA different than other shops? They seem to come with a lot of shelving, does that also mean more item points?

Thanks again. :)
 
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Ah cool thanks. :)

A couple other questions:
1. What are "item points?"
2. I've heard of shopkeeper decay, what is that?
3. Do tables and shelves decay like shopkeepers? What's the difference?
4. How are shops on FOMA different than other shops? They seem to come with a lot of shelving, does that also mean more item points?

Thanks again. :)

1) The amount of item points that can be placed in a property (item info any item to see how many item points it takes up. Usually 1, but for instance shopkeepers use 6)
2) Everytime someone buys an item off your shopkeeper it decays the TT of the shopkeeper (can pick it up with all items still inside to take to repair terminal)
3) Furniture does not decay. Shopkeepers give you 20 item points of space. They are used in shops to give you 14 extra slots (they use up 6, but give 20), or used in apartments etc., to just be able to sell period. Also note deeds & vehicles can only be sold on a shopkeeper, not placed anywhere in a shop.
4) Theres tons of different sized shops, you can look in the estate terminal in front of any to see its item points. The free shelving in a FOMA shop shouldn't sway your opinion on where to buy heh, only buy there if you plan on selling stuff that people on FOMA will buy (mining amps, enhancers, tools, etc (stuff ppl use there)).
 
Furniture does not decay.
unless maybe it's (C) and you color it... Signs, screens, and displays decay when you put ads in them also. Also, condition limit has a lot to do with furniture. If you go below the condition limit you can't always drop items in shops and some other estates. However, in some rare cases, you can still drop items in other estates, like apartments, when the item is below condition limit.... it's kinda tricky, and a bit buggy. In theory you should not be able to drop any item in any estate unless it's tt value is above the condition limit. You also are not suppossed to be able to drop items below a certain TT value... mainly 1 pec in value...

However, since MA has not got everything working right, the rules are sometimes different and they change over time... Example is signs below condition limit can be put in apartments but not booths or shops at the moment... and items below one pec in value can't be put in shops or booths but can be put in apartments... Similar weird rule issue is that vehicles can't be droped in estates.

These rules have interesting effects/impacts on what you can and cannot do... so if you want to decorate an apartment with a bunch of blazers with value below 1 pec in value, you can right now. However, you can't put those same blazers in a shop until the stack is over one tt pec value since you can't drop items below one pec in value in a shop.

Similarly, if you want to sell a vehicle or an apartment estate deed in a shop, you cannot since they are below one pec in tt value. However, the same vehicle and deed can be sold in the shop inside of a shopkeeper...

In the past there also used to be a bug where items that blow more than on tem point in an estate would only eat one item slot point inside of the shopkeeper, but I think that got fixed? (can't verify if it is this vu since I don't own a shopkeeper at the moment). Got rid of mine since items in shopkeepers take so long to load for some folks.

As far as item points go... shopkeeper and manniquin pads use 6 slots. However, shopkeepers give you 20 slots inside of them, and the manniquins can have total of 7 or 8 items they wear as do shopkeepers if you count the feet and the equipped item I think.

Oh, and you can't put markup on all items in game, including shopkeepers, manniquin pads, some event items like duchev logs, and some hanger parts, etc... so you can't sell that stuff in shops, but can still put them there as display items, assuming the tt above one pec rule is not impacting that item, etc.

Also, forgot to mention it til now... just like arwmor and clothes decay on your own avatar, they also decay when you put them on manniquins and shopkeepers.

Mindark is always changing the way things work from vu to vu, and sometimes in between vus... so what works one day might not work later that week, or sometimes even later that day.

At one time you could use a bug/feature to hang items on the back of the L-quent sideboards and then remove the sideboard, something you should not have been able to do since shelves should not be able to be moved until things on the shelves are removed. This old bug let some people hang stuff in the air, and float it that way. Some 'ninjas' still use weird bugs like that to build castles in the sky and stuff like that...

In the past, hallways in apartments counted towards the item point max in the apartments, but now hallways are considered zero point display areas, so if anyone put items in hallways before the change, the items are still there, but if they pick the items up in those hallways they can't put them back down there. I wish MA would bring back the hallway points since it was nice place to put door decorations, etc. However, it's unlikely they will unless there's enough people asking support about it I guess?

As far as item points go, most display areas only have 10 slots, but not all do... it depends on the estate. Since shopkeepers use 6 full slots, you can't put 2 shopkeepers in a 10 item slot area. :( However, you can potentially put one shopkeeper inside of another if it'll let you (don't think it does?), butc if you do that you can't put markup on the shopkeeper inside of the shopkeeper since you can't sell shopkeepers. Just a bunch of oddball rules like that...

Also, some walls are considered server or instance borders and others are not... Typically it involves where the building ends and where interior walls are. So, if you want to put L-quent sideboard (one of the largest pieces of furniture in game) in a small shop, if it's on interior, the edge of it might go through the wall in to the shop next door or in to the hallway and block it somewhat. However, in the same shop, if you put it on the other wall near the edge of the building, the excess part of the long piece of furniture won't hang outside of the building since the outside and inside of the building are really sort of like two mini-servers and the outside scene doesn't see what is inside of the building... cans make some useful and interesting interior design impact.

As far as item points go, see the link I posted above in the other post. Here's a copy of one of the images in that link...

[br]Click to enlarge[/br]

Number of item points vary greatly. I think there's at least one estate in Rocktropia with about 1000 item points. I think that's the max number of points in game.

The rent price in the above image is no longer valid since there is no rent, but number of slots should be fairly accurate, give or take a few due to the +20 slots for 2k ped upgrades in various locations (think there's a max of 3 upgrades or increase of 60 slots for 6k). What's nice about knowing the price of old rent fees is that it helps you know why certain places are considered more costly, etc (not that every shop owner paid all their rent in the past, lol)

Also, remember, that Mindark or Planet Partners might let you upgrade some estates, which can impact number of slots too...

http://www.planetcalypso.com/opportunities/estate-development/
+20 item points – 2,000 PED

I put a link to this thread in my visitor message area to come back here for future reference. I'm thinking maybe we can use this thread to make it in to the best 'shop tutorial' that exists. ;) :)
 
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Lot to read mastermesh lol. As far as (C) goes though, still doesn't decay, and actually it repairs it. Say you have a 10.00/20.00 stool or some shit thats (C). When you color/texture, normally 90% of the TT value of the paint cans/textures used gets converted into ped & placed into the colorer/texturizer's inventory, however; if the (C) item being customized is not full TT, that 90% ped return is used to repair the item, then if any remains, is placed as ped into inventory. This is one reason why business colorers/texturizers tend to prefer customers bringing fully repaired (C) items, (if they charge a % of ped return) but we don't make a big deal about it, business is business and it helps a customer :).
 
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