Furniture does not decay.
unless maybe it's (C) and you color it... Signs, screens, and displays decay when you put ads in them also. Also, condition limit has a lot to do with furniture. If you go below the condition limit you can't always drop items in shops and some other estates. However, in some rare cases, you can still drop items in other estates, like apartments, when the item is below condition limit.... it's kinda tricky, and a bit buggy. In theory you should not be able to drop any item in any estate unless it's tt value is above the condition limit. You also are not suppossed to be able to drop items below a certain TT value... mainly 1 pec in value...
However, since MA has not got everything working right, the rules are sometimes different and they change over time... Example is signs below condition limit can be put in apartments but not booths or shops at the moment... and items below one pec in value can't be put in shops or booths but can be put in apartments... Similar weird rule issue is that vehicles can't be droped in estates.
These rules have interesting effects/impacts on what you can and cannot do... so if you want to decorate an apartment with a bunch of blazers with value below 1 pec in value, you can right now. However, you can't put those same blazers in a shop until the stack is over one tt pec value since you can't drop items below one pec in value in a shop.
Similarly, if you want to sell a vehicle or an apartment estate deed in a shop, you cannot since they are below one pec in tt value. However, the same vehicle and deed can be sold in the shop inside of a shopkeeper...
In the past there also used to be a bug where items that blow more than on tem point in an estate would only eat one item slot point inside of the shopkeeper, but I think that got fixed? (can't verify if it is this vu since I don't own a shopkeeper at the moment). Got rid of mine since items in shopkeepers take so long to load for some folks.
As far as item points go... shopkeeper and manniquin pads use 6 slots. However, shopkeepers give you 20 slots inside of them, and the manniquins can have total of 7 or 8 items they wear as do shopkeepers if you count the feet and the equipped item I think.
Oh, and you can't put markup on all items in game, including shopkeepers, manniquin pads, some event items like duchev logs, and some hanger parts, etc... so you can't sell that stuff in shops, but can still put them there as display items, assuming the tt above one pec rule is not impacting that item, etc.
Also, forgot to mention it til now... just like arwmor and clothes decay on your own avatar, they also decay when you put them on manniquins and shopkeepers.
Mindark is always changing the way things work from vu to vu, and sometimes in between vus... so what works one day might not work later that week, or sometimes even later that day.
At one time you could use a bug/feature to hang items on the back of the L-quent sideboards and then remove the sideboard, something you should not have been able to do since shelves should not be able to be moved until things on the shelves are removed. This old bug let some people hang stuff in the air, and float it that way. Some 'ninjas' still use weird bugs like that to build castles in the sky and stuff like that...
In the past, hallways in apartments counted towards the item point max in the apartments, but now hallways are considered zero point display areas, so if anyone put items in hallways before the change, the items are still there, but if they pick the items up in those hallways they can't put them back down there. I wish MA would bring back the hallway points since it was nice place to put door decorations, etc. However, it's unlikely they will unless there's enough people asking support about it I guess?
As far as item points go, most display areas only have 10 slots, but not all do... it depends on the estate. Since shopkeepers use 6 full slots, you can't put 2 shopkeepers in a 10 item slot area.

However, you can potentially put one shopkeeper inside of another if it'll let you (don't think it does?), butc if you do that you can't put markup on the shopkeeper inside of the shopkeeper since you can't sell shopkeepers. Just a bunch of oddball rules like that...
Also, some walls are considered server or instance borders and others are not... Typically it involves where the building ends and where interior walls are. So, if you want to put L-quent sideboard (one of the largest pieces of furniture in game) in a small shop, if it's on interior, the edge of it might go through the wall in to the shop next door or in to the hallway and block it somewhat. However, in the same shop, if you put it on the other wall near the edge of the building, the excess part of the long piece of furniture won't hang outside of the building since the outside and inside of the building are really sort of like two mini-servers and the outside scene doesn't see what is inside of the building... cans make some useful and interesting interior design impact.
As far as item points go, see the link I posted above in the other post. Here's a copy of one of the images in that link...
[br]Click to enlarge[/br]
Number of item points vary greatly. I think there's at least one estate in Rocktropia with about 1000 item points. I think that's the max number of points in game.
The rent price in the above image is no longer valid since there is no rent, but number of slots should be fairly accurate, give or take a few due to the +20 slots for 2k ped upgrades in various locations (think there's a max of 3 upgrades or increase of 60 slots for 6k). What's nice about knowing the price of old rent fees is that it helps you know why certain places are considered more costly, etc (not that every shop owner paid all their rent in the past, lol)
Also, remember, that Mindark or Planet Partners might let you upgrade some estates, which can impact number of slots too...
http://www.planetcalypso.com/opportunities/estate-development/
+20 item points – 2,000 PED
I put a link to this thread in my visitor message area to come back here for future reference. I'm thinking maybe we can use this thread to make it in to the best 'shop tutorial' that exists.
