Artrat's mission log

Artrat

Prowler
Joined
Aug 6, 2007
Posts
1,363
Location
Doha, Qatar
Society
Antipodean Army
Avatar Name
Jin Artrat Mugen
My goal is to complete all the missions on all the planets :).

I'll keep a log of my progress here, as well as a summary of the rewards I gain. I will always try and find the most efficient way of killing a mob, in the hopes that I can progress my avatar as far as possible using the least amount of ped possible.

I've moved my mission list to Google Docs, with 98 mission chains in the list it was getting a little cumbersome to post it here :). I'll post a summary here each time I complete a mission chain.

This list only contains the "grind" or "challenge" type missions, as it would get too long and confusing to list all the ad-hoc missions as well. I have completed all of the ad-hoc missions on Calypso and Arkadia, and will be finishing up the other planets over the next few weeks

Total hunting since Jan 2012: 208048.07 ped cycled, 84.91% TT Return, 87.25% MU Return
2012 Total: 85.27% TT Return, 87.69% MU Return, -22791.26 PED
2013 Total: 82.52% TT Return, 84.27% MU Return, -4318.63 PED

Mission Log (Google Docs)

I'll use this post to keep track of a few other goals on my quest to become the uberest of them all:

Agility: 80 85 90 95 100 ...
Intelligence: 60 65 70 75 80 ...
Strength: 55 60 65 70 75 ...
Psyche: 40 45 50 55 60 ...
Stamina: 4 5 6 7 8 9 ...
Health: 130 140 150 160 170 ...

BLP Sniper (Hit): 40 45 50 55 60 ...
Ranged BLP (Dmg): 40 45 50 55 60 ...
Evader: 20 25 30 35 40 ...
Paramedic: 15 20 25 30 35 ...

Total Skills: 100,000 125,000 150,000 175,000 200,000

Ped Cycled: 100,000 500,000 1,000,000 2,000,000 5,000,000
Solo Globals: 100 500 1,000 2,000 5,000
Solo HoFs: 10 50 100 200 500

Completed Mission Chains:

The Simian Problem (Next Island):

Kill 250 Red Papoo, 250 Grey Papoo, 250 Yellow Papoo and 250 Brown Papoo. I was rewarded with 1 point of Agility and 0.25 PED of Alertness.

I was not tracking returns at this stage.

Iron Challenge Steelbird (Calypso):
Kill 50 Steelbird -> Kill 250 Steelbird -> Kill 1000 Steelbird.
I was rewarded with 1 point of Agility, 1 point of Strength, 1 point of Stamina and 30 PED Combat Reflexes.

Ped Cycled: 6359.96
% Return: 105.99%

 
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Subscribing:cool:
 
should be interesting :)
 
Very interesting. Im gonna follow this!
 
do it :D for science :p

but track your skill gain in TT after your "done" or something plz :) so if you get more tt in skills % then using maxxed sib weps or just maxxed weps :D when your @ cp ..cuz puny hunting is not that intresting ^^
 
do it :D for science :p

but track your skill gain in TT after your "done" or something plz :) so if you get more tt in skills % then using maxxed sib weps or just maxxed weps :D when your @ cp ..cuz puny hunting is not that intresting ^^

I'll consider doing that, it's just a pain to keep capping skills after each run though :silly2:. Will give it some thought.
 
Puny Run #1

TT cost: 16.50
Total Cost: 16.50

TT Return: 12.32
Total Return: 13.34

TT Return: - 4.18 (74.67%)
Total Return: - 3.16 (80.85%)

Puny Run #2

TT cost: 17.37
Total Cost: 19.80

TT Return: 10.63
Total Return: 11.52

TT Return: - 9.17 (53.69%)
Total Return: - 8.28 (58.18%)

Puny Run #3

TT cost: 32.32
Total Cost: 36.01

TT Return: 19.42
Total Return: 21.10

TT Return: - 16.59 (53.93%)
Total Return: - 14.91 (58.59%)

~ 1300 punies killed

Aurli Run #1

TT cost: 1245.24
Total Cost: 1245.24

TT Return: 640.38
Total Return: 672.08

TT Return: - 604.86 (51.43%)
Total Return: - 573.16 (53.97%)

130 Aurli killed (100 Aurli mission finished), globals 64, 112 58.

A dissapointing start, luckily I'm playing a long game :)
 
I'll consider doing that, it's just a pain to keep capping skills after each run though :silly2:. Will give it some thought.

use the skill scanner ^^ scan all skills

once your done with cp you check how much the TT have changed ^^ and add that to you report once your done ^^
 
use the skill scanner ^^ scan all skills

once your done with cp you check how much the TT have changed ^^ and add that to you report once your done ^^

Yes, I do use skill scanner, but just realised this won't work as I also skill with the investafoe when I'm hunting punies, which will mess up the results. I could subtract the scanning skills but I think some are shared.
 
Kreltin Run #1

TT cost: 1202.77
Total Cost: 1202.77

TT Loot: 867.76
Total Loot: 919.50

TT Return: - 335.01 (72.15%)
Total Return: - 283.27 (76.45%)

128 Kreltin killed (100 Kreltin mission finished), globals 91, 184, 53, 164.
 
...
Obviously for Swamp Camp I will be in my underoos, using appropriate maxed SIB weapons. Currently using Mamba(L)
...

No comment on your choice about DOA, I suppose there is the fun factor, I just wish you hit something big very fast or reduce your 10K loss limit...

But on the Punies, even if the whip is maxed:
- Do you really pay them 109%? (72.31 / 66.19)
- They have 10 HP and the whip has an average Dmg of 4.5 HP, so I guess you need 3 hits on most of them, which is huge overkill.
- I would go with a TT Kiwio for them: long range (zero defensive cost), less overkill, faster kills, less regen, better eco and no MU.

Anyway, good luck! :yup:
 
No comment on your choice about DOA, I suppose there is the fun factor, I just wish you hit something big very fast or reduce your 10K loss limit...

But on the Punies, even if the whip is maxed:
- Do you really pay them 109%? (72.31 / 66.19)
- They have 10 HP and the whip has an average Dmg of 4.5 HP, so I guess you need 3 hits on most of them, which is huge overkill.
- I would go with a TT Kiwio for them: long range (zero defensive cost), less overkill, faster kills, less regen, better eco and no MU.

Anyway, good luck! :yup:

Yes, the whip was a bad choice, I took it mainly because I wanted to skill whip, and they are useless for anything bigger than a puny unless you're taming (and yes, I overpaid :silly2:, it was the only one I could find at the time).

If I can find a viper I'll use that, which should reduce overkill, but they seem to be in short supply. I found an UL one, but the owner wants twice what I think it's worth :(.
 
First post has been updated, I was going to show each run individually but the browser lost all my typing and I can't be bothered to type it all again.

To summarise, after 10 runs on CP:

12469.89 Total Cost

Total Return: -3597.68
TT Return %: 66.96 %
Total Return %: 70.80 %

37 globals, 1 small HoF (209 ped).

Items of interest: 1 low TT HL6 (L), 2 small esi's (10.5 & 12.5), Hermes Footguards (L), 2 Fap 28s, 2 Stinktree Paintings :)

Returns are lower than I expected, I was not hoping for 90% considering the weapon I am using, but 70% is too low. If the return rate is still around the 70% mark when I get to -10k the DOA is going on the shelf (except for events of course :p).

Some data for those who do not believe that scopes and sights do anything:

BLP sniper lvl 27 (now 29) using 2x Terrus SE800 and Seizzt 3500RS.

10 runs @ 3440 shots fired = 34400 shots fired

Lowest run: 83.00%
Highest run: 84.23%

Average hitrate: 83.52%

That is more than enough proof for me, but I know the haters gonna hate, so I'll do the next 10 runs without attachments to compare.

p.s. I know I have been neglecting the punies, just trying to minimise travel costs by staying up at CP for as long as I can. I'll do some puny runs when I am back planetside to sell loot.

 
Some more analysis on hit-rate:

Assuming average level 28 for duration of sample, my expected hit-rate should have been: 82.8%

Total skillmod from attachments: 34%

34% of 28 is 9.52

28 + 9.52 = 37.52

Level 37.52 would give expected hitrate of 83.75%


83.52 is a lot closer to 83.75 than it is to 82.8.

I'm not saying that's how it works, just speculating :).

If this IS how it works, that would be pretty cool, as it would mean I could get max hitrate on the DOA at lvl 66 :)
 
Subscribing :wtg:
very interest to se UL non SIB results with that 30 lvl
 
Some more analysis on hit-rate:

Assuming average level 28 for duration of sample, my expected hit-rate should have been: 82.8%

Total skillmod from attachments: 34%

34% of 28 is 9.52

28 + 9.52 = 37.52

Level 37.52 would give expected hitrate of 83.75%


83.52 is a lot closer to 83.75 than it is to 82.8.

I'm not saying that's how it works, just speculating :).

If this IS how it works, that would be pretty cool, as it would mean I could get max hitrate on the DOA at lvl 66 :)

Nice find! :)
 
Aurli Run #6

TT cost: 1378.97
Total Cost: 1378.97

TT Return: -549.06 (60.18%)
Total Return: -520.77 (62.23%)

Globals 59, 59, 184.

Kreltin Run #6

TT cost: 1329.09
Total Cost: 1329.09

TT Return: -646.38 (51.37%)
Total Return: -540.13 (59.36%)

Globals 51, 54.

Aurli Run #7

TT cost: 1398.88
Total Cost: 1398.88

TT Return: -479.20 (65.74%)
Total Return: -443.86 (68.27%)

Globals 70, 165, 128, 67.

Kreltin Run #7

TT cost: 1336.38
Total Cost: 1336.38

TT Return: -752.69 (43.68%)
Total Return: -719.23 (46.18%)

Globals 55 (Aurli).

Aurli Run #8

TT cost: 1380.60
Total Cost: 1380.60

TT Return: -702.04 (49.15%)
Total Return: -674.17 (51.14%)

Globals 106, 59, 56.

These were done with scopes and sights because my friend lent me his ML35, so I was playing around with it. The ML and the DOA make an awesome combo. Hitrates were again consistently higher than 83%.

Not much to say about the returns really. Bad, bad, bad, bad :(. I expected to lose money doing this, not quite at this rate though.

I think bad luck has played a factor to a certain extent, 50 globals on CP and not 1 HoF? (Ok, there was one but it was lower than some of my globals :silly2:). And the 1000 ped Kreltin run with only 1 global? What's up with that?

On another note, my armour is tiering up nicely, got my last piece of Gremlin up to T1, another piece of Ghoul to T2, and DOA up to T3. Hps and agility going up like crazy (113-116, 66-67) and unlocked Serendipity.

I will start the runs without attachments after another week or so planetside, but at this rate I will probably hit the -10k mark before I do a full 10 runs.
 
Aurli Run #6

TT cost: 1378.97
Total Cost: 1378.97

TT Return: -549.06 (60.18%)
Total Return: -520.77 (62.23%)

Globals 59, 59, 184.

Kreltin Run #6

TT cost: 1329.09
Total Cost: 1329.09

TT Return: -646.38 (51.37%)
Total Return: -540.13 (59.36%)

Globals 51, 54.

Aurli Run #7

TT cost: 1398.88
Total Cost: 1398.88

TT Return: -479.20 (65.74%)
Total Return: -443.86 (68.27%)

Globals 70, 165, 128, 67.

Kreltin Run #7

TT cost: 1336.38
Total Cost: 1336.38

TT Return: -752.69 (43.68%)
Total Return: -719.23 (46.18%)

Globals 55 (Aurli).

Aurli Run #8

TT cost: 1380.60
Total Cost: 1380.60

TT Return: -702.04 (49.15%)
Total Return: -674.17 (51.14%)

Globals 106, 59, 56.

These were done with scopes and sights because my friend lent me his ML35, so I was playing around with it. The ML and the DOA make an awesome combo. Hitrates were again consistently higher than 83%.

Not much to say about the returns really. Bad, bad, bad, bad :(. I expected to lose money doing this, not quite at this rate though.

I think bad luck has played a factor to a certain extent, 50 globals on CP and not 1 HoF? (Ok, there was one but it was lower than some of my globals :silly2:). And the 1000 ped Kreltin run with only 1 global? What's up with that?

On another note, my armour is tiering up nicely, got my last piece of Gremlin up to T1, another piece of Ghoul to T2, and DOA up to T3. Hps and agility going up like crazy (113-116, 66-67) and unlocked Serendipity.

I will start the runs without attachments after another week or so planetside, but at this rate I will probably hit the -10k mark before I do a full 10 runs.

Good work, very interesting. Having finished kreltin iron and currently 4k/5k on aurli iron, I can tell you that I've had many 600ped ammo runs with doa sh without a single global, and a few times 2 consecutive runs (1200 ped ammo) without global. For the entire krelt iron I never hoffed more than 450ped.

Anyway, good thread, ill be following this.
 
Some more analysis on hit-rate: Assuming average level 28 for duration of sample, my expected hit-rate should have been: 82.8%. Total skillmod from attachments: 34%. 34% of 28 is 9.52. 28 + 9.52 = 37.52. Level 37.52 would give expected hitrate of 83.75%. 83.52 is a lot closer to 83.75 than it is to 82.8. I'm not saying that's how it works, just speculating :). If this IS how it works, that would be pretty cool, as it would mean I could get max hitrate on the DOA at lvl 66 :)
This is the conclusion that I've also arrived to atm. I'm using Jzar+Hunnirs. The boost with those is 58% so on non sib, the HA at lv45 hit would give me a hit lv which people say you need to be able to hunt at a fair level of economy. Lv45 x 0.58 = 26.1 + 45 = 71.1 HA in theory. So your right at lv's 64 ish with these attachments using non sib I could except only 10% of misses to occur ie being lv100 hit but I will do my own tests. So subbing, interesting thread definately :).
 
Will follow with interest too. Would love to have some spare peds to do a few CP missions :)
 
Alrighty! So I have finally managed to get my hands on an UL viper, so I will use that for the Puny runs going forward. :)
 
I haven't updated this in a couple of weeks, apologies I was distracted by the robot invasion.

In light of the recent announcement regarding the rebalancing of missions however, I'm placing this log on hold.

My suspicion is that it is the lower iron mission rewards (100, 500. 1k, 5k) that are going to be most affected by the change, as in having the attribute rewards taken away. I'm hoping that they will keep the stamina rewards for the 10k missions, so i'm planning to do as many of the shorter missions as I can before then, starting with all the 100 missions, then the 500s etc.

I will continue to keep a log here, and do a comparison of the rewards I gain compared with what I would've gained after the change. I will be using SIB gear wherever possible - my losses since January are approaching the 20k mark - which I can live with because it got me from level 10 to level 35 in 3&1/2 months, but I need to slow the bleeding now.


Apologies to those who were interested in seeing the sib/non-sib comparison, I may continue with that after the August update, although I will of course be less of a noob then :silly2:.

For those who are interested, over the last few weeks I have been using DOALM+Dante and ML35+Evil combo on the bots, with high-end attachments on both. Hit-rate has been consistently higher than 84% (often as high as 85). For me there is no longer any doubt that scopes and lasers have a significant effect on hit-rate. Returns have been a dissapointing 70% average (with MU!).
 
When I returned to the game about 6 months ago, it was my intention to do all of the Iron Missions starting with the noob ones and working my way up.

However I have come to realise that I do not have the patience to grind small mobs all the time, and that I am addicted to swirlies :tongue2:. So in an effort to stave off boredom, I'm going to do the Swamp Camp puny mission and the CP Iron Missions concurrently.

I think this will also serve as an interesting long-term experiment comparing the returns when using UL non-SIB weapons and hunting way above my level, as opposed to eco-hunting using only maxed weapons on mobs more suited to my skills.

For CP I will be using T2 Ghoul (Aurli) or T1 Gremlin (Kreltin) + 5B's, T2 DOA Loudmouth + Evil, T2 EK 2600 + T1 Herbbox. I will probably alternate between the two.

Obviously for Swamp Camp I will be in my underoos, using appropriate maxed SIB weapons. Currently using Mamba(L), a Viper would be better, so if anyone has seen any, L or UL at a fair price please let me know.

I will track all costs except enhancer and travel costs (I do keep track of these, but only as part of my overall returns, not per run).

Current skills are around 60k total, 25 BLP hit, 23 BLP dmg.

* I am aware that using non-sib gear is generally considered a very bad idea at my level, and that I will probably lose horrible amounts of peds. Please keep any disussions on that topic to one of the numerous existing threads on the issue *

If my total losses on aliens (or punies!) reach 10k, I will switch to more appropriate SIB weapons (which presumably I'll have the skill to use by then :))

RESULTS
# of runs
# of mobs killed
TT Cost
Total Cost
TT Return
Total Return
TT %
Total %
Punies
3
1300
66.19
72.31
-29.94

-26.35
60.76
65.88
Aurli
8
1078
10492.56
10492.56
-3851.84
-3522.01
63.19
66.32
Kreltin
7
945
8801.25
8801.25
-3357.66
-2974.23
62.03
66.38
Just making a copy of this post in case I continue at a later stage
 
First post updated with the NEW plan :)
 
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Did a run on the mixed Warrior/Droka spawn at Fort Victoria. I will probably hunt there untill I finish the 1k missions for both.

The decay is a killer when hunting bots now since the changed the AI :(. Pulling them out 1 by 1 would take forever, and whenever you run in to loot, 6 more bots agro. Current strategy is to pull about 5 or 6 from the herd to an empty area and then finish them off, but my armour decay was still over 150 ped for the session :(.

Nearly finished Droka 500, 1/2 way with Warrior 500. I split the results between the 2 for the summary in the first post.

Gear was maxed Apis and Dante, Sala and 6A.

Warrior/Droka

TT cost: 1154.54
Total Cost: 1176.69

TT Return: -291.79 (74.73%)
Total Return: -264.26 (77.54%)

Globals: 70 ped Warrior Gen 1
 
I finished droka mission about a year ago, its a tough mission without too many rewards :) But i hit a 4,8k pedder. Good luck 2 u.
 
This was another mixed Warrior/Droka run, but I'm going to count it as Droka; about 3/4 of the way through I got frustrated with the armour decay and moved to a clean droka spawn. MUCH better there, so I'll continue there untill droka 1000 is done.

Droka 500 and Warrior 500 complete :wtg:.

Droka


TT cost: 1679.60
Total Cost: 1724.55

TT Return: -303.69 (81.92%)
Total Return: -279.98 (83.77%)

Globals: 55 ped Warrior Gen 3, 76 ped Droka Gen 4
 
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