Bertha Bot
Entropia News Fetcher
- Joined
- Jul 26, 2006
- Posts
- 3,448
Features
Loot Professions
Global event instances
Changes
Fixes
Known Issues
Loot Professions
- Added a new looter profession (under the Resource Gathering category) for each of the tribe of enemies - Animal, Robot and Mutant, along with related skill (default and hidden).
- Loot profession skills can be gained when looting defeated enemies.
- An avatar´s relevant loot profession will improve actual loot returns as it increases.
Global event instances
- Added support for combat professions to be used as entry restrictions for global event instances (i.e. Mayhem style events).
- Health restrictions for global event instances are now a soft cap, meaning that a participant’s health will be temporarily adjusted to the category maximum if it exceeds the cap.
- Added support for mission timers and automated point calculation for global event instances.
- Added support for damage and health scaling for creatures inside global event instances.
Changes
- All Mindforce attack professions have been to the Combat profession category in conjunction with the global event instance profession restrictions.
- The maximum allowed Increased Critical Damage buff for the Action category has been changed to 60%.
- The maximum allowed Increased Critical Hit Chance buff (Focused Blow) for the Action category has been changed to 4%.
Fixes
- Fixed an issue causing the Open Pet Status action to result in an internal error.
Known Issues
- The new looter professions were incorrectly placed in the Combat profession category, These will be moved to the Resource Gathering category in the next patch.
- Some participants are showing 3 unachieved professions even though all professions have been achieved. This will be corrected in the next patch.
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