mastermesh
Mutated
- Joined
- Apr 21, 2007
- Posts
- 16,572
- Location
- Auction room somewhere...
- Society
- Freelancer
- Avatar Name
- Maria Mesh
Simple suggestions... make select next not work on sweated mobs. A lot of hunters, including myself, use quick key combos to hunt faster and more efficiently... and use combinations of things such as autoloot, autotool, and select next. I personally do this type of stuff when I have pills or similar type buffs active since the buffs are timed so each second is actually costing me more or less... If I have autoloot, autotool both on, and am using select next as my primary key, that means that hunting in these crazy low hp level iron type missions is really something like a one keyboard keystroke per mob thing...
Sometimes, when hunting around sweat circles and places where mobs are swunted often, that can mean that mobs that are sweated get killed before hunter has a chance to stop it, and/or one hit is in, so might as well kill the mob. Sweaters perceive this as an aggressive action/purposeful kill steal type of thing when a lot of times its just the system almost working too efficiently, especially if acceleration buffs are on, etc.
Simple solution to this would be to make select next not work on mobs that have been sweated at least once... that way select next hunters won't be killing mob the sweaters are working on. Make it so you can still pull out the health bar on the mob, or aim for them manually, just make select next not work on the sweated mobs.
There could be other solutions too, but that's the one that comes to mind... essentially make the sweated mobs 'unreachable' but without actually putting that tag on em... simple make them disappear from the 'select next' tool. (brings up another idea - make unreachable mobs not able to be targeted with select next too until they are reachable again as many times mobs go unreachable if you do something like use a grenade launcher and get 5 or more mob on you at once that block one another from doing damage to you since they can't reach you)
Along a similar line of thought would be to build in more functionality to the system itself... make it so that 'select next' type thing only works on mob you have in an actively tracked iron mission or what not so you can just focus on that mob type and not be accidentally targetting mob in surrounding spawns that aren't really a part of what you want to be targeting. (this would be extremely handy in migration if you aren't actively participating in the migration killing but the migrating mob are trespassing on your regular daily hunting grounds)
There's actually a lot of tweaks that could be done to the current systems to improve it overall for everyone.
Sometimes, when hunting around sweat circles and places where mobs are swunted often, that can mean that mobs that are sweated get killed before hunter has a chance to stop it, and/or one hit is in, so might as well kill the mob. Sweaters perceive this as an aggressive action/purposeful kill steal type of thing when a lot of times its just the system almost working too efficiently, especially if acceleration buffs are on, etc.
Simple solution to this would be to make select next not work on mobs that have been sweated at least once... that way select next hunters won't be killing mob the sweaters are working on. Make it so you can still pull out the health bar on the mob, or aim for them manually, just make select next not work on the sweated mobs.
There could be other solutions too, but that's the one that comes to mind... essentially make the sweated mobs 'unreachable' but without actually putting that tag on em... simple make them disappear from the 'select next' tool. (brings up another idea - make unreachable mobs not able to be targeted with select next too until they are reachable again as many times mobs go unreachable if you do something like use a grenade launcher and get 5 or more mob on you at once that block one another from doing damage to you since they can't reach you)
Along a similar line of thought would be to build in more functionality to the system itself... make it so that 'select next' type thing only works on mob you have in an actively tracked iron mission or what not so you can just focus on that mob type and not be accidentally targetting mob in surrounding spawns that aren't really a part of what you want to be targeting. (this would be extremely handy in migration if you aren't actively participating in the migration killing but the migrating mob are trespassing on your regular daily hunting grounds)
There's actually a lot of tweaks that could be done to the current systems to improve it overall for everyone.
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