make select next not work on sweated mobs...

mastermesh

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Maria Mesh
Simple suggestions... make select next not work on sweated mobs. A lot of hunters, including myself, use quick key combos to hunt faster and more efficiently... and use combinations of things such as autoloot, autotool, and select next. I personally do this type of stuff when I have pills or similar type buffs active since the buffs are timed so each second is actually costing me more or less... If I have autoloot, autotool both on, and am using select next as my primary key, that means that hunting in these crazy low hp level iron type missions is really something like a one keyboard keystroke per mob thing...

Sometimes, when hunting around sweat circles and places where mobs are swunted often, that can mean that mobs that are sweated get killed before hunter has a chance to stop it, and/or one hit is in, so might as well kill the mob. Sweaters perceive this as an aggressive action/purposeful kill steal type of thing when a lot of times its just the system almost working too efficiently, especially if acceleration buffs are on, etc.

Simple solution to this would be to make select next not work on mobs that have been sweated at least once... that way select next hunters won't be killing mob the sweaters are working on. Make it so you can still pull out the health bar on the mob, or aim for them manually, just make select next not work on the sweated mobs.

There could be other solutions too, but that's the one that comes to mind... essentially make the sweated mobs 'unreachable' but without actually putting that tag on em... simple make them disappear from the 'select next' tool. (brings up another idea - make unreachable mobs not able to be targeted with select next too until they are reachable again as many times mobs go unreachable if you do something like use a grenade launcher and get 5 or more mob on you at once that block one another from doing damage to you since they can't reach you)

Along a similar line of thought would be to build in more functionality to the system itself... make it so that 'select next' type thing only works on mob you have in an actively tracked iron mission or what not so you can just focus on that mob type and not be accidentally targetting mob in surrounding spawns that aren't really a part of what you want to be targeting. (this would be extremely handy in migration if you aren't actively participating in the migration killing but the migrating mob are trespassing on your regular daily hunting grounds)

There's actually a lot of tweaks that could be done to the current systems to improve it overall for everyone.
 
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wouldnt it be a lot easier to not hunt around people sweating mobs? cos that doesnt look like agressive behaviour... it is agressive behaviour. hunt somewhere else and problem solved.
 
Or just dont hunt next to sweaters and kill their mobs :confused: saw someone in ark chat saying you were killing the mobs they were sweating guess thats where this comes from
 
Sometimes, when hunting around sweat circles and places where mobs are swunted often, that can mean that mobs that are sweated get killed before hunter has a chance to stop it, and/or one hit is in, so might as well kill the mob. Sweaters perceive this as an aggressive action/purposeful kill steal type of thing when a lot of times its just the system almost working too efficiently, especially if acceleration buffs are on, etc.

Simple solution to this would be to make select next not work on mobs that have been sweated at least once... that way select next hunters won't be killing mob the sweaters are working on. Make it so you can still pull out the health bar on the mob, or aim for them manually, just make select next not work on the sweated mobs.

Along a similar line of thought would be to build in more functionality to the system itself... make it so that 'select next' type thing only works on mob you have in an actively tracked iron mission or what not so you can just focus on that mob type and not be accidentally targetting mob in surrounding spawns that aren't really a part of what you want to be targeting. (this would be extremely handy in migration if you aren't actively participating in the migration killing but the migrating mob are trespassing on your regular daily hunting grounds)

How about you just pay attention to what you are hunting??...only want to shoot mobs on the iron mission your doing? Go to an area that only has those mobs, or pay attention and manually choose your targets. Dont want to annoy sweaters by accidently killing their mobs...then don't hunt near them...go far away.

Also, MA still have a ton of bugs to fix...stop giving them more ideas of things they can break.
 
I have a better idea.

Disable next target for two weeks (first time) for people abusing it.
 
I believe I mentioned it somewhere before but can't find it right now. The clients of avatars within radar distance do have the information if a specific mob is already targeted by someone else, for sweating or hunting makes no difference. Therefore it should be relatively easy to exempt these mobs from being caught by auto-targeting. There is a small time window where a race condition exists because the time needed for this information to travel is not zero, but clashes should become a rather rare occurrence, and then it really is nobody's fault. The policy could or should be switched off when hunting in team or on shared mobs.
 
I wonder which group MA thinks is more important, sweaters or hunters?

Hmm, maybe the sweaters should go away when someone wants to hunt the spawn they are camping?
 
I wonder which group MA thinks is more important, sweaters or hunters?

Hmm, maybe the sweaters should go away when someone wants to hunt the spawn they are camping?

lol i cant decide if u are being sarcastic or real :)
 
just move away from the sweaters wtf is wrong with you lol, you want MA to reprogram some basic already working function because you chose to hunt right next to a sweating circle?

Fuck my life
 
wouldnt it be a lot easier to not hunt around people sweating mobs? cos that doesnt look like agressive behaviour... it is agressive behaviour. hunt somewhere else and problem solved.

not all mobs exist in multiple locations, or in multiple locations where spawn density is high enough to justify hunting elsewhere...
 
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not all mobs exist in multiple locations, or in multiple locations where spawn density is high enough to justify hunting elsewhere... i.e. have the damn sweater move instead of the hunter since they are causing less decay.

how was that? all people are equal? i guess some are more equal than others, right?
 
not all mobs exist in multiple locations, or in multiple locations where spawn density is high enough to justify hunting elsewhere...


What mob are you looking for that is ONLY available at the sweating circle?

Please let me know and I'll try to find you a different spawn, rather than recoding the damn game.

Adding a spawn from MA's side could also be a solution. PM them about a lack of that mob.
 
It is reckless to play with auto-target in any crowded place, but it's never going to go away since it takes a deliberate step to switch it off. However, just go to Boreas or Icarus and try telling anyone anything. No amount of spitting vitriol can change that, and singling out OP just because he said something over the mass of nuisances you meet on the field every day is not helpful. And who hasn't caught himself forgetting about it occasionally. The technical solution as outlined is pretty simple and does not require "recoding the game", only using an information which is already there. The problem is known since long time also, nor is the discussion new.
 
i love using "select next target", too.

because often you are not alone in a hunting ground, it happens alot that "select next target" picks a mob, which is already handled by another hunter.
"select next target" and "autouse tool" with high DPS on someone else's half-damaged mob easily can result in a killsteal before i even notice the wrong pick and before i can react to prevent it.
and i dont want to killsteal unintentionally!


therefor it would be a great help to leave ALL interacted mobs unselectable by "select next target" unless an interacted mob actively turned on me before
attack them manually by aiming or pulling their health bar, or maybe make it a selectable option.
 
What mob are you looking for that is ONLY available at the sweating circle?

Please let me know and I'll try to find you a different spawn, rather than recoding the damn game.

Adding a spawn from MA's side could also be a solution. PM them about a lack of that mob.

On ark I can say monura male and female have one good spot only thats valiant firebase where sweater usually solo sweat them its hard if someone hunting with select next target to avoid :)

and for those two mobs there is another location thats mixed with all other punys on ark not good if you are doing only monura iron mission.
 
From what I have read every ones problem/issue/butthurt could be solved by paying the slightest attention to what you are about to shoot, what your next target it etc.


Personally I have never had the issue you are mentioning but that is probably because I pay a second of thought to the next selected mob before shooting...


:dunce:
 
On ark I can say monura male and female have one good spot only thats valiant firebase where sweater usually solo sweat them its hard if someone hunting with select next target to avoid :)

and for those two mobs there is another location thats mixed with all other punys on ark not good if you are doing only monura iron mission.



We're in the forum subsection About Planet Calypso -> Suggestions/WishList

I suggest Arkadian sweat circle / auto target sweated mob issue should be raised on the arkadian forums or "other planetary discussion" section here


I wonder what mob we are sweating on calypso that is only found in sweat circles, and not outside it, so we have to stand right next to it (next target choses closest target, DUH) and hunt/flex for the newbs....



:woot::woot::woot::woot::woot::woot:
 
From what I have read every ones problem/issue/butthurt could be solved by paying the slightest attention to what you are about to shoot, what your next target it etc.


Personally I have never had the issue you are mentioning but that is probably because I pay a second of thought to the next selected mob before shooting...


:dunce:

MA has designed this game to be extremely grindy. As such, some of us grind with keyboards in hand, screens turned off, watching Netflix with the Sweetheart.
 
There are a few low nusul spawns far away from celeste outpost. Hell the spawn at celeste extends north pretty damn far. No reason at all to be hunting around the tp and sweaters.
 
It would not entail a full recoding. In some ways the coding is already in game, in a roundabout way... Currently in apartments and other estates if you put some furniture on the floor such as shelf, or fireplace, put items on top of the shelf, then use the 'place' command on the bottom shelf item before picking up or moving the top item first you get a message that you can't do that unless you buy or pick up the item on top first. When that message comes up it makes the bottom shelf item unable to be selected, at least until you go visit a tp or televator to 'reset it' so it's selectable again. Tagging mobs that have been interacted with already in a similar way to the way the bottom shelf item is when that message comes up would be all it'd really take I think.
 
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