John B Knight
Elite
- Joined
- Jul 9, 2007
- Posts
- 4,285
- Society
- Titans of Space
- Avatar Name
- John Black Knight
Thank you Mindark for finally addressing space and having started with making some long needed important changes
The recent update introduced non-lootable pvp areas on planet adjacent space servers, these changes allow for many players to experience space hunting as well as travel in the local areas (please watch your lootable pvp warning led when traveling and check the updated spacemaps created by your fellow (trusted) explorers).
These changes should decourage pirates from camping space stations as the new 'frontier' has now been moved much further out and over a far wider area.
In 3 dimensional space these changes give a fair balance between safety and some needed risk for traveling to another planet. However many of the existing warpgatepoints are still on their original position which means that some of them now reside in lootable and others in non-lootable space - this creates an imbalance for warp flights between planets as some warps will now never enter a lootable area while others do.
This could enable equus/firebirds to transport lootables in some areas 100% secure (please be aware that there is still much testing to be done as warpflight patterns for passage of gatepoints could have been changed, it is not recommended taking the risk until this is properly testet).
I hope mindark will be looking into the 4 dimensional balancing of flight risk vs reward as has been done for 3 dimensional space.
One option could be to relocate existing warpgates into positions that are deemed balanced.
Furthermore the non-lootable hunting grounds will likely inspire many more players to give space hunting a try - Mindark please make sure to look into mounted laser/blp and gunner professions to assure that these professions do provide an impact for a fair hunting environment that rewards skilling up in said professions and doesnt leave them on the sidelines (eg gunner professions have had no impact on gun turret dmg/hit for the past 5 years).
With the borderservers done and many more lowlevel mobs in space (which are mainly geared towards quadwing hunters), i hope the next step will be to introduce highlvl mobs(lvl100+/lvl1000+/lvl5000+) in lootable space for privateers, motherships and fleet battles, please also consider to offer a landgrab style space la in lootable pvp to encourage some 'conflict' in pvp
With non-lootable pvp now encompassing about 50% of space, please consider to add a feature similar to planetside pvp for the winner to loot back ammo spent (by both sides) in an encounter - there should still be a reason to fight in non-lootable pvp.
I hope these balancing changes are the first step towards introducing space transport missions, please consider to balance ship transport capacities when you do and be aware that to this date anti grav containers can still be stacked inside one another indefinitly for essentially unlimited transport capacities with next to zero weight increase.
The recent update introduced non-lootable pvp areas on planet adjacent space servers, these changes allow for many players to experience space hunting as well as travel in the local areas (please watch your lootable pvp warning led when traveling and check the updated spacemaps created by your fellow (trusted) explorers).
These changes should decourage pirates from camping space stations as the new 'frontier' has now been moved much further out and over a far wider area.
In 3 dimensional space these changes give a fair balance between safety and some needed risk for traveling to another planet. However many of the existing warpgatepoints are still on their original position which means that some of them now reside in lootable and others in non-lootable space - this creates an imbalance for warp flights between planets as some warps will now never enter a lootable area while others do.
This could enable equus/firebirds to transport lootables in some areas 100% secure (please be aware that there is still much testing to be done as warpflight patterns for passage of gatepoints could have been changed, it is not recommended taking the risk until this is properly testet).
I hope mindark will be looking into the 4 dimensional balancing of flight risk vs reward as has been done for 3 dimensional space.
One option could be to relocate existing warpgates into positions that are deemed balanced.
Furthermore the non-lootable hunting grounds will likely inspire many more players to give space hunting a try - Mindark please make sure to look into mounted laser/blp and gunner professions to assure that these professions do provide an impact for a fair hunting environment that rewards skilling up in said professions and doesnt leave them on the sidelines (eg gunner professions have had no impact on gun turret dmg/hit for the past 5 years).
With the borderservers done and many more lowlevel mobs in space (which are mainly geared towards quadwing hunters), i hope the next step will be to introduce highlvl mobs(lvl100+/lvl1000+/lvl5000+) in lootable space for privateers, motherships and fleet battles, please also consider to offer a landgrab style space la in lootable pvp to encourage some 'conflict' in pvp
With non-lootable pvp now encompassing about 50% of space, please consider to add a feature similar to planetside pvp for the winner to loot back ammo spent (by both sides) in an encounter - there should still be a reason to fight in non-lootable pvp.
I hope these balancing changes are the first step towards introducing space transport missions, please consider to balance ship transport capacities when you do and be aware that to this date anti grav containers can still be stacked inside one another indefinitly for essentially unlimited transport capacities with next to zero weight increase.