BruuD
Elite
- Joined
- Dec 11, 2005
- Posts
- 4,485
- Location
- Netherlands
- Society
- Ex Cons
- Avatar Name
- Ace "BruuD" of Spades
Just logged off at the rig after a "fun" evening PK.
Lag seems to be increased severely this VU.
Been fighting vs. DeadEye for 10 minutes until i ran out of ammo.
We were both heavily rubberbanding and missing at least 95% of the shots.
I had lots of misfires (weapon just not firing, not reloading, but also not able to use).
Archangel tested too, trying to hit us while running and he missed every shot.
Now we are all fair PK'ers, how is it we miss all our shots and are suddenly fighting each other until we run out of ammo ?
Previous VU introduced the great feature wich holds fire until the weapon is taken out of rest, wich was very annoying during PK.
I could adapt to that feature, but this bugs are getting too much...
</whine-mode>
Lag seems to be increased severely this VU.
Been fighting vs. DeadEye for 10 minutes until i ran out of ammo.
We were both heavily rubberbanding and missing at least 95% of the shots.
I had lots of misfires (weapon just not firing, not reloading, but also not able to use).
Archangel tested too, trying to hit us while running and he missed every shot.
Now we are all fair PK'ers, how is it we miss all our shots and are suddenly fighting each other until we run out of ammo ?
Previous VU introduced the great feature wich holds fire until the weapon is taken out of rest, wich was very annoying during PK.
I could adapt to that feature, but this bugs are getting too much...
</whine-mode>