GradenFoss
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- Graden (Switch) Foss
Why do vehicles always spawn facing northward?
Its because loot is North
we always spawn facing north too, or at least I do when ever I tp. Calypso must have a very strong magneting north
Its because loot is North
Mine has gone south...
Other: This is due to the once-in-an-aeon alignment of seven stars over a distance of 72.3 parsecs causing an imbalance in the transphasic coils inside the engine housing, which then makes the vehicles poly-dimensional. And as everybody knows, poly-dimensional objects always align along the North-South meridian on a Sunday in Milwaukee.
Ah, yes. I understand, what you mean. I think.
Just one thing...
What the heck is »Milwaukee?«
Can you eat it?
so you are going to buy us all cars this Christmas?Because North is where Santa Claus is, and all Cars love Christmas
Cars, far more sensitive than human beings, have an elightened sense of self-awareness, and realise that the most efficient way to function is to be north-facing, with respect to the sun, the magnetic core of Calypso, and the rubber chicken on the moon who stands guard over us all and controls the tides.
Once one appreciates this perspective, it's really quite obvious that any time spent not being constructive, should be spent facing north.
I think I have a new forum sig.
Once one appreciates this perspective, it's really quite obvious that any time spent not being constructive, should be spent facing north.
General Setup in 3d applications
Vehicles are complex objects that need careful setup in the 3d package. Basically the setup should be applicable to any package. Polycounts need to be carefully calculated, as extended functionality increase object (drawcall) and polycount drastically.
Important All vehicles have to face towards +Y in the coordinate system (front looking towards up in top view).
Example: rotation and position of the chassis pivot:
Every moving part needs to be a seperate object within the 3d package. The pivot needs to be set correctly within the 3d package, as the engine will use the object's individual pivot to make transformations.
Because they are programmed/coded to spawn north...... They just have to have a way to spawn, and in fact all items spawn to the "north" in entropia, it is just that the "front" of different items are in different ways, but yes, the "front" of items, MA's "front" that is, spawns to the north.
And on the car, which everyone spawn frequently, and obviously the front bumper is the front... it spawns north
Because north is usually represented as 0 degrees and when objects are created in code 0 is usually the value given to them on initialisation.
Because programmer of mindark think "well, north is good - Ok, is finished, hey people, you can release the new version with cars!!".
from the Asset Creation Manual - CryEngine 2 - Vehicles section
General Setup in 3d applications
Vehicles are complex objects that need careful setup in the 3d package. Basically the setup should be applicable to any package. Polycounts need to be carefully calculated, as extended functionality increase object (drawcall) and polycount drastically.
Important All vehicles have to face towards +Y in the coordinate system (front looking towards up in top view).
Example: rotation and position of the chassis pivot:
Every moving part needs to be a seperate object within the 3d package. The pivot needs to be set correctly within the 3d package, as the engine will use the object's individual pivot to make transformations.
What this means the vehicle is dropped the way it was made. In vehicle case that means for it to work it has to face +y when made. +y == north