AkiranBlade
Slayer
- Joined
- Nov 9, 2005
- Posts
- 9,606
- Location
- UK
- Society
- Shaolin
- Avatar Name
- Akira AkiranBlade Kurusowa
Hi All,
Pertinent to a discussion kicked off by Kerham in another thread, I would like to know how many of you would be interested in seeing a mob locking feature to prevent Kill stealing.
In another medium kill stealing isn't such a big issue but in EU it's linked to money and therefore the loss of money.
I would suggest a system that would give a message similar to the trapped message (only giving information pertaining to mob being locked) to people who try and attack a creature that is actively being attacked by another participant.
Below gives an example of system flow:
Person A shoots at Atrox Y
Atrox Y becomes locked to Person A
Person B shoots at Atrox Y after Person A
Person B is delivered a message saying Atrox Y is locked
I would suggest the lock would remain for a nominal amount of time 30-60 seconds or alternatively this time could be defined by the amount of or %age of damage given to a creature whereby thereafter anyone else can lock the mob for themselves. This would in no way constitute a replacement to the 50% rule.
This would be a kind of win-win situation as participants will be happy that their mob can't be stolen, and MA are happy in that they may well get more revenue from decay in this system (although some people may be unhappy with that consequence but personally I would leave a mob for someone to come back to.)
ALTERNATIVELY:
Remove the 50% altogether and make all mobs give loot to all ho contribute to a mobs death. Then there will be no such thing as kill stealing per say.
OR:
What idea's do you have, please specify with a full reasoning and explanation of how you see it working.
EDIT: "I like being a kill stealing s.o.b." is a joke, if you want the system to remain as it is mark your entry there.
Thanks in advance,
{aB;}
Pertinent to a discussion kicked off by Kerham in another thread, I would like to know how many of you would be interested in seeing a mob locking feature to prevent Kill stealing.
In another medium kill stealing isn't such a big issue but in EU it's linked to money and therefore the loss of money.
I would suggest a system that would give a message similar to the trapped message (only giving information pertaining to mob being locked) to people who try and attack a creature that is actively being attacked by another participant.
Below gives an example of system flow:
Person A shoots at Atrox Y
Atrox Y becomes locked to Person A
Person B shoots at Atrox Y after Person A
Person B is delivered a message saying Atrox Y is locked
I would suggest the lock would remain for a nominal amount of time 30-60 seconds or alternatively this time could be defined by the amount of or %age of damage given to a creature whereby thereafter anyone else can lock the mob for themselves. This would in no way constitute a replacement to the 50% rule.
This would be a kind of win-win situation as participants will be happy that their mob can't be stolen, and MA are happy in that they may well get more revenue from decay in this system (although some people may be unhappy with that consequence but personally I would leave a mob for someone to come back to.)
ALTERNATIVELY:
Remove the 50% altogether and make all mobs give loot to all ho contribute to a mobs death. Then there will be no such thing as kill stealing per say.
OR:
What idea's do you have, please specify with a full reasoning and explanation of how you see it working.
EDIT: "I like being a kill stealing s.o.b." is a joke, if you want the system to remain as it is mark your entry there.
Thanks in advance,
{aB;}
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