Limited armor: Is it worth it?!

mrproper

Forum Beaver
Joined
Dec 5, 2005
Posts
6,274
Location
Romania
Society
Entropia Directory
Avatar Name
Andone mrproper Andrei
I have looked in this area and many topics, and since I can't find anything relevant, I did some tests. Got myself a full predator from Auktuma's shop (Buzz also sells them, but I got the cheaper Ghost from him).

Full Predator / Full Goblin - Max impact damage against Ambulimax

I clocked 25 full impact hits from ambu, and compared the before and after TTs. The Predator was almost at full tt, and the goblin was fully repaired too.

The value of Goblin decay is the same as the decayed tt. In the case of Predator, a markup was added, consistently the one I bought it at (113% harness, 121% tigh, 113% shins, 108% arms, 123% helmet, 111% gloves). During each test, the armor was fully equipped and I charged an Ambulimax Young, this to keep myself alive more time.

The Goblin set decayed 0.19 PED, while the Predator 0.13 PED. Considering the markup on the Predator set, the actual decay rate (calculated for each part and their markup) is 0.19 PED. There is also a difference in the protection factor and durability between them.

Goblin:
12 impact protection
1200 durability
33.1 PED tt value

Predator:
11 impact protection
3000 durability
189.5 PED tt value

Thank you for reading. I will re-do the test with longer sessions, include average protection damaging mobs, and test the kobold too. Remember that armors are an important factor when hunting a certain mob, as they can make the difference between losing some peds, and losing more peds :laugh:
 
The Goblin set decayed 0.19 PED, while the Predator 0.13 PED. Considering the markup on the Predator set, the actual decay rate (calculated for each part and their markup) is 0.19 PED. There is also a difference in the protection factor and durability between them.

The most interesting part of this test is that the (L) Predator seems to have decayed much less than the formula (that accurately predicts all unlimited armor decay) predicts. :eek:

Predicted decay for 25 hits of 12 dmg absorption is 0.1925 PEDS (so goblin is as expected). However for 11 dmg protection the decay for 25 hits should be 0.17. (!!!)

Definitely needs more testing, including other (L) armor!
 
Of course MA will find a way to make you use L equipment. Not surprised at all.
 
It would make sense when (L) armor has lower decay. Good to see finaly someone is testing this, nice work :wtg:
 
L had to be better or worse than exisiting armors. So far it's almost a tie, but there is a clear point: If it were just a teeny bit cheaper, it would be better than existing armors. If anyone else can do a study and confirm the data, please do so!

All I want to know is if I should hunt in it or show off in it, the stats are not very good. Testing only a part of the armor, would be easier, but each part has it's own markup, and decays differently.

And about MA making you use this armor instead of goblin:

New Predator: 218 PED (full set purchase cost at max tt)
New Goblin: 45 PED (fully repaired set plus markup)
 
Last edited:
keep us updated mrp :)
 
L had to be better or worse than exisiting armors. So far it's almost a tie, but there is a clear point: If it were just a teeny bit cheaper, it would be better than existing armors. If anyone else can do a study and confirm the data, please do so!

All I want to know is if I should hunt in it or show off in it, the stats are not very good. Testing only a part of the armor, would be easier, but each part has it's own markup, and decays differently.

And about MA making you use this armor instead of goblin:

New Predator: 218 PED
New Goblin: 45 PED

The decay per part per hit shouldn't be different. :scratch2: Do you mean per hit or on average due to the 1/3|1/6|1/9 distribution of hits on the different parts?

The distribution on armor is always around 1/3 harness, 1/6 arms and thighs, and 1/9 face, gloves and shins. I kept track for many many hunts and it varies a lot but that's a very good rule of thumb. It could be different for (L) but i see no reason it should be. Making that assumption after a simple test to confirm that (L) is the same would probably simplify things for you.

PS What do you mean "New Goblin"? Is there a limited version or something?
 
Last edited:
He means initial cost of fully repaired armor.

Maybe so but it still doesn't give sense to whatever he was trying to say by it -- and is wrong, to boot. TT of goblin is still 33.1x

I tried using plated goblin at CP and the fact that it has such low tt was a huge deterrant: the harness would lose over half its protection during a typical hunt. IMO the fact that (L) armor keeps full protection until its broken is quite an incentive on its own.
 
Maybe so but it still doesn't give sense to whatever he was trying to say by it -- and is wrong, to boot. TT of goblin is still 33.1x

Markup included i guess.

You are an eco hunter though, dont underestimate the stupidity of most players. "OMG IT BREAKS AND I CANT REPAIR IT" as seen with weapons ;). All some people notice is the initial investment (45 vs 218) instead of looking at the big picture and noticing that after a while, you end up with approximately equal armor expense and noticeably smaller fap and ammo cost because the L armor does not lose protection during long hunts.
 
He means initial cost of fully repaired armor.

Yes, the initial cost of an L armor, needs to be paid in full upfront, while for the Goblin I used a generous markup.

The L armor will remain fit until broken, at wich point it jumps into the tt at light speed (can't be worn, dropped and such), while the goblin will indeed get lower protection during a hunt.

Of course, the "goblin loses it's protection during a long hunt" is less important, if it does that pretty fast, you are already paying tons for fapping since you hunt the wrong mob. But during a one hour period of time hunting cheap mobs, you should pay no more than 2 to 4 peds in decay, and the protection is not impaired visibly.

The 19 pecs decay took about 2 minutes to get, since my evade kept some of the ambu going into streaks of 10 misses in a row.

Someone is already doing research on evade here, and I will surely try that too sometimes.
 
The L should decay as a sum. i do not think that the L armor comports to decay as an unlimited because then the harness will wear off sooner an u will be stuck with different parts of L armor with separate value and it will be a really pain in the ###. :ahh:
 
The L should decay as a sum. i do not think that the L armor comports to decay as an unlimited because then the harness will wear off sooner an u will be stuck with different parts of L armor with separate value and it will be a really pain in the ###. :ahh:

That's why the harness has the highest TT compared to the other parts. And of course, you can't expect that all parts to break at the same moment, you have to get new similar parts just before it happnes :)
 
Back
Top