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    by Published on 01-29-2016 13:54     Number of Views: 240 
    1. Categories:
    2. Hunting


    Recent attacks are most likely caused by Maffoid warrior coming-of-age rituals, according to the Imperial Exobiology Institute.

    Encroaching colonist and robot settlement on Maffoid hunting grounds was also believed to be a causal factor.

    The IEI warned that the threat level this year is off the charts!.

    Colonists are asked to be careful when travelling in the following areas:

    • Cape Corinth
    • Half Moon Bay
    • Camp Icarus
    • Camp Echidna
    • Aegis Mound
    • Fort Medusa



    Originally Posted Here
    by Published on 09-14-2015 16:45
    1. Categories:
    2. General

    Many participants have contacted MindArk asking for official real-world Entropia Universe items.


    Entropia Universe merchandise store hoodie. Click to access the store.

    We are pleased to introduce the launch of the Official Entropia Universe Merchandise Store featuring an initial product line of T-shirts, hoodies and mouse mats. More products will follow further on, so stay tuned to the Entropia Universe Facebook page and other channels for announcements of new products.

    The merchandise store is operated by our partner Tictal. Orders are shipped directly from MindArk's office in Gteborg, Sweden to almost any location in the world via premium mail services from Postnord.

    Welcome to the Entropia Universe Merchandise Store!



    Originally Posted Here
    Published on 08-14-2015 13:26
    1. Categories:
    2. Hunting

    Where do the Eomon come from?

    Eomon live in gigantic cave systems located beneath the islands southwest of the Eudoria continent. These caves can only be accessed via submerged passages. Some tunnels also seem to lead to the Amethera continent, as Eomon have been sighted both on the mainland and Treasure Island.

    The first recorded Eomon sighting was a lone creature on Treasure Island in 2005, reported by the colonist Silicon Skam Chip. There were also several unconfirmed sightings near Reis Defense in 2006.

    Since then, every year around July and August the Eomon have emerged from the caves and started their migration over the planet surface. The event is always preceded by an increased level of very powerful Eomon pheromones. These pheromones still largely remain a mystery to science.

    Some speculate that the pheromones and Eomon DNA samples could be used for new bio-weapons of unprecedented power. To safeguard against the dangers of any such weaponry, all handling of said items have been strictly limited by Calypso authorities.

    Then again, where there are chances of great powers, shadows always seem to lurk in the dark...









    by Published on 03-30-2015 16:04
    1. Categories:
    2. General



    To help ensure the safety of arriving colonists on Calypso the CDF recently have appointed six Calypso Advisors: Mallard, Oak, Hemlock, Hazel, Saguaro and Rowan.

    The Calypso Advisors will guide newcomers and assist whenever help is needed. Occasionally the Advisors will also arrange newcomer events in areas like Camp Icarus and Halfmoon Bay where many newcomers start their journey on Planet Calypso.

    CDF Colonel Briers explained the reasoning behind the appointments. The Advisors' main role is to give guidance for newcomers to survive out in the many harsh wildernesses of Calypso. Additionally the Advisors should work to tighten the relation between Calypso veterans and Calypso's future veterans, and to strengthen the overall community spirit to better withstand future challenges.

    Colonists are advised to join the planet specific #calypsoadviser channel where they can get assistance from the Advisors and also help other Calypsians out by sharing their experiences and findings.

    Please note that the Advisors are not MindArk employees and that they won't be able to assist with issues that are handled by Entropia Support. The Calypso Advisors are primarily online on weekends.

    Discussion Thread
    by Published on 01-16-2015 13:31
    1. Categories:
    2. Dev Notes,
    3. General



    Some time ago Elias posted his introductions on Calypso forum. I suspect it was then that I decided to contact him for an interview, although I'm not entirely certain of this.

    I contacted Elias because I thought music is often an overlooked aspect of game development and not discussed as often as other aspects e.g. game graphics. I am very interested in knowing your thoughts on this and if I made a good choice.

    Elias has been a pleasure to work with. I sent him a rather random and disordered list of questions. No complaints-he just sent a professional reply back. When I contacted Elias again later to ask for some pictures, and he did one better. Not only did he send in some pics, but also some more detailed responses. Going beyond the call of duty is always appreciated.


    Tell us a little about yourself, where you were born etc.
    I was born and raised in Gothenburg, Sweden where I still live and work. I became interested in music at the age of nine years old when I started to practice the piano. Apart from music, programming has always been an interest as well, and thus Im quite happy to be able to do both at MindArk now, especially since I have higher education in both software engineering and music.

    How long have you been working in the music business?
    I have been doing studio work from time to time for about fifteen years now. Usually I get hired by bands that need some keyboard work, arrangements etc. Prior to working as a musician at Mindark, I composed music for a couple of other games for PC/Xbox360 and iOS. I also play keyboards in a symphonic metal band called Dragonland. So far weve released five albums and toured countries like England and Japan.

    When did you realise music was your calling?
    When I was about nineteen years old I discovered the music of Rachmaninov and started practicing his C# prelude feverishly. Before that I had been playing with different bands, both keyboard and drums, but it was from this point that I really started to practice methodically and started to learn more advanced music theory.

    Is there anything special that inspires you to write your music?
    Rain and gloomy weather in general, which makes Gothenburg an ideal place to work.

    What do you think about writing music for games?
    I love it - running around the beautiful environments of for example the Calypso Thule area and just letting the inspiration flow is a great experience.

    Have you worked in any other role apart from a musician?
    Indeed, at Mindark I am employed as both software engineer and musician.

    Tell us a little about Sweden
    Sweden is a quite large country geographically in relation to its small population. For being so few, we have a great music export and an excellent games industry.

    Whats your favourite film? what do you like about it?
    If I have to name an all-time favorite I think that would have to be Gladiator, and especially the powerful and emotional score that Hans Zimmer created for it.

    Name some of your fav pop music? what do you like about it?
    Some popular groups that I like are Muse, Solar Fields, Mitch Murder, Crystal Castles, Daft Punk, Soilwork, Electric Youth and Finntroll. I also listen a lot to classical music; composers like Beethoven, Domenico Scarlatti, Brahms and Rachmaninov. Film/Game music as well of course everything by Hans Zimmer, Brian Tyler, Steve Jablonsky and Jesper Kyd. In general, Im attracted to interesting/emotional chord progressions and strong melodies, usually regardless of genre.

    Which band do you particularly like and why?
    My favorite band will always be Bal-Sagoth, a symphonic black-metal band from England. What I love about them is the extremely keyboard driven and forceful music with melodies and harmonies like no other (certain melodies from the Planet Suite by Gustav Holst would be the closest as well as some parts of the scores that Basil Poledouris wrote for the Conan movies).

    Whats your fav book? what do you like about it?
    This is a hard one, but if Id have to choose Id probably choose one of the novel collections that I have by H. P. Lovecraft. The sense of creeping horror that he manages to give his readers is astounding.


    What attracted you to work for MindArk?
    MindArk has been one of the foremost game companies in Gothenburg for quite some time now and when the opportunity came I applied for a job immediately since I always wanted to work in the game development business.

    What do you like about your role at MindArk?
    That I have the privilege to work with both code and music since I always thought that would be an ideal situation for me.


    What equipment do you use to create your masterpieces at MindArk?
    I use Cubase with plugins such as East West libraries, Symphobia, Zebra2 and Omnisphere. Wavelab for mastering. As master keyboard I use my good old Korg N5EX.

    What advice would you give our budding musicians reading this article?
    Study some fundamental music theory, itll always come in handy when inspiration is lacking.

    Which music software would you recommend for beginner music hobbyists?
    I started out with sequencing using Cakewalk which at that time was a user-friendly and simple sequencer. Nowadays I dont know, but if there are some stripped down and cheaper versions of Cubase they might be worth checking out.

    Is the music all your work?
    So far, Ive done music for various dungeons, the title screen, Calypso start room and Thule. When it comes to Calypso Ive done all the music for the quite recently revamped Cape Corinth server. For the remaining servers, most music was done by a previously employed musician named Lars Falk.

    Is it under your sole control? or do you work as part of a team?
    Yes, the only musician working here is me.

    Do you commission external musicians to create new tracks?
    No, not at MindArk and Calypso, the other planet partners might have done that though.

    Any news on some upcoming music tracks?
    Currently, work is being done on various Calypso background ambient tracks, as well as more action oriented tracks (for hunting, using vehicles etc). I designed a system for handling the dynamic alteration of music for different in-game situations a while back. So far, the system has been utilized for Cape Corinth (as well as some dungeons). A long term project is to make use of this system across the entirety of Calypso.

    How important is music to a game?
    For me, game music is of uttermost importance in order to enhance player immersion. If done properly it can really make you feel part of the game.

    How important is music from a global community perspective? taking into account the internet and it's impact on global communities...
    We use Soundcloud to make people more aware of the music. Hopefully some people hear it before knowing what Entropia Universe is, enjoy it, and give the game a shot. Furthermore, given the sheer scale of the game, new musical content might easily be missed, so to be sure to hear new tunes its a good idea to check out the Soundcloud page. It can be accessed at: soundcloud.com/entropiauniverse

    The name Elias features in all three main religions and refers to a name adopted by a prophet. Does this give you any special powers from time to time? prophetic visions about EU or in general life perhaps?
    Of course! I hereby predict that Entropia Universe will be greatly improved and enhanced over the course of the next few years, both content-wise and from a player experience point of view. We have a great team now of experienced people and were working hard to make Entropia Universe an even greater game. Also, expect some nice new music flowing through your headphones in the near future.



    Sadly it is here we must end this interview, and thank Elias for taking the time to entertain our curiosities. Although I am tempted to ask Elias exactly what these "greatly improved and enhanced" aspects will be, I leave that to you, our enquiringly savvy readers.

    Discussion Thread


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