Anyone good at calculus?
You're going to have to:
a) Find out the skills that influence the unlocking of this skill
b) Get someone skill levels for each of those applicable skills at the moment of unlocking
c) Using calculus, figure out the mathematical equation that determines the resultant 'level' is for that avatar
Say for Martial Arts:
We assume the relevent skills are:
Melee Combat
Weapons Handling
Combat Reflexes
Inflict Melee Damage
And Either
Heavy Melee Weapons
Long Blades
Or
Light Melee Weapons
And
Whip
Or
Clubs
Or
Short Blades
Or
Power Fists
Taking the usual combination..
Melee Combat
Weapons Handling
Combat Reflexes
Inflict Melee Damage
Heavy Melee Weapons
Long Blades
You would then need to factor in each skill amount for each avatar you have figures for unlocking Martial Arts.
In this there are a couple of possibilities.
a) You get an average figure for all the skills
b) Each skill is done on %age as attribute to the unlock (e.g 10% weighting on Melee, 10% Weapons Handling, 50% Long Blades etc)
c) There is an equation which is used to calculate the Martial arts unlock level (e.g. (mc + wh + cr) + (imd + hmw + lb) / 2 = ma)
Then you have to factor in the possibility of the actual unlock having a randomness to it per avatar. At the moment, it would seem like it is random but I think maybe people are overlooking certain attributing skills which are different for everybody depending on someones skilling trends.
If you do a lot of pistol and rifle work, then you will gain combat Reflexes and Weapons Handling, if these skills are used to calculate MA unlocking then someone who does do a lot of pistol a rifle work who also does a lot of melee work may well unlock MA much earlier than someone who does nothing but melee.
I have heard of someone who unlocked MA at 3700 long blades, but long blades is the only combat skill they do, then I see ViperGTS' post about unlocking MA and you can see he has 3500 long blades, but has a substantial amount of rifle and pistol skill. I can only deduce from this that combat reflexes and weapons handling play a part in the unlock. (or in fact determine the professional standing)
Hope this helps people understand the complexities of skill calculation.
Please do not take my comments as gospel as this is something that I have deduced in discussing with my fellow workmates come players extensively and using information presented on this forum.
Oh and by the way, I hit 3k in longblades yesterday, so I'm not going to be far from posting my unlock either
Have Fun