No I don't think so, I want to bring back the old project entropia "frontier" feel and those buildings don't fit in. Think more in the lines of hangar / medusas head / triton style.
The feeling I got from the golfcourse town, athena and vu10.0 port atlantis, was that the type of architecture came from a previous civlisation.
Sure, some things like golf flags were likely to have been placed there by bored "colonists"; but the style of the pillars, the markings/decorations of them, the use of high pillars suggests that they were left by a higher form of civilisation that had been there just until recently.
The patterns on the ground and the stais in the (cyclops) vulcano also suggests that the area has been a sacred ground.
There were some areas on calypso that wasn't towns created by humans but anyway somehow hinted that those areas had been used, though probably likely by humans before the robot war; the fields north of Fort Troy looks like a giant agricultural fam with the armax, and the "ponds" east of Zychion which could have been a rest from an old water energy plant. In VU9. we had the "orbs" that somehow was connected to umbranoids (and could have been the result of collaboration between them and a totall uknown, possibly alient, species), and a bit more spiritually, the statue on the 512m hill.
As for the original question, the redesign of the area, those four images didn't tell me much. To really have a feeling you must know how the area is holding together, how the spawns are like and things like that. And, if some key uses of the area today will be removed (pretty much, ability to get quickly to space from Athena and the foul/fuga hunting areas). One area next to this area is a small lake that glows from a ditance with a stone formation in the middle, I guess it would be fun to know if that feature will be developed (sonic squids in teh water? cave? "cave instance" entrance?) or just run over with a bulldozer, for something differernt (possibly better).
Keeping vu9 in mind, maybe the area is supposd to be a bit like the desert around (old) oil rig, with mobs like atrox. (pvp1 and pvp2 both had areas with desert, atrox and molisks). Pandora desert was more atrax, and hidden away a bit in a hole an lush umbranoid village (it was easy to miss it if you didn't look for it). In that area there was also a kind of vulcanic landscape in middle of nowhere, with (if I remember right) exos in it, and canyons in the south part of the vulcanic landscape with blue-glowing ground. (That vulcanic area wasn't as big as a server area, it was more say 1/4 the size of atlas haven island.)