Kim|MindArk
Former Planet Calypso Official
- Joined
- Jun 17, 2011
- Posts
- 624
Yea it really rocks
Yea it really rocks
Yes. Am enjoying the texture improvements on this new terrain. It's almost looking real.Yea it really rocks
......please ..PLEASE don't mess Anthena up.
-Bemo-
This is one of the reasons why flat terrain isn't really very good. If you add some variations in the heightmap you can get away with having a lower view distance ratio on the procedural vegetation which in turn improves performance.
Lookin' real good Kim... I understand people not wanting change and begging for Athena to remain the same but reality is... ATM Athena is useless and those begging to keep it rarely hang out there.
Good Job Kim!
Menace
Lookin' real good Kim... I understand people not wanting change and begging for Athena to remain the same but reality is... ATM Athena is useless and those begging to keep it rarely hang out there.
Oh look, eye candy! That'll be useful...
Kim area looks great BUT i was thinking it would look really cool if it was possible when at night the space looked like that scene from the movie Contact? You know where everything in space is getting sucked back into the worm tunnel that Jody Fosters character travelled through to get there ? Now that would be a reason to go and hunt in that area
i can forsee some great videos of people running off that ledge with cars.
I think in the future we will discover petroglyphs on these rocks. Then this guy will show up and tell us all how aliens an eon ago shaped civilization on Calypso and native Combibo left those stone drawings as evidence.
This is one of the reasons why flat terrain isn't really very good. If you add some variations in the heightmap you can get away with having a lower view distance ratio on the procedural vegetation which in turn improves performance.
Hey, since you seem to know everything and think all the questions are pointed at YOU, how do I filter out your posts so I dont see them? Thx
Click ignore, though you still see quotes (which is how I saw Nighthawk's post; as a quote in your own post - he is on my ignore list thus I normally can't see his posts, thank god).
I'm starting to wonder, if this goes on, could it ever run on CryEngine 2 for the majority of MindArk's customers?
I'm starting to wonder, if this goes on, could it ever run on CryEngine 2 for the majority of MindArk's customers?
It seems to me more like you are now (or very soon) in need of megatexturing (read: Carmack). As MindArk doesn't have neither the will nor the skill to implement that, any thought on how you will handle the way-too-large texture budget (for your/MindArk's average customer)?
I mean, I tried to visit the new island(s?) when they were released. I have never again set foot there, as I simply can't accept having to turn down everything to "Low" to prevent the client from crashing like crazy.
While I admit your screenies look good (maybe even very good), I am concerned for the majority of the potential users of it.