just throwing out a question to some ppl maybe having a clue
whats the expected tt return from a full cycle when using ul nln sib at HA 6.0?
i only have a small sample so far but after 12k ped cycled on feffoids im exactly on 90% tt return, including all tt costs into the calculation.
this with the MK IV + a104 as my only weapon (HA 6.0), using Adj Pixie +5b as armor , and regen chip II as fap.
i only have a small sample so far but after 12k ped cycled on feffoids im exactly on 90% tt return, including all tt costs into the calculation.
this with the MK IV + a104 as my only weapon (HA 6.0), using Adj Pixie +5b as armor , and regen chip II as fap.
Need minimum 10x that, preferably 20-30x, minimum.
i always assumed a full cycle depends more on amount of loot events rather than peds cycled, ie it takes smaller amount of peds cycled to reach avg return on daikiba young than levithan.
300k peds cycled on feffoids are close to 85k mobs killed.
will keep shooting and posting my results as we go on
subscribing to this
and small question: why do u take into consideration only hit ability?
because its your missed shots that cost.
Posted as a fact actually I would be more open on that one
I think that your return depends on so many things ,that hit ability is only very small part.
U cant expect any return just based on hit ability.
Cheers
P.S. : i might be very wrong so thats why i follow this .
One of these days I'm going to test DlxE + a Boom amp (at < 50 hit/dmg) just to try and make sense of all this stuff.
I figure DlxE is even better, since the results are produced will be even more exaggerated - or perhaps not? Point being, if you are going to test something like that, it's good to take it to the extreme so the results are as clear as possible.you will find interesting results with a opalo amped with e15.
I figure DlxE is even better, since the results are produced will be even more exaggerated - or perhaps not? Point being, if you are going to test something like that, it's good to take it to the extreme so the results are as clear as possible.
Yep, I know. Wouldn't do that until I have several K peds I wouldn't mind kissing goodbye.dont expect results on the first run though , takes some time for system to adjust to your gamestyle.
I've been using urban + dante quite some time now as my main weapon... 6.6 HA with my skills.
65.4k cycled and got 87.67% TT return and this includes everything; weapon, amp, armor, fap, enhancers etc...
Same 15% missrate for me with maxed L and unmaxed UnL non-SIB (5.X HA). (needs bigger sample size with non-SIB still though)because its your missed shots that cost according to my theory.
Guess you don't believe in eco stuff then, since the lower mean dmg when dmg is not maxed drops eco a lot more than couple missed shots.
Maybe Cail want to say that damage lvl is more important than hit level?
Also interested in this information pls .in a world where you buy loot from the system based on how much dmg you inflict that would make sense yes. however findings points me in another direction, more or less. all input is good input
just throwing out a question to some ppl maybe having a clue
whats the expected tt return from a full cycle when using ul nln sib at HA 6.0?
because its your missed shots that cost according to my theory.
I think you might be on to something here. I'm on about 15k cycled, mostly with Maddox IV and Beast, and the further I go on the closer my return percentage and hit percentage get to eachother. Both sitting on almost exactly 83% at the moment.