Konve
Marauder
- Joined
- Feb 28, 2005
- Posts
- 6,068
- Avatar Name
- David Konve Williams
I am working from the thesis that the largest possible loot you can get is the function of a multiplier times the input value. I assume it works for hunting, mining and crafting alike - but I have zero proof for the first two. I'll use crafting to demonstrate.
I have no illusions that I am the first one to point this out, but since I see no thread like this around I'll go ahead and post it anyway.
Please give credit to http://www.entropialife.com - which is where I'll draw numbers from.
How do you guess the largest loot possible? Well you simply need a huge amount of data, to see who hit the largest loot for the smallest amount of input materials. If multiple people have hit the cap - that should stand out (a single uniquely large ATH is special, many of the same size is fishy).
In other words we need the largest loot multiplier; (Loot TT)/(Input TT) = (Loot multiplier), which you want to observe many times. Where "input TT" is the TT of your crafting materials, in this case. Now let's start looking:
(ATH is the largest loot ever recorded on entropialife, ATHs indicate there are more than one of the same value.)
Item - Input TT
Value - Multiplier
Basic Filters - 0.05 PED
ATHs (2): 495 PED - 9900
Standard Damper - 0.07 PED
ATHs (3): 688 PED - 9829
Generic Leather Texture - 0.07 PED
ATH: 690 PED - 9857
Why, I'd say 9900 is a fine candidate. Never have I seen a loot with a larger multiplier than that.
So now we can really start to speculate. Assuming that loot is a function of your Input TT, CoS (quntity VS quality) and this multiplier, we get the following:
(Input TT)*MaxMultiplier = MaxLoot
Then follows that MaxMultiplier = x/CoS
What is x? I'm glad you asked. x is the famous dice. x determines how large a loot you get.
If your CoS while condition crafting is 5 % - then x = 9900*0.05 = 495.
Or, in other words, the MaxLoot function looks like this:
(Input TT)*495/CoS = MaxLoot
Example, Basic Filters, 5 % CoS condition crafting:
0.05 PED*495/0.05 = 495 PED
Food for thought:
No1. Crafting ATH atm. is 229 693 PED on Elkarr Scope. Input TT = 32.60 PED. Multiplier = 7046 (assuming full condition).
At a multiplier of 9900 that would have been 322 740 PED.
I Am My Avatar Trucker Cap (C) Blueprint has an input TT of 208 PED. MaxLoot would be 2 059 200 PED.
(Highest of all ul BPs.)
Chikara Mizuchi (L) Blueprint (L) has an input TT of 320.17 PED. MaxLoot would be 3 169 683 PED.
(Highest of all BPs.)
The popular Level 2 Finder Amplifier (L) Blueprint has an input TT of 8.37 PED. MaxLoot would be 82 863 PED.
The highest, recorded loot someone has found on this BP is 77 654 PED, equal to a multipler of 9278 (assuming full condition).
What's the margin of error here? I dunno, probably big but hopefully not huge. Please note that a lot of things, such as the CoS on condition crafting, are estimated guesses and have not been tested.
Should work for hunting and stuff also, but mob's regen and shit like that will mess up any example. But keep in mind that CoS changes. Perhaps even x, though I'd eat my hat if the formula doesn't look quite similar still.
Why did I write this? I dunno, was bored while crafting I guess.
I have no illusions that I am the first one to point this out, but since I see no thread like this around I'll go ahead and post it anyway.
Please give credit to http://www.entropialife.com - which is where I'll draw numbers from.
How do you guess the largest loot possible? Well you simply need a huge amount of data, to see who hit the largest loot for the smallest amount of input materials. If multiple people have hit the cap - that should stand out (a single uniquely large ATH is special, many of the same size is fishy).
In other words we need the largest loot multiplier; (Loot TT)/(Input TT) = (Loot multiplier), which you want to observe many times. Where "input TT" is the TT of your crafting materials, in this case. Now let's start looking:
(ATH is the largest loot ever recorded on entropialife, ATHs indicate there are more than one of the same value.)
Item - Input TT
Value - Multiplier
Basic Filters - 0.05 PED
ATHs (2): 495 PED - 9900
Standard Damper - 0.07 PED
ATHs (3): 688 PED - 9829
Generic Leather Texture - 0.07 PED
ATH: 690 PED - 9857
Why, I'd say 9900 is a fine candidate. Never have I seen a loot with a larger multiplier than that.
So now we can really start to speculate. Assuming that loot is a function of your Input TT, CoS (quntity VS quality) and this multiplier, we get the following:
(Input TT)*MaxMultiplier = MaxLoot
Then follows that MaxMultiplier = x/CoS
What is x? I'm glad you asked. x is the famous dice. x determines how large a loot you get.
If your CoS while condition crafting is 5 % - then x = 9900*0.05 = 495.
Or, in other words, the MaxLoot function looks like this:
(Input TT)*495/CoS = MaxLoot
Example, Basic Filters, 5 % CoS condition crafting:
0.05 PED*495/0.05 = 495 PED
Food for thought:
No1. Crafting ATH atm. is 229 693 PED on Elkarr Scope. Input TT = 32.60 PED. Multiplier = 7046 (assuming full condition).
At a multiplier of 9900 that would have been 322 740 PED.
I Am My Avatar Trucker Cap (C) Blueprint has an input TT of 208 PED. MaxLoot would be 2 059 200 PED.
(Highest of all ul BPs.)
Chikara Mizuchi (L) Blueprint (L) has an input TT of 320.17 PED. MaxLoot would be 3 169 683 PED.
(Highest of all BPs.)
The popular Level 2 Finder Amplifier (L) Blueprint has an input TT of 8.37 PED. MaxLoot would be 82 863 PED.
The highest, recorded loot someone has found on this BP is 77 654 PED, equal to a multipler of 9278 (assuming full condition).
What's the margin of error here? I dunno, probably big but hopefully not huge. Please note that a lot of things, such as the CoS on condition crafting, are estimated guesses and have not been tested.
Should work for hunting and stuff also, but mob's regen and shit like that will mess up any example. But keep in mind that CoS changes. Perhaps even x, though I'd eat my hat if the formula doesn't look quite similar still.
Why did I write this? I dunno, was bored while crafting I guess.
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