This is a great suggestion. I did in fact write design specifications for a fishing system about a year ago while I was still writing platform systems, maybe some of the ideas from the two plans can be combined.
Keep in mind that an implementation of this is a long, long, time away. Most likely over a year.
***Each Neurobiotic Booster A5 10mg consumable item increases skill gains in all professions by 50% after being consumed, and lasts for 10 hours of logged-in time. The timer is paused while the avatar who has consumed the booster item is logged out of Entropia Universe. Unconsumed booster items are non-tradable.***
Apologies, that's my fault. I've moved the full-size images to a different section in the Gallery now that everyone should be able to access.
They can merge with eve online and make a button when you enter space where you can select to go to any planet or to download/play eve
Hey Shard, Awesome:
You forgot to mention some of the features though in the X-Series.
We've been asking for a colorer interface since PROJECT ENTROPIA days - so no actual HAND OVER of goods happen.
Something like the Non-tradable (Will Not Be Traded) slot in this Warcraft trade window, which is used for ENCHANTING other players' items:
It is a simple request..... but nearly a decade onwards... MA still hasn't done it.
Regardless of people signing some sort of "union" rules - it is a flimsy alliance at best - and a patchwork fix of something MA should provide in a real cash economy = peace of mind and security.
It is MA's responsibility to provide its users with reasonably secure system to safeguard against theft. It is a SIMPLE UI fix.
It's not that they haven't heard of such scams since beta days.... but they wont even address it.
Everything is wrapped up in a cute "Buyer beware" slogan and dished out without consequences.
Another point to address is consumer Safety and Security - which also addresses scams and bad-name of EU environments - in a thread HERE:
And regarding forming a "forum signature alliance" of designers:
Please bear in mind.. all these points brought forward make EU a better universe (if fixed) for everyone - and need to be addressed.
There are more questions which are coming up in another part of this interview. Kim was only able to get to the first few.
A general rule of thumb is to start broad, engage people by giving general topics everyone can relate to. Then dig deeper into the specifics, giving over time something special for everyone. At any rate, there are more to come. Since this was split, maybe it would be a good idea to send some intro questions for part 2 that focus a bit more on the person.
They may not be answered though. Swedes are notoriously quiet.
I don't doubt that I may be able to access it somehow.
But I am leting you know that I also when clicking the image in the thread will get as result a page stating that I don't have permissions to access it at the moment.
If so, I'd like to see it as a rare spawn requiring multiple ships to defeat could be cool
EDIT: In the storyline it did defeat a larger fleet of ships, after all
And here's an upcoming space MMO... made by ONE coder -where space is seamlessly integrated with planetary atmosphere - ships can fly in and out without issues
How many developers are working on the game?
I-Novae Studios is currently lead by two people: Keith Newton ( CEO ) and Flavien Brebion ( CTO/President ). We also have a core team of developers working part-time, until we can secure funding. We also rely on a community contributions model where anybody with 3D modeling, texturing or musical skills can help out. We have received more than a hundred contributions so far
Nice interview, thanks.
I agree with some of your points about improving space, but:
(i) Kim works on Planet Calypso not on the Entropia platform, so it's off-topic here really.
(ii) Entropia isn't a dedicated space-sim, so you can't expect everything in EU space that you'd get in Eve or Infinity.
(iii) I found the "ONE coder" thing very hard to believe, so I looked it up and it doesn't appear to be the case:
Viper and Shard,
Nice stuff. To summarize:
- I hope to have a sit down session with one or more members of the MindArk team in the near future. A round table format may be interesting. If I get this opportunity I'll chat with them a little bit about game mechanics changes. For now if I may, I'll add these suggestions to my page at www.entropianetwork.com/magyar with credit to you two.
- Customizable ships may happen. Theryon Wars is still on the horizon and their focus is 100% space.
- Fishing is a pet project of mine. One I would like to see, in addition to other small changes. More discussion to come on this.
- I dont think Kim is the right person to ask alot of these questions. However maybe he can help put us in touch with the right person. Time will tell.
awesome and good work. Good to see some communication from the devs in some form.
Without any regard to your work, or you at all, I do have some concerns about the post:
The issue I see , is how shady that may look to a new player, that the Devs communicate through a few select people by and large. Rather than a community forum like this. It could even be more shady in appearance, when the people they do talk to most of the time are those with sizable assets.
By your admission there has been dialogue for a year? Pretty unprofessional on MA's part IMO to show such bias.
Quite a few of the "upcoming" features we have now were preceded with rumors, with accuracy that can only lead to a few deductions. MA has information leaks. And in a game that is RCE, I hope it doesn't bite em one day.