Jimmy B - Longtime forum moderator, and the first to discover that mob regen gets paid back in loot, participated in many other tests as well
Second this. Also a math whiz and one of the coolest heads in PE/EU and the forum and a very methodical yet funny person. Unfortunately he seems to be taking a break...
Doer - active forum member and participated in a lot of testing in the past, specifically Hit Ability/Critical Hit data
Aw thanks for nomination 008..."active forum member" lol that's not much of a claim to fame. Since 2006 I have done tests on HA vs. hit ratio and also damage distribution, and more recently on accuracy enhancers; the problem of what effect skill mod attachments have is sort of my arch nemesis.
I've also tracked avatar regen over the years and wish people would be less complacent about it being so badly nerfed and MA missing the perfect opportunity to connect it to stamina, as per my sig quote.
However, as it's been brought up I want to set the record straight about this. There aren't many around anymore from the time I was really investigating things.
My main contributions besides general efforts to disseminate accurate information and dispel confusion are the work on evader/dodger, particularly demonstrating approximately how the professional level works both against mobs and in PvP (which are completely different, see entropedia page for summary), and the important task of matching skill levels to volume (tt), which was essential for the present chipping calculators and understanding of how progression slows down over time. That information was determined as follows:
Using
data and discussion from the community (especially pham's high-level information when he chipped out), jdegre and i collaboratively developed our own skill level to volume (tt) curves after the last change/nerf (beginning of 2007?). His version went into his scanner and unlocker tools, mine into my
PE/EU wikitools, which were later mostly integrated into entropedia as the avatar skill calc as a joint effort with witte. (One part of it, the
progress calculator is still available externally and still a unique tool.) My favorite contribution was identifying the sine wave component which accounts for the perception that skills slow down before new ranks are reached.
I also worked on the armor damage/decay curve but witte was the one that first cracked that and added it to entropedia, and skill contributions to professions, which iirc jdegre, Jimmy B, witte and i all played around with using data from the community and all contributed to.
Falkao - For data crunching and graphs that will make your head hurt
Second. One of the few rigorous mathematical treatments of the loot in EU (published as an academic thesis/paper i believe) is due to Falkao.
Chainfire- this ones a little before my time and I hope I got his name right.. creator of PE assistant that was so valuable to so many in the early days
Chainfire should be here. Before PE tracker (what is now Entropia Life client) and (iirc) an option for windowed EU, his UI overlay assistant was used to do calculations, take screenshots, etc. Back in the day, if you tabbed away from PE for more than a minute or two, you'd lose connection.
Long since quit participating in EU.
Dan Petrov - need I say anymore?
Why is dan still not on the list?