Exactly. The whole ideology of loot 2.0 seems to be "the right weapon for the right mob". The guy who's still running around with Xent X3 at lvl 50 will be penalized into the ground so deep all his fancy skill bonus would be lost anyway.
O well, none of us really knows how exactly they intend to do it. Suppose we'll have to wait and see... and I hate it!
The problem I see now is that if I have level 20 and I hunt a level 20 mob with a level 20 weapon and there comes a uber with a uber hunting setup (better dpp, dps, etc) and hunts the same mob he gets better returns and since, as you said a couple of time, we play in a (sub) zero-sum game, that means I'll get worse returns.
Now, sure, I may be wrong, but what I think MA is trying to do is to level the field. So the way I see things is like that:
- a level 20 guy using a level 20 weapon on a level 20 mob would get a 100% efficiency (please note I didn't mean 100% as in "perfect efficiency", but just as in 'base efficiency" )
- a level 50 guys using a level 50 weapon on the same level 20 mob would get a 6% bonus from better skill bonus, but at the same time would get a 6% penalty for not hunting on his (and his gear) level (the 6% is just an example that I took here, considering a 1% bonus/penalty for every 5 levels), leaving him at the same total 100% efficiency
- a level 80 guys using a level 80 weapon and a fancy ring hunting the same level 20 mob would get a 12% bonus from better skill bonus, but at the same time would get a 12% penalty for not hunting on his (and his gear) level, leaving him at the same total 100% efficiency
So all three will end up getting pretty much the same loot, none will be penalized - neither the higher level guys for hunting below their levels, neither the lower level guy for not having high skills and high-level gear, while the only people that would actually get penalized would be those hunting above their level.
And if that would be the case, I think this would be a great move in the right direction.