Loot 2.0 is heavily biased towards old players & big depoers while being a punch in the face for new players and small depoers.
Having efficiency impact the tt-return and loot composition being impacted by DPP was a bad idea.
At first i've been thinking it was a good idea as well, however it gives mid level/efficiency players an auto-win vs. new players and high level/efficiency players vs. mid/low level/efficiency players, therefor the tt-return and loot composition should no longer be impacted by efficiency/dpp.
The current issue is when being level 50 or higher and having 70-80% efficiency along with high DPP going to hunt low level mobs, like level 10 ones, then you always beat new players, which may only have 55-63% efficiency and lower DPP, because as 50ish player you get higher return and more MU loot, allowing to constantly undercut new players while always getting profit and the new players to never be able to break even.
the only advantage of higher level & gear should be to be able to kill low/mid mobs faster and being able to kill higher mobs.
Higher mobs should ofc have higher items and no longer drop low level mob stuff, assuring that there's some gain for higher players without hurting new players...
Having efficiency impact the tt-return and loot composition being impacted by DPP was a bad idea.
At first i've been thinking it was a good idea as well, however it gives mid level/efficiency players an auto-win vs. new players and high level/efficiency players vs. mid/low level/efficiency players, therefor the tt-return and loot composition should no longer be impacted by efficiency/dpp.
The current issue is when being level 50 or higher and having 70-80% efficiency along with high DPP going to hunt low level mobs, like level 10 ones, then you always beat new players, which may only have 55-63% efficiency and lower DPP, because as 50ish player you get higher return and more MU loot, allowing to constantly undercut new players while always getting profit and the new players to never be able to break even.
the only advantage of higher level & gear should be to be able to kill low/mid mobs faster and being able to kill higher mobs.
Higher mobs should ofc have higher items and no longer drop low level mob stuff, assuring that there's some gain for higher players without hurting new players...