Legends
Elite
- Joined
- Dec 31, 2006
- Posts
- 3,238
- Location
- Twin Peaks mall, 2nd floor
- Society
- Dirty Dingos
- Avatar Name
- Inherent Marxus Legends
What I am talking about here is a Limited equivalent to current high-end Loot 2.0 weapons, like for example UL weapons usually with Augmented/Perfected in the name, with efficiencies which are in the high 80s, low 90s area.
I fully understand that the value of Unlimited 2.0 weapons is derived purely from this "potential" to earn the owner some profits. But I have a bit of an issue with the current paradigm whereby you have to go all in on hunting or don't bother with it at all. I mean, I'm not going to get a 2nd mortgage on my house to get myself a 2.0 weapon; if I did, I certainly would then feel I need to spend every waking moment grinding to make it earn me money. So it's either all or nothing; go all in on hunting and get a 2.0 weapon, or just stay out of it completely.
The LP-80 Perfected (L) is a prime example of this: who wins with this thing? Not the guy or girl who bought it of course, but the one who looted it and sold it for a massive markup. That's who the real winner is. And obviously, that's someone who owns several 2.0 weapons and who has gone all in on hunting. So the LP-80 Perfected (L), while it gives the illusion of making "good returns" within reach of the masses, is actually nothing but once you consider the markup you must pay upfront to acquire it in the first place.
So anyways, what about the guy and girl that is unable to go all in on hunting? Maybe it's not a matter of money, but a matter of time, maybe they can't justify spending that much on a 2.0 weapon because they know full well they won't have time to "monetize" it properly. Should those folks be relegated to forever shit returns?
I guess there is an option: rent one from one of the many flourishing "Rental Services" that currently exist in the game to take advantage of this gap in game-design. This doesn't benefit the community as a whole but only 1 or 2 people..
I have an idea which I think could work, without "destroying" what current 2.0 weapon owners enjoy: a weapon with 3 TT bars:
Actually, only 2 of these are really TT bars, the top one is what I would call a "Temperature" bar, when that bar hits 0, then the weapon cannot be used any further for the rest of the week until the bar resets.
--
EDIT: I think the Temperature bar is needed otherwise these weapons would be competing directly with the UL Loot 2.0 weapons since it would put anyone on the same level with them using these.
You put a limit in terms of time/week, now it becomes no longer viable for someone who wants to compete in an event or go all in on hunting long-term. The limit could be 20 or 30 hours per week, and different weapons could have different limits.
--
This weapon would still be a Limited weapon, but it has 2 TT bars (similar to how Quads do). Once the gun's TT reaches 0, it can be repaired, until the "Repair Pool" bar hits 0, then the gun is no longer repairable and no longer useable.
Some might look at this and say, well why have 2 TT bars, just make the gun have a massive initial TT so it will last a long time. The reason is simple, this type of item is meant to appeal to indivduals with limited bankroll and/or limited time to hunt. If you give the gun a massive TT, it would still be out of reach to many. The "Repair Pool" bar is NOT "money on the item" like TT is, it's how much more the item can be repaired, that is all. The PED used to repair the item comes from the players own PED card, and the bar reduces appropriately to reflect how much more it can be repaired before it is finished.
Making the item this way gives a pseudo-unlimited item, with a hard limit on how many hours/week it can be used and a limited life-cycle within the game (the weapon is eventually removed or render unusable).
For someone like me who might like to hunt maybe 15 hours per week, this would be perfect and could very well be worth the investment.
Do you think this is a good idea?
I fully understand that the value of Unlimited 2.0 weapons is derived purely from this "potential" to earn the owner some profits. But I have a bit of an issue with the current paradigm whereby you have to go all in on hunting or don't bother with it at all. I mean, I'm not going to get a 2nd mortgage on my house to get myself a 2.0 weapon; if I did, I certainly would then feel I need to spend every waking moment grinding to make it earn me money. So it's either all or nothing; go all in on hunting and get a 2.0 weapon, or just stay out of it completely.
The LP-80 Perfected (L) is a prime example of this: who wins with this thing? Not the guy or girl who bought it of course, but the one who looted it and sold it for a massive markup. That's who the real winner is. And obviously, that's someone who owns several 2.0 weapons and who has gone all in on hunting. So the LP-80 Perfected (L), while it gives the illusion of making "good returns" within reach of the masses, is actually nothing but once you consider the markup you must pay upfront to acquire it in the first place.
So anyways, what about the guy and girl that is unable to go all in on hunting? Maybe it's not a matter of money, but a matter of time, maybe they can't justify spending that much on a 2.0 weapon because they know full well they won't have time to "monetize" it properly. Should those folks be relegated to forever shit returns?
I guess there is an option: rent one from one of the many flourishing "Rental Services" that currently exist in the game to take advantage of this gap in game-design. This doesn't benefit the community as a whole but only 1 or 2 people..
I have an idea which I think could work, without "destroying" what current 2.0 weapon owners enjoy: a weapon with 3 TT bars:
Actually, only 2 of these are really TT bars, the top one is what I would call a "Temperature" bar, when that bar hits 0, then the weapon cannot be used any further for the rest of the week until the bar resets.
--
EDIT: I think the Temperature bar is needed otherwise these weapons would be competing directly with the UL Loot 2.0 weapons since it would put anyone on the same level with them using these.
You put a limit in terms of time/week, now it becomes no longer viable for someone who wants to compete in an event or go all in on hunting long-term. The limit could be 20 or 30 hours per week, and different weapons could have different limits.
--
This weapon would still be a Limited weapon, but it has 2 TT bars (similar to how Quads do). Once the gun's TT reaches 0, it can be repaired, until the "Repair Pool" bar hits 0, then the gun is no longer repairable and no longer useable.
Some might look at this and say, well why have 2 TT bars, just make the gun have a massive initial TT so it will last a long time. The reason is simple, this type of item is meant to appeal to indivduals with limited bankroll and/or limited time to hunt. If you give the gun a massive TT, it would still be out of reach to many. The "Repair Pool" bar is NOT "money on the item" like TT is, it's how much more the item can be repaired, that is all. The PED used to repair the item comes from the players own PED card, and the bar reduces appropriately to reflect how much more it can be repaired before it is finished.
Making the item this way gives a pseudo-unlimited item, with a hard limit on how many hours/week it can be used and a limited life-cycle within the game (the weapon is eventually removed or render unusable).
For someone like me who might like to hunt maybe 15 hours per week, this would be perfect and could very well be worth the investment.
Do you think this is a good idea?
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