Chippable attributes

Should attributes be chippable?

  • Yes

    Votes: 33 18.9%
  • No

    Votes: 142 81.1%

  • Total voters
    175
  • Poll closed .

Teilk

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Plain and simple, should we be able to sell all those hard won attributes?

If you vote no, please post and elaborate.
 
No, and if you vote yes, please elaborate.
 
Last edited:
Interesting question, I'm used to not and don't know if I would like it to be chipable, hmm :scratch2:
 
No, and if yes, please elaborate.

I think they should be. When you build up your avatar, and attempt to generate value in it, I feel that those are area's that one should be able to cash in on, should one decide to do so. It takes a long time to build up those attributes to a decent level, and people should be able to trade them as they do any skill.

I know many people, (myself included), who go hunting or mining just to get that one point difference in whatever attribute they happen to be focusing on. Why should they not be able to trade that time, money and effort for whatever value can be generally agreed upon by those who wish to trade them?
 
I thinbk agi, its the meseur to see how much the avatar hunted craft or used slash weapon( WHATEVER), we can see by Neomaven the man have lots of skills, but """""very low""""" agi, int, Str...:scratch2: Dont now if anyone is getting my point...whatever... I voted No:)
 
I thinbk agi, its the meseur to see how much the avatar hunted craft or used slash weapon( WHATEVER), we can see by Neomaven the man have lots of skills, but """""very low""""" agi, int, Str...:scratch2: Dont now if anyone is getting my point...whatever... I voted No:)

While I do understand that seeing ones atributes is really the only way to measure a players actual experience in game, I also feel that it is now pointless to have such a tool. Its like a sextant.. sure, you can use one, but why would you? There are plenty of navigation tools out there that work better and faster than a sextant. It has become quite clear that EU is all about the dollar figure invested, not the amount of time one has been around. Why the need for obsolete methods of measurement?
 
Well...i understand you point you now:\ its the only absolute mesuer you nownothing else to say...about agi at least, make your ava run more:laugh:
 
No, attributed is the only way to get some indication how experienced someone is. Aside from that, all the benefits from attributes can also be achieved by chipping skills (except for walkingspeed maybe)
 
Can you imagine a strong person extracting his muscles and becoming skinny in a few moments, and then a skinny person injecting whatever that was extracted and just sprouting muscles?
Would be comic wouldn't you think?
If there was to be a way to increase physical characteristics, it would be in the form of drugs or cybernetic enhancements rather than:

Human Muscle Extract 30tt
Human Brain Extract 60tt
Human Nerve Extract 90tt

would you drink it? or use a needle? :laugh:

Just a logical difference between knowledge and physical characteristics I'd think.
 
Just a logical difference between knowledge and physical characteristics I'd think.

Good point:silly2:
 
Can you imagine a strong person extracting his muscles and becoming skinny in a few moments, and then a skinny person injecting whatever that was extracted and just sprouting muscles?
Would be comic wouldn't you think?
Yeah, it would be almost as crazy as "forgetting" everything you knew as soon as you traded... Comic indeed.
 
Yeah, it would be almost as crazy as "forgetting" everything you knew as soon as you traded... Comic indeed.

What trades are you taking about? I've never heard of trades that cause forgetfulness lol or maybe I forgot I made them.
 
I voted yes, because it's SO hard to gain right now, those who worked hard for it should be able to extract it but not under 60 agility/intel/strenght/psyche...
 
What trades are you taking about? I've never heard of trades that cause forgetfulness lol or maybe I forgot I made them.

For example, one can trade away combat skills, and suddenly their avatar forgets how to hit a target effectively. A miner sells mining skills, and suddenly cant mine nearly as well...

What difference do you see between that and selling off strength or agility?
 
Dont go that way...There is no sence in moobs droping ammo too and they still do...
 
I voted No, I also think MA should have made more skills untradeable, it's
way to easy to "get up there" just with a lot of money.
Hard work should be the key to get up there, but when it comes to EU, that's
just an illusion now for both new and old players... :(
IMO, the whole system related to skills and so on, is a mess...:rolleyes:
 
I voted No, I also think MA should have made more skills untradeable, it's
way to easy to "get up there" just with a lot of money.
Hard work should be the key to get up there, but when it comes to EU, that's
just an illusion now for both new and old players... :(
IMO, the whole system related to skills and so on, is a mess...:rolleyes:

AMEN!!!
totaly agree with you man...When i start playing this game, "they" told me "you need skills"" Better gear better loots", i love that noob getting good loots...But the way things going:\ :\ every single time i press K i wounder myself why keeping rasing the skills...im just a bit frustrated with all of these but as everything will pass...
sorry bad english
 
No! No! No! No! No!
How much is fun scan a "Great Master Chipped Laser Sniper" that have 61 in agility? or better a Specialist Chipped Evader" with 45 in agility?
 
For example, one can trade away combat skills, and suddenly their avatar forgets how to hit a target effectively. A miner sells mining skills, and suddenly cant mine nearly as well...

What difference do you see between that and selling off strength or agility?

From what I know, memories are just synaptic patterns between cells in the human brain. In the world of EU, skills can be seen as experiences and memories of the avatar. Their experiences of target practice, manufacturing, and mining improves their ability to do those activities, the same way that we humans can with practice.

The difference in the world of EU is that the technology exists to read, store, and write this information. This ability is demonstrated during the reviving process, as bodies can be reconstructed and memories reimplanted from dead bodies. However, as there are no armies of clones made from the most skilled hunters, we can also assume that the reading, storing, and copying processes are imperfect. In reading the memories of a person, those memories are erased in the process. The memories can be stored inside skill implants, but since they can only be read once, we can assume that the storage device uses a biological matter similar to brain tissue to contain the information (rather than digital storage devices), and hence when the memories are read from the implant, the data is destroyed in the process. These limitations prevent memory or experience duplication.

At least, this is the story that can be made up with the rules MA have in place.

Now how is this different from making a person stronger, more intelligent, or have faster reflexes? Physical characteristic are shaped by utility - person who repeatedly use their strength, reflexes, and mind build up thicker muscle fibers, more responsive nerve connections, and more complex brain patterns. All physical changes rather than malleable patterns, and they can't be transferred as described in my above post.

That being said, I suppose if you cut your head off and grafted it onto the body of a body builder, you'd be stronger... but that would be surgery and you wouldn't get more intelligent unless you replaced your brain... how to do that hmmmm
 
I'm going to have to agree with Joat, and all the other people on the no-side here. I've got to admit that I would absolutely love to increase my Agility over the 100 mark, and I hate myself for not concentrating on one profession before instead of focusing on all of them, and thus, never reaching over 100 in Agility.

I think it's great that we are able to scan people and see if they just have a big wallet or if they've actually been working for their skills. I just love scanning an Avatar in Shadow or Chronicle who's a Supreme Laser Sniper, but only has 43 in Agility and know absolutely nothing about the game. Although, I think Mindark nerfed the Attributes levels way to much, it's impossible for any new player to reach over 70 in Agility, and that's a shame.

So, I don't think that Attributes should become chippable, but I think they should be easier to gain. And, it should be possible to reach 100 in Agility without playing for 10 years.
 
To elaborate, I'll just quote everything Recoda just wrote. :laugh:
 
I voted NO.
I think it is good to have something you can't buy.
I would like to see maybe a few more skills that can't be traded, some that you would have to unlock 1st. So if you wanted you could chip up to unlock them, but then have to put the time in.
But thats just me :rolleyes:
 
For the most part, attributes let others know when you started playing EU. They have had several nerfs alongside the skill system itself; Someone who hunted 500k ped of ammo in 2004 would have about 20-30x as much attributes as a hunter who hunted 1 million ped in 2006. 19/20 100+ agility avatars fapped off small mobs early on in their career, gaining in one evening the agility and intelligence a modern-day hunter would gain in a few months.

That said, I dont believe they should be chippable, and I dont think they ever will. I just think they should go back to normal, or even slightly reduced rates, now that people are no longer able to evade skill on 20 snables.
 
For the most part, attributes let others know when you started playing EU. They have had several nerfs alongside the skill system itself; Someone who hunted 500k ped of ammo in 2004 would have about 20-30x as much attributes as a hunter who hunted 1 million ped in 2006. 19/20 100+ agility avatars fapped off small mobs early on in their career, gaining in one evening the agility and intelligence a modern-day hunter would gain in a few months.

That said, I dont believe they should be chippable, and I dont think they ever will. I just think they should go back to normal, or even slightly reduced rates, now that people are no longer able to evade skill on 20 snables.
Agreed, current gains are plain ridiculous.
Instead of nerfing the gains MA could have adjusted their effect.
Anyway, big NO to chippable attributes.
 
NO - beacuse this is last thing that u can't buy in EU (erm....u can buy loots in EU? naaah, nvm ;p)
 
Plain and simple, should we be able to sell all those hard won attributes?

If you vote no, please post and elaborate.

not many will sell it so no use , imagine who will sell 15 agility and 10 % will be loosed on chiped or how much is loosed on chiped out and in ;)
 
If there was to be a way to increase physical characteristics, it would be in the form of drugs or cybernetic enhancements rather than:

I say NO! to chipable attributes

However Nightbird presented an interestign idea...

Drugs!! 1h of +50% increase in agility and then 4h of -75% aftereffect would be SOOOOO WAYYYY MUUUUCH COOOOOLER

Imagine going on a hunt for those spiders and all u have is some crapy old armor pulled out of the closet... grab a handful of shots and start pumping those attributes ... u reach 500 in agility and 300 in strenght by taking 10x the perscribed dosage :D

... superhuman for an hour ...

... empty shell for the rest of the week due to overdosage ...

that would bring new interesting possibilities .. think of LG ... pumping urself to insane lvls for a short period of time knowing ur atrributes will drop to unresonable ones for the next couple hours ... much more strategy would be involved and many many more interesting scenarios to be seen :)

hehe you could even become addicted and have ur atts nerfed if ur not injected with dope :D

anyone ?
 
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