Atributtes are so unbalanced I could chip out more agility that 10 ppl would earn in in years. So no.
But thats the point.. what if you want to chip in?
point is would be unfair advantage for some ppl and we'd prolly see first a nerfing of attributes, as happened to rifle when it was 1k.
A definate no no no no
Atributes are the only true visual indication of how hard a gamer you realy are,if we could chip attributes i would get no satisfaction at all from the gains in the game anymore,
chipping skills is a diffrent story,attributes nah lets work for em
I'm going to have to agree with Joat, and all the other people on the no-side here. I've got to admit that I would absolutely love to increase my Agility over the 100 mark, and I hate myself for not concentrating on one profession before instead of focusing on all of them, and thus, never reaching over 100 in Agility.
I think it's great that we are able to scan people and see if they just have a big wallet or if they've actually been working for their skills. I just love scanning an Avatar in Shadow or Chronicle who's a Supreme Laser Sniper, but only has 43 in Agility and know absolutely nothing about the game. Although, I think Mindark nerfed the Attributes levels way to much, it's impossible for any new player to reach over 70 in Agility, and that's a shame.
So, I don't think that Attributes should become chippable, but I think they should be easier to gain. And, it should be possible to reach 100 in Agility without playing for 10 years.
The simple answer is no. Surely this is fairly obvious. (Although being able to sell your agility to the TT would be a useful addition if you were quitting )
This all comes down to scanning. There MUST be some indication, when you scan someone, of how much they have played the game, or else you will be chatting and trading "blind".
If MA would add the "age" of the avatar meaning the date it was created and the online hours spend. If that would be made scanable would people still object to atribute chipping?
If MA would add the "age" of the avatar meaning the date it was created and the online hours spend. If that would be made scanable would people still object to atribute chipping?
I would, because that doesn't really tell much. You could have an old avatar and just spent a lot of time chatting, goofing off, standing at an auctioneer trading, etc...
Doesn't that count as online experience? Trading and chatting is a part of EU just as much as hunting, mining and crafting, if you like it or not.
Anyway the players you describe don't sound like the chipping type. People who stand at auctions, goofing etc aren't the types that go chip like mad. More the type that sells the chips ;-)
I don't see why any information on the avatars you're trading with that can be obtained from a scanner would be helpful... not born on date, nor attributes, nor skills.
Not sure whether you're being facetious or not... But an example:
I am at Twin. You say in All Chat "Selling 10k Fruit 0.5".
I am level 12 Pet Handler. This is obviously a good deal. I would be very interested.
I scan you.
If you have 80 agility, I think "Okay, this is a big player, he knows what he is doing. He just needs peds fast."
If you have 10 agility, I think "Okay, this is a new player having a go at trading and not getting it right".
This is just one example. But, more than anything, knowing someone's attributes helps you to know what level you can talk to them on, and what they are likely to know about the game.