Thank you. We are all very glad you appreciated this content. Our goal is to deliver this type of quality content for all type of players as we move forward.
I will let the rest of the team know about this post. It motivates all of us to keep pushing good releases.
All the best!
Every asset in this screenshot is just taken to about 40% completion. It will look quite different when close to final. We will share that as soon as we can of course but we are not there yet. Many things needs to come together to make sure it is even quality and style, performance etc :).
Don't worry about that so much right now. We have very few items implemented at this stage and it is an early iteration. All of that will expand with time as more functionality is added so please be patient ;).
Here is an example of the composition test we did together with that structure that could answer some of your questions. All buildings are un-textured so that is why they appear "clean".
Just wanted to say thank you for all the feedback and suggestions. It is perfect to get it in the very early concepting stage. We, the team, will take all of this into consideration and keep sharing the progress as we move forward.
Cheers!
We plan to start this in Q1 2023. No exact release date yet.
We have new content planned for this event, more info will be shared as we get closer to the actual release.
Hey Entropians!
Here is a short summary of what we have been doing and what we are working on in Q4 this year:
We are now wrapping up this development cycle for the Entropia Universe Unreal project where we have mainly been focusing on Hunting including Character, Camera and Controls...
Hi all!
Some more updates while we are at it! Wanted to share one of the structures we have been working on. It is an outpost that will have a modular approach to give us flexibility for adding additional functionality/expansions if necessary to better reuse the models. The render is an early...
You will, we are not trying to make current gear obsolete at all! We want to add more choices for the players that fit their playstyle. Some prefer a more passive playstyle and some a much more active one. It is hard for us to create challenging content in the future if we can not turn things up...