Evey
Elite
- Joined
- Oct 7, 2006
- Posts
- 4,558
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- Hardcore
- Avatar Name
- Eve Everglades
I don't know why you feel the need to argue over this, you don't even understand what's being asked, what's there and how it works.Just stop. The empirical evidence shows that's not the case. If it were there would be more than a fraction of the playerbase going after such content and in fact there would be more players than the measely 5000 (if that) active monthly players there are playing Entropia right now.
Everything you suggest has been tried for years and it's only left the game in a worse position each time. They keep stretching out the top with the added issue of power creep and that's only created the situation you see in real life economies like Japan where there's no new population to replace the old, in part due to declining birth rates and strict immigration which you can say is akin to new players joining and the high cost to play.
If the trend continues you'll be one of the few players left here bag holding everything wondering where it all went wrong. The writing is on the wall. Focusing everything on bringing in and retaining new players is the only strategy that will save Entropia and your investment. Without it you'll have no one to sell loot to. You need a paramid structure of population for this business model to succeed. Currently it's becoming more and more inverted while the economic structure is looking more and more like a true pyramid. This diversion is dangerous.
No one implied the focus of development should be in this particular way. Everyone wants more players for the game and higher retention. If you are also interested in this, try make some suggestions of what would make YOU keep shooting and shooting harder and not focus on preventing others to shoot. At least that's a healthy way of supporting the game. There shouldn't be any conflict between our suggestions, if anything you should try improve other people's suggestions.
Yes the game is a grinding fest, that's something you learn in discipleship. If its not that, then it's gamble, shoot 5 mobs, get a rare/ATH and call it a day? Grinding is what keeps the game going. And I don't get where you pull empiric data but MA made changes to enhancers, people doubled their input, MA made Mayhems for everyone, evryone started grinding them, MA added bigger weapons many have started cycling 40-50-60k a day., also giving the entire playerbase the opportunity to contribute to tiering these new items. 1% cut from a 50k cyccling avatar is $50 a day. And the number of such avatar grew exponentially in the past few year which made the game grew significantly.
And just so you understand what's being asked about the RDI here, so you stop grieving, it's not actually much development needed, only add a better variant of an existing one, slap some LS and might on it, require more work from us and mats and that's it, a few lines of code. Will keep a few high cyclers busy for a very long time.