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  1. Gargamel

    Weapon calculator

    Tool is back up! Sorry for long downtime, had some server issues and didnt have time to solve them before today. Tool should be visible now (or at least after nameservers update) It makes me glad that tool has been useful to so many :)
  2. Gargamel

    Weapon calculator

    Weapon tool has a new easier address. www.weapontool.com Old address will remain functional.
  3. Gargamel

    Weapon calculator

    Update at last. Minor fixes and autoupdate support for Mind Essence price.
  4. Gargamel

    Weapon calculator

    I made a quick update to the tool for update 8.7. Let me know if you find something wrong with the new version.
  5. Gargamel

    Weapon calculator

    I will be trying to update the tool. It might require major changes. If I understood VU notes correctly, amps will increase max 50% from base damage? This means weapons minimum damage? Is this increase skill related?
  6. Gargamel

    Weapon calculator

    The tool isn't discontinued, its online and operational. It just havent been updated actively. I just havent had time to add any new features lately. Work, 1 year old son, travelling and other project has been taking all available time. I will be doing bugfixes to the tool if something...
  7. Gargamel

    Weapon calculator

    You think correctly :wise: Sorry for the typo, edited it :silly2:
  8. Gargamel

    Weapon calculator

    There are many problems in armor calculations due to lack of formulas for decay, durability ,defence skills,kill time etc. That's why I was limited to measuring protection levels at 100% armor condition against full hit from a mob. Its only usable in choosing an optimal protection for specific...
  9. Gargamel

    Weapon calculator

    New upgrade, contents are here I'd like to hear some comments on armor efficiency chart. How to improve it in order to make it more useful (or just scrap it?).
  10. Gargamel

    Weapon calculator

    Added armor effectiveness chart to the tool.
  11. Gargamel

    Weapon calculator

    Version 1.4 is up. Some long awaited interface improvement requests are now done.
  12. Gargamel

    Like comments about Adjusted mini sweeper V1

    You cant amp any ravagers? I gotta fix this in the weapon tool.
  13. Gargamel

    Weapon calculator

    I still got quite long 'missing features' list for the tool...if only I had more time to add them quicker :) I added extra digit to my todo list, writing more extensive help was already on it.
  14. Gargamel

    Weapon calculator

    Coding was as happy as ever :) Tool is updated once again. GAIN value added along with miscellaneous small tweaks.
  15. Gargamel

    Weapon calculator

    Ok, I think I understood you now. example: mob HP=300(with regen) cost to kill with weapon X and skills X is 1.5ped 300/3=100pec, so GAIN would be -50pec I'll add this into next version.
  16. Gargamel

    Weapon calculator

    With mob value you mean health? for example MOB eco value of 1.43 on 450hp would give -706,5 ? What would that number tell?
  17. Gargamel

    Weapon calculator

    version 1.31 is up. Updated fresh weapons and amp data and couple of other small new features. Hopefully all new weapon speeds are now in.
  18. Gargamel

    Weapon calculator

    another update is up. Most imporant upgrade is second MOBECO column that tries (very hard ) to simulate effects of finishing with 3.0 eco weapon. Some other minor tweaks changed some eco values. Let me know if you find something broken.
  19. Gargamel

    Weapon calculator

    That's good news, implementing curves would have been bit tricky with my math talents:) I'll change these to 2x and 12s. I'll propably add a way for users to control these in some version. Overkill switch has been requested before and it should be up soon. Currently it just leaves overkill...
  20. Gargamel

    Weapon calculator

    I updated the weapons data since some speeds had changed. Does this mean that 3.0 HA is achieved quicker on all weapons and subsequent raise is slower? Do I need to change something in the tool ?
  21. Gargamel

    How do I accurately target mobs?

    and to get the estimated cost of killing a mobs with various weapons go to Entropia weapon tool, select a mob and see how much time/peds it takes to kill one with average damage, regeneration, misses and criticals.
  22. Gargamel

    Weapon damage distribution (as promised)

    Great work :) While making the weapon tool I wondered if higher skills affect damage after weapon minimum damage is maxed out. This research shows I that I don't need to adjust the tool in that section Now if only someone studied the effects of hit ability and critical hit ability ...
  23. Gargamel

    Weapon calculator

    Changed it. It's now startingHP/total PEC cost with regen and overkill. That value might be optimistic :) If creatures regen outdoes weapons average damage output, tool wont use negative or zero values (cause this made a mess of some calculations, I'll look into it at some point) but uses...
  24. Gargamel

    Weapon calculator

    Another day, another update. V1.2 contains some long awaited features: - critical hits are now supported - there is economy value for mobs which accounts for overkill. Please let me know if you find errors in calculations/other kinda bugs. I tried to test it as much as I could, but the changes...
  25. Gargamel

    Weapon calculator

    that formula should work and makes it more simple. I'll put it in the next version which should be ready sometime next week (if I just have enough time on my hands :). criticals are coming too at some point. I'll do them with same system as current miss% which allows the % range to be changed...
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