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  1. Dennis|MindArk

    News: Spawn of Echidna

    Thank you. We are all very glad you appreciated this content. Our goal is to deliver this type of quality content for all type of players as we move forward. I will let the rest of the team know about this post. It motivates all of us to keep pushing good releases. All the best!
  2. Dennis|MindArk

    Entropia Universe Unreal - Bunker concepts and early render

    We are aware of this and will make sure it will be convenient enough.
  3. Dennis|MindArk

    Entropia Universe Unreal - Bunker concepts and early render

    Every asset in this screenshot is just taken to about 40% completion. It will look quite different when close to final. We will share that as soon as we can of course but we are not there yet. Many things needs to come together to make sure it is even quality and style, performance etc :).
  4. Dennis|MindArk

    Entropia Universe Unreal - Bunker concepts and early render

    Don't worry about that so much right now. We have very few items implemented at this stage and it is an early iteration. All of that will expand with time as more functionality is added so please be patient ;).
  5. Dennis|MindArk

    Entropia Universe Unreal - Bunker concepts and early render

    Here is an example of the composition test we did together with that structure that could answer some of your questions. All buildings are un-textured so that is why they appear "clean".
  6. euu_outpost_test_04.jpg

    euu_outpost_test_04.jpg

    Entropia Universe Unreal building composition example
  7. Dennis|MindArk

    Entropia Universe Unreal - Preview of HUD UI

    Just wanted to say thank you for all the feedback and suggestions. It is perfect to get it in the very early concepting stage. We, the team, will take all of this into consideration and keep sharing the progress as we move forward. Cheers!
  8. Dennis|MindArk

    News: Development update for Q4 2022

    We plan to start this in Q1 2023. No exact release date yet. We have new content planned for this event, more info will be shared as we get closer to the actual release.
  9. Dennis|MindArk

    News: Development update for Q4 2022

    Hey Entropians! Here is a short summary of what we have been doing and what we are working on in Q4 this year: We are now wrapping up this development cycle for the Entropia Universe Unreal project where we have mainly been focusing on Hunting including Character, Camera and Controls...
  10. Dennis|MindArk

    Entropia Universe Unreal - Bunker concepts and early render

    Hi all! Some more updates while we are at it! Wanted to share one of the structures we have been working on. It is an outpost that will have a modular approach to give us flexibility for adding additional functionality/expansions if necessary to better reuse the models. The render is an early...
  11. Bunker_part_1.jpg

    Bunker_part_1.jpg

  12. Bunker_part_2.jpg

    Bunker_part_2.jpg

  13. Bunker_part_3.jpg

    Bunker_part_3.jpg

  14. Dennis|MindArk

    Entropia Universe Unreal - Preview of HUD UI

    You will, we are not trying to make current gear obsolete at all! We want to add more choices for the players that fit their playstyle. Some prefer a more passive playstyle and some a much more active one. It is hard for us to create challenging content in the future if we can not turn things up...
  15. Dennis|MindArk

    Entropia Universe Unreal - Preview of HUD UI

    Yes, you will be able to do that more or less depending on how advanced the enemy is and your gear setup.
  16. Dennis|MindArk

    Entropia Universe Unreal - Preview of HUD UI

    This is a high priority for us too so expect that to be in the release. We will find a solution for that when the foundation of those systems are in place. I know it is a desirable feature for many. Customization is important to make everyone as happy as possible with the UI and we will have...
  17. Dennis|MindArk

    Entropia Universe Unreal - Preview of HUD UI

    We are far from final and readability will be more in focus in future iterations. We will have UI customization to address the wishes you have as much as possible. In general, working with the UI in Unreal Engine is far superior in comparison with CryEngine.
  18. Dennis|MindArk

    Entropia Universe Unreal - Preview of HUD UI

    What you are seeing is for Focus Target (Locked on)
  19. Dennis|MindArk

    Entropia Universe Unreal - Preview of HUD UI

    Hi all! I wanted to share the early work in progress for our Entropia Universe Unreal HUD UI. The important thing for us in this stage is to define a style, how easy it is to read and placement. You will also see some bonus elements in this image the Setesh Moon test environments early stages...
  20. HUD_IT7.jpg

    HUD_IT7.jpg

    Entropia Universe Unreal - HUD UI Work in progress
  21. Dennis|MindArk

    Info: Unreal Engine 5 Devblog

    Yes, this is a repost. We have created a new forum section dedicated to the Unreal Engine 5 project. This will be used to share new information, discuss and gather feedback. I will keep an extra eye on this and when time allows, answer the questions that I can. Let us start with a few: We will...
  22. Dennis|MindArk

    News: MindArk Signs Deal for Unreal Engine 5 - PRNewswire

    Hi everyone! We have read all your responses in this thread, but many of the questions cannot be answered yet. We intend to share a lot more information in the beginning of Q4 this year that should give you all a much better understanding of the project. As many of you have guessed, the engine...
  23. Dennis|MindArk

    Add a confirmation box to compact all button in storage!!!!!!

    I will let the team that is working on the UI update know about this so we can get it addressed. Thank you.
  24. Dennis|MindArk

    Fix this godforsaken lag

    We are currently trying to identify and fix the issue. Sorry for any inconvenience.
  25. Dennis|MindArk

    News: Preview of Upcoming Interface Changes

    Yes. Currently they are hidden as long as they are "green" but show up "orange" next to the radar when aproaching and switching to "red" inside the zone. This might change if we find it necessary.
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