bigPaul
Dominant
- Joined
- Aug 16, 2005
- Posts
- 394
- Avatar Name
- Paul Ray Spinn
Hi All
I have 2 new "tiny" ideas to improve further our Game, easy and fast.
The 1st proposal is about hunting
Many of you, who practice hunting regularly, almost surely have experienced this small but unpleasant accident:
when you, by pure accident, press briefly the right mouse button in the middle of the battle,
suddenly a small black menu appears in the middle of the screen, causing lag, and disturbing a lot
just when you are in full action,
and even worse when the situation is tough and concentration needs to be at its maximum.
It happens, oh be sure about that, it happens, "like day and night" :
a small brief unwanted touch of the right mouse button and BOOM, the infamous black menu appears right in the center of the screen.
Then, as said, lag follows, and much disappointment, maybe right while a Big Mob is facing you, ready to tear you apart.
The solution to this small but unpleasant problem :
the creation of a new action, to be added to the existing "Action Library" :
so a new small icon that allows you to deactivate/activate the infamous black menu that currently appears when you briefly press the right mouse button ,
so when you are in a deep hunt, the black menu will not be activated anymore by a brief casual & unwanted touch of the right mouse button, and things finally will run smoothly.
I am sure that many experienced hunters will appreciate this small but significant change.
It also can be implemented in days, if not hours
The 2nd proposal is a "reform" of the current Oil Rig output :
As we all know, the Oil Rigs located in various planets, give DAILY some thousands of peds in items that can be sold to the Trade Terminals,
and those are peds subtracted from the global Loot Pool .
My idea is to change the current Oil Rig output :
much less oil, or even no more oil
(just, MindArk will evaluate and decide which of the 2 choices is the best for the player base),
and, instead, much more items that can't be sold to Trade Terminals, and also items that just have a TT value close to 0 :
so, sweat bottles, Universal Ammo, and such
(there are a lot of items of this kind that can be selected and added to the list).
The reason of my proposal is to enrich the Loot Pool for the entire player base,
while keeping at the same time a very gracious benefit for those who camp the Oil Rigs .
A funny final note :
How to justify in the game plot such a deep and sudden change in the game dynamics, after years of Oil Rig tradition ?
Let's say that "one day" robots might invade the Oil Rigs and sabotage them, so that the Oil Rig output is deeply and oddly altered
Enjoy
Paul
I have 2 new "tiny" ideas to improve further our Game, easy and fast.
The 1st proposal is about hunting
Many of you, who practice hunting regularly, almost surely have experienced this small but unpleasant accident:
when you, by pure accident, press briefly the right mouse button in the middle of the battle,
suddenly a small black menu appears in the middle of the screen, causing lag, and disturbing a lot
just when you are in full action,
and even worse when the situation is tough and concentration needs to be at its maximum.
It happens, oh be sure about that, it happens, "like day and night" :
a small brief unwanted touch of the right mouse button and BOOM, the infamous black menu appears right in the center of the screen.
Then, as said, lag follows, and much disappointment, maybe right while a Big Mob is facing you, ready to tear you apart.
The solution to this small but unpleasant problem :
the creation of a new action, to be added to the existing "Action Library" :
so a new small icon that allows you to deactivate/activate the infamous black menu that currently appears when you briefly press the right mouse button ,
so when you are in a deep hunt, the black menu will not be activated anymore by a brief casual & unwanted touch of the right mouse button, and things finally will run smoothly.
I am sure that many experienced hunters will appreciate this small but significant change.
It also can be implemented in days, if not hours
The 2nd proposal is a "reform" of the current Oil Rig output :
As we all know, the Oil Rigs located in various planets, give DAILY some thousands of peds in items that can be sold to the Trade Terminals,
and those are peds subtracted from the global Loot Pool .
My idea is to change the current Oil Rig output :
much less oil, or even no more oil
(just, MindArk will evaluate and decide which of the 2 choices is the best for the player base),
and, instead, much more items that can't be sold to Trade Terminals, and also items that just have a TT value close to 0 :
so, sweat bottles, Universal Ammo, and such
(there are a lot of items of this kind that can be selected and added to the list).
The reason of my proposal is to enrich the Loot Pool for the entire player base,
while keeping at the same time a very gracious benefit for those who camp the Oil Rigs .
A funny final note :
How to justify in the game plot such a deep and sudden change in the game dynamics, after years of Oil Rig tradition ?
Let's say that "one day" robots might invade the Oil Rigs and sabotage them, so that the Oil Rig output is deeply and oddly altered
Enjoy
Paul
Last edited: