GoNi
Slayer
- Joined
- Feb 2, 2007
- Posts
- 7,588
- Location
- Calypso, Sakura City
- Society
- freelancer
- Avatar Name
- Gloria GoNi Nicestyle
With the new shrapnels we already have seen globals that have been pure shrapnel + ammo loots.
Why is it this way, is it good or is that bad.
This needs a deeper look into EU economy.
Old system globals dropped tons of stackables, what crashed the MU on nearly everything.
We got many stackables today with 100.5% marketvalue and less.
This is direcly caused by huge oversupply due to old style (pre VU15) globals, that where mainly filled with stackables, if no item in it.
MA decided to balance loot, make mobs drop less different things and added shrapnels (fixed MU 101% converted to ammo) and still drops normal ammo beside the shrapnels.
The first visible effect, those players that global complain that there is no more stackables in that global.
What I don´t get is why complain.
Who hits globals, normally gets more PED out of one loot, as he spent to kill that specific mob. Speak he made a profit from pure TT value of that single loot event. Example: Mob x cost to kill = 10 PED --> globaled for 50 PED == 40 PED profit.
Well there are some exceptions, where cost to kill is higher than a low global, but thats another thing.
Personally I see this new ammo globals very positive.
To have markup loots this need to drop in small amounts, to keep the markup. To make this happen (and let markup raise on hunting loot), it is definately needed that small loots (no globals) drop a few markup things, while big loots (globals + HoF) need to drop weather items (with high TT value) or pure TT food (shrapnel + ammo). If this big loots would still continue dropping the stackables as it used to be pre VU15, nothing would have a chance to grow markup as there would be still a massive oversupply. Exactly the situation we had pre VU15!
Another positive aspect I see in this ammo/shrapnel globals is fairness.
Lets face it how it is:
If some hits a 500 PED on a mob that cost 5 PED to kill, there need to be 100 no looters or a lot of lowisch loots below 5 PED to cover this single global.
I consider it fair, that those who hit small loots below cost to kill or even equal to cost to kill, get some nice markups, while those that hit loots higher than cost to kill get high TT value items or pure shrapnel/ammo, otherwise this globals would crash markup on whatever stackable it drops.
IMHO every UBER (loots above 1k PED), that don´t hold items covering that value, should drop pure ammo/shrapnels. Leave stackables with nice MU to those unlucky hunters losing against TT, not hitting big.
Who won vs TT doesn´t need even more, by dropping high markup.
Why is it this way, is it good or is that bad.
This needs a deeper look into EU economy.
Old system globals dropped tons of stackables, what crashed the MU on nearly everything.
We got many stackables today with 100.5% marketvalue and less.
This is direcly caused by huge oversupply due to old style (pre VU15) globals, that where mainly filled with stackables, if no item in it.
MA decided to balance loot, make mobs drop less different things and added shrapnels (fixed MU 101% converted to ammo) and still drops normal ammo beside the shrapnels.
The first visible effect, those players that global complain that there is no more stackables in that global.
What I don´t get is why complain.
Who hits globals, normally gets more PED out of one loot, as he spent to kill that specific mob. Speak he made a profit from pure TT value of that single loot event. Example: Mob x cost to kill = 10 PED --> globaled for 50 PED == 40 PED profit.
Well there are some exceptions, where cost to kill is higher than a low global, but thats another thing.
Personally I see this new ammo globals very positive.
To have markup loots this need to drop in small amounts, to keep the markup. To make this happen (and let markup raise on hunting loot), it is definately needed that small loots (no globals) drop a few markup things, while big loots (globals + HoF) need to drop weather items (with high TT value) or pure TT food (shrapnel + ammo). If this big loots would still continue dropping the stackables as it used to be pre VU15, nothing would have a chance to grow markup as there would be still a massive oversupply. Exactly the situation we had pre VU15!
Another positive aspect I see in this ammo/shrapnel globals is fairness.
Lets face it how it is:
If some hits a 500 PED on a mob that cost 5 PED to kill, there need to be 100 no looters or a lot of lowisch loots below 5 PED to cover this single global.
I consider it fair, that those who hit small loots below cost to kill or even equal to cost to kill, get some nice markups, while those that hit loots higher than cost to kill get high TT value items or pure shrapnel/ammo, otherwise this globals would crash markup on whatever stackable it drops.
IMHO every UBER (loots above 1k PED), that don´t hold items covering that value, should drop pure ammo/shrapnels. Leave stackables with nice MU to those unlucky hunters losing against TT, not hitting big.
Who won vs TT doesn´t need even more, by dropping high markup.