Sarah Charlton
Alpha
- Joined
- Oct 12, 2007
- Posts
- 531
- Location
- Sweden
- Society
- Universal Brotherhood
- Avatar Name
- Sarah Zap Charlton
These are the actual average results, as well as the percentual chances to texturize or colour an item a certain way.
To clarify, the percents are the saturation levels. 65% doesn't mean that you have a 65% chance to color the item good, it means that in average, it will turn out as 65% colored of the full saturation
This first image is the average result depending on the amount of material you decide to use. 50 cans, or textures will for example most likely give you a very weak result, while it is indeed possible to get a better result as well. The second image tells you that there's a 1% chance to get a 90% success rate with 50 cans, so this is not a good amount to use if you'd like a good result.
150 cans may be used on certain bright colors on separate fields, while I would never recommend it on darker colors, as it's easier to spot a failure on the darker ones.
200 cans per field is currently the best amount to use, at a decent cost. The average result is excellent, and it's hard to see the difference between 90% and 100%, so a 77% success rate is very good.
300 cans per field may be very expensive in certain cases, but it almost guarantees a perfect result, with close to 90% success rate on a 95% result.
I have done a couple of attempts with higher amounts as well, and it appears as if you need to use close to 400 cans or textures if you'd like to guarantee a 100% chance of success. There's however no reason to use 400 cans or textures, as 200 will almost always give you a 96 - 98% result.
To clarify, the percents are the saturation levels. 65% doesn't mean that you have a 65% chance to color the item good, it means that in average, it will turn out as 65% colored of the full saturation
This first image is the average result depending on the amount of material you decide to use. 50 cans, or textures will for example most likely give you a very weak result, while it is indeed possible to get a better result as well. The second image tells you that there's a 1% chance to get a 90% success rate with 50 cans, so this is not a good amount to use if you'd like a good result.
150 cans may be used on certain bright colors on separate fields, while I would never recommend it on darker colors, as it's easier to spot a failure on the darker ones.
200 cans per field is currently the best amount to use, at a decent cost. The average result is excellent, and it's hard to see the difference between 90% and 100%, so a 77% success rate is very good.
300 cans per field may be very expensive in certain cases, but it almost guarantees a perfect result, with close to 90% success rate on a 95% result.
I have done a couple of attempts with higher amounts as well, and it appears as if you need to use close to 400 cans or textures if you'd like to guarantee a 100% chance of success. There's however no reason to use 400 cans or textures, as 200 will almost always give you a 96 - 98% result.
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