Well, I do not think that's it. At old times, Entropia had twice players than now, and then, obviously had more globals. In my opinion, they are managing a virtual world as if it were only a game. Similarly, when a country has a bad president, the country goes into recession, that it was happened here. They have very good programmers, and designers of games, but I think that they need a professional in economics. I believe that is the problem. Entropia is in recession.
For example, its balancing team is only concerned about maintaining the overall proportions of Globals and Hofs in the same proportion as the numbers of hunters, miners and crafters who exists in the game. But that is not enough. Because Globals and Hofs always means a loss for the player (Mindark is not a charity enterprise). The Hunters are the players hardest hit by the game. Their weapons and other equipment are very expensive and depreciate rapidly, therefore require that the Loots that are receiving must have good MUs. (As it occurs in mining). The MU is low because there are not BPs using hunting products that are profitable for the crafters (There is no demand for the products of the hunters
). Then, most players (the hunters) or will left the game or fail to put money and no longer buy things. the economy goes into recession!. Furthermore, the miners receive high MU but they are only a very few of people and therefore are unable to move the overall economy through its purchases (departments, clothing, services). Besides when a little of persons have many money is being able to tempt many of them withdrawing money from the game(*), and things just got worse each time.
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(*) While if many players had only enough to continue in the game, at some point, they will be tempted to continue depositing money in the game, to reach his dreams. - The current administration of the game is killing the dreams of most of the players!!. That is the problem and not only the lack of ads!