72 / 1.25 = 57.6 (measured 57) - Me
71 / 1.25 = 56.8 (measured 56) - Xen
67 / 1.35 = 49.6 (measured 50) - advisor
Taking into account that the time measurement wasn't super-precise and we drop decimals, the numbers fit pretty well the expectations.
Considering this isn't a dynamic buff, there should be no fitting into expectations.
There is no dispute that 72/4(25%) is 18 seconds, and also no dispute that 18 minus 72 should be 54 seconds not 57.6.
you - 3.6 seconds slower than math says should be,
(72*.25 = 18 seconds minus your base 72 = 54)
54 minus your 57.6
xen - 3.55 seconds slower
(71*.25 = 17.75 seconds minus his base 71 = 53.25 )
53.25 minus his 56.8
advisor- 6.05 seconds slower?
(67*.35 = 23.45 seconds minus his base 67 = 43.55 )
43.55 minus his 49.6
maybe I am wrong here but this should be how it works vs how is reported?
134/100 agility is nowhere near a .05 second diff nor could be resolved to it. So this is probably due to rounding? and what about the 2.5 second diff?
Nor does it make sense that there is only a one second gap for 34 more agility vs 5 seconds for 5000 more agility on the base run. vs above (.05 vs 2.5 seconds) unless agility or something else is somehow modifying run buff.
25% more run (or whatever it is) should be applied equally to all players regardless when using their own agility on the base run without buffs anyhow if that makes sense, so we shouldn't see any variation at all after the buff is applied, except for the buff itself of course.
And even still, that is not much of any buff left at all for agility. We only need 900 more to gain 1 second at that rate.
Just because they seem to line up, does not make a static number the static number it should be.