Amps are bad for dmg/pec?

TonySamTaler

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Tony Sam Taler
Hi mates,

I looked today in Entropedia and choiced Amps for weapon charts. But the dmg/pec goes down extremly by all Amp and on each weapon. For example a Opalo whitout O101 have more dmg/pec than a Opalo whit this amp.
I think there is something wrong.:)

Regards,
Tony
 
If that result is coming up then there is definitely something wrong.

Edit: just been there and confirmed that. The amped damage/pec is significantly lower than unamped.
 
Last edited:
if the amps damage is greater then 50% of the weapons damage, all damage added by the amp that exceeds 50% is lost.
 
Made a mistake while updating the enhancers. Should be fixed now.
 
The eco of the gun + amp should be an average of the gun eco and the amp eco.

i.e.

If the gun has a dmg/pec of g.
And an amp has dmg/pec of a.

The resulting eco will be (g + a)/2

(I remember getting that result sometime, but can't seem to proove it now).
 
The eco of the gun + amp should be an average of the gun eco and the amp eco.

i.e.

If the gun has a dmg/pec of g.
And an amp has dmg/pec of a.

The resulting eco will be (g + a)/2

(I remember getting that result sometime, but can't seem to proove it now).

only works if the damage of g = a
 
only works if the damage of g = a

Hmmm that might explain why I can't prove it. Though now you say that, I do remember having conditions on my proof....probably of the sort g = a.

*tries again*
 
gun's damage
---------------------- = damage/pec for gun only.
cost of gun's damage

gun's damage + amp's damage
----------------------------------------------- = combined damage/pec.
cost of gun's damage + cost of amp's damage

This applies whether using max or average damage, so long as you use the same one each time.

Caveat:
If you use the max figure for guns which aren't currently maxed you will get a figure which represents the gun's capabilities rather than your own.

Also, for (L) weapons you need to use ((decay per shot x markup) + ammo cost) as the true cost to you.
e.g. a gun which costs 200% of tt and decays by 1 pec tt value per shot is costing you 2 pec per shot.
 
gun's damage
---------------------- = damage/pec for gun only.
cost of gun's damage

gun's damage + amp's damage
----------------------------------------------- = combined damage/pec.
cost of gun's damage + cost of amp's damage

This applies whether using max or average damage, so long as you use the same one each time.

Caveat:
If you use the max figure for guns which aren't currently maxed you will get a figure which represents the gun's capabilities rather than your own.

Can you write this in terms of their respective ecos. I.e. g and a?
 
Can you write this in terms of their respective ecos. I.e. g and a?
No, too much complicated maths involved. Far easier to just do it the easy way each time.
That's the reason for the advice to always use the biggest A10x amp that you can afford and the gun can take.

Try adding an A101 to an Opalo and to an LR66 to see the effects as a %age of the unamped eco.
 
Can you write this in terms of their respective ecos. I.e. g and a?

in short Xillonz if the eco of a amp is greater then a gun its worth using on that gun and more so with limited guns your maxed out on.
 
Can you write this in terms of their respective ecos. I.e. g and a?

dmg(g)*g+dmg(a)*a
-------------------
(dmg(g)+dmg(a))

In other words, it's a weighted average according to damage.
 
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