No it's definitely not healthy, BUT the only way to get something fixed now a days is to bitch and bitch and bitch until the company changes something.
Therein lies the problem. The company changing "something" is far from a sufficiently discerning measure of success.
Amazon "fixes" problems with Kindle book resale via increasingly aggressive DRM limitations, and ordinary Kindle users become saddled with the increasingly restrictive downstream consequences. Users can no longer print any part of purchased Kindle books. Users can no longer copy substantial portions of text from purchased Kindle books. I used to paste entire books from the Kindle reader into a text-to-speech site, because the built-in Kindle text-to-speech sucks, which is no longer possible even for books I'd already purchased with this affordance. Indeed, users do not even own their purchased Kindle books; hidden away in their terms is a statement that what users are truly buying is a revocable license to the view the Kindle book's contents, despite very suggestive marketing to the contrary conclusion that users are buying Kindle books. The system has become so rigid and feature-deprived that it is now unsuitable for a substantial proportion of use cases associated with books, a direct result of these increasingly aggressive feature limitations.
There is, of course, a bad guy in this ecosystem onto which Amazon can defer blame, the Kindle book reseller. The idea is that if only we lived in a world in which Kindle book resellers did not resell Kindle books, then none of this insanity would be implemented. While true, this tends to ring hollow when viewed in retrospect. "If only everyone on the Internet behaved perfectly, then we would offer a product with a sound value proposition" is not good enough; we rightly want companies to provide value in the actual world, not just in utopia. Perhaps there exist some circumstances whereby a company truly has no alternative course of action or non-action which better preserves the integrity and quality of their value proposition, but usually we manage to identify this excuse as a post-hoc justification, akin to a citizen's bad attitude "making" a police officer "have to use that stick."
We should be proactive in foreseeing this potential for downstream feature-deprivation and inflexibility in our game design proposals, but this is extremely hard to do when the format for discourse is this recurrent cycle of Two Minutes Hate. Trying to design mechanisms in this mindset leads to moralizing the first, most simplistic, and often most heavy-handed proposal we can find that might address the immediate concern, independent of downstream consequences, and subsequently floating the narrative that MindArk must either implement our moralized solution, or be accused of not caring/laziness/greediness/insert other false dichotomy here. MindArk's role is not to solve one specific concern in isolation, but to innovate mechanisms and policies that strike an attractive balance between many competing or apparently-competing aspects of system design. We would do better as a community to mirror, or at least strive toward, this thinking in terms of a more integrative approach to moving Entropia forward. We should seek not just the most simplistic solution to a potential concern, but a range of alternative solutions which can then be assessed in light of a wide array of game design considerations. Sadly, our discourse seems to have grown only shallower and more hyperbolic over the years instead.
I believe this degradation in our thinking is largely driven by deeper structural problems involving both top-down and bottom-up processes, but those hypotheses are far out of scope here. It is probably hopeless to recalibrate this trend by just asking people to be more reflective and less reactive when proposing changes to the game, but it would be nice if folks at least showed some sign of appreciating how bad our discourse has actually become.