I still don't get it NH. I dont see how the implant effects the eco of the chip, they are two different things. I see it as the implant decays by 10%, but not enitely clear what the 10% represents.
Well an example then:
Implant 1:
- 1% decay absorbation.
- 100PED max TT.
- Unlimited.
Implant 2:
- 10% decay absorbation.
- 100PED max TT.
- (L), with 150% markup.
Attack Chip:
- 1PED base decay per use.
- 100PED max TT.
- Eco is 3.0 not counting markup.
- (L), with 200% markup.
Using Attack Chip + Implant 1:
- Chip decay will be 0.99PED per use.
- Implant decay will be 0.01PED per use.
- Chip will last for 101 uses.
- Eco will be 3.03 not counting markup.
- Eco will be 1.515 including markup.
Using Attack Chip + Implant 2:
- Chip decay will be 0.9PED per use.
- Implant decay will be 0.1PED per use.
- Chip will last for 111 uses.
- Eco will be 3.33 not counting markup.
- Eco will be 1.95 including markup.
Since the implant absorbs some of the decay from the chip, the chip markup
per use will be lower. This obviously only works to increase eco if the implant markup is lower than the chip markup.
In essence, a higher decay absorbation ("Implant Deterioration") means higher implant decay and lower chip decay per use. The TT cost of decay per use will stay the same, but some of the markup cost will shift to the implant.
EDIT: Please note the example assumes the chip does 300 dmg/use and has no ammo cost.