Doer
Marauder
- Joined
- Nov 29, 2005
- Posts
- 7,004
- Location
- Muddlin' Through
- Society
- Rangers
- Avatar Name
- David "Doer" Falkayn
The active participant poll recently completed indicated that the third greatest concern of players is "avatar progression":
The discussion of this poll brought up comments that suggest that some people believe that the #2 concern (not looting good unlimited items) is part of this 3rd concern. My question is, what do you consider to be "avatar progression", and in what ways do you feel it's limited? What would you most like to see that would alleviate this, and do you believe it's inseparably connected with #2?
Please leave loot tt return out of this. It was concern #1 and is not the issue in question here.
For my part, I associate avatar progression with both the mechanistic portion of the game (skills) and the social/role-playing portion of the game (storyline, fame, personal expression within universe, etc.).
The first part is all about increasing efficiency and power. It's becoming uber, one step at a time. I'm not one of the people who made looting nice unlimited gear the #2 concern on the poll, because I recognize that a static population can't be flooded with increasing amounts of gear if the economy is to survive (that's another thread), and therefore expected to pay for my good gear (and did).
Missions I feel that the iron challenge missions give reasonable incentives in the form of skills and attributes, and represent a good addition to the game. They provide a mechanism for concrete, short- and long-term goals. Unfortunately, the announcement that the mission rewards would be adjusted in August, and the complete failure to provide an outline of what that will involve, has been a significant source of frustration for me. I had saved almost all the mission to such a time as I had naturally acquired attributes to a level that they don't progress, and as a result of this change, I have rushed through several missions to avoid losing forever the bonuses.
Perks Of particular interest to me are the attribute perks, the small advantages that can be gained by increasing attributes. These are not chippable and therefore are only available through "blood, sweat and tears" within the universe. I'd really like to see Stamina become the regen modifying Attribute, as well as see Intelligence and Psyche given their own perks. These provide players with direct rewards for their skilling and allow them to become more efficient without investing in uber equipment.
The second aspect is the chance to participate in the storyline, to play a role in events that will be remembered. The robot invasions are extremely mindless as events, and provide no progression in story or chances for individuals to play a role. It's actually become worse with shared loot mobs, because it doesn't require an uber (or a team of them) to defeat the big baddies in events. I have no delusions that a mid-level player is going to be decisive in an event, but to be able to say "remember during the first battle of Cimi when we held that landing site for an hour against the robot hordes"? To have memorable events that move the story forward and provide new settings and immediate goals besides "loot an exceptional part" would be great. I do appreciate the new mission chains with tokens because they at least have a progression, an ongoing (if usually pointless, incongruous or sparse) narrative, and a reason to go new places and do new things. That we can be asked to poach mobs and help people of widely varying characters, ethics, and goals without it leading to distinct outcomes (reputation, etc.) is not good.
Well I think that's more than enough from me. I'm one of the ones whose poll made concern #3 a top concern, because i'd like to see my avatar become more able and efficient through my efforts, and not just because of skills and professions, and like to participate in a story with events, not events with a story tacked on.
Avatar progression: A total of 42 % either "Strongly Agree" or "Agree" with the statement about "not enough opportunities for avatar progression" as a reason to reduce playing or depositing.
The discussion of this poll brought up comments that suggest that some people believe that the #2 concern (not looting good unlimited items) is part of this 3rd concern. My question is, what do you consider to be "avatar progression", and in what ways do you feel it's limited? What would you most like to see that would alleviate this, and do you believe it's inseparably connected with #2?
Please leave loot tt return out of this. It was concern #1 and is not the issue in question here.
For my part, I associate avatar progression with both the mechanistic portion of the game (skills) and the social/role-playing portion of the game (storyline, fame, personal expression within universe, etc.).
The first part is all about increasing efficiency and power. It's becoming uber, one step at a time. I'm not one of the people who made looting nice unlimited gear the #2 concern on the poll, because I recognize that a static population can't be flooded with increasing amounts of gear if the economy is to survive (that's another thread), and therefore expected to pay for my good gear (and did).
Missions I feel that the iron challenge missions give reasonable incentives in the form of skills and attributes, and represent a good addition to the game. They provide a mechanism for concrete, short- and long-term goals. Unfortunately, the announcement that the mission rewards would be adjusted in August, and the complete failure to provide an outline of what that will involve, has been a significant source of frustration for me. I had saved almost all the mission to such a time as I had naturally acquired attributes to a level that they don't progress, and as a result of this change, I have rushed through several missions to avoid losing forever the bonuses.
Perks Of particular interest to me are the attribute perks, the small advantages that can be gained by increasing attributes. These are not chippable and therefore are only available through "blood, sweat and tears" within the universe. I'd really like to see Stamina become the regen modifying Attribute, as well as see Intelligence and Psyche given their own perks. These provide players with direct rewards for their skilling and allow them to become more efficient without investing in uber equipment.
The second aspect is the chance to participate in the storyline, to play a role in events that will be remembered. The robot invasions are extremely mindless as events, and provide no progression in story or chances for individuals to play a role. It's actually become worse with shared loot mobs, because it doesn't require an uber (or a team of them) to defeat the big baddies in events. I have no delusions that a mid-level player is going to be decisive in an event, but to be able to say "remember during the first battle of Cimi when we held that landing site for an hour against the robot hordes"? To have memorable events that move the story forward and provide new settings and immediate goals besides "loot an exceptional part" would be great. I do appreciate the new mission chains with tokens because they at least have a progression, an ongoing (if usually pointless, incongruous or sparse) narrative, and a reason to go new places and do new things. That we can be asked to poach mobs and help people of widely varying characters, ethics, and goals without it leading to distinct outcomes (reputation, etc.) is not good.
Well I think that's more than enough from me. I'm one of the ones whose poll made concern #3 a top concern, because i'd like to see my avatar become more able and efficient through my efforts, and not just because of skills and professions, and like to participate in a story with events, not events with a story tacked on.